We like to use an “Arms Buildup” instead of setting up the game the same way every time. People spend 7 rounds gradually building up the forces they want before the action starts. This adds a lot of variation to the games as you have different hot spots in different areas of the map depending on how the setup went.
Goose's Axis & Allies 1940 House Rules Thread
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THIS THREAD HAS BEEN MOVED HERE:
https://www.axisandallies.org/forums/topic/39670/1962-cuba-crisis-variant/2
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I look forward to what you will do.
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Will be watching this thread.
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@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner. -
P Panther forked this topic on