@simon33 Hm. Bit of naval disaster. Not quiet like your Chinese army, but much more costly.
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
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I get the same error message when trying “play by email” and in local.
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Can you please see if you can chose the casualties from your side and post the save game afterwards?
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Hi @Panther, I hope you are the right person to ask. I use TripleA version 2.6.14366 - a slightly different version than the one used by @FlyingBadger. This has been working well for a few rounds.
I play Germany and posted a savegame with a query for casualties. Once I loaded the savegame and chose the losses, I received the below error message and cannot continue. The same goes for play by email and also when I try local.
Do you have any suggestion how to solve this issue? Let’s see if @FlyingBadger can continue the game from his side.
Thank you very much in advance for your help,
best regards,
Martin -
Although I like that “returnfire … is null” :grinning:
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@Martin Can you post something that allows me to reproduce the issue?
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M Martin referenced this topic on
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@Panther Thank you - what do you mean exactly? What should I post?
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Can you download the latest savegame below and try to continue the battle?
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Here you go:
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@Martin With the latest savegame I start at the beginning of the Combat phase and not in the middle of the battle.
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@Panther chose the battle of SZ110, and you will see.
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OK I was able to run through the complete battle without any issue.
I am using the current pre-release. -
@Panther that sounds great - what is the current pre-release? Would you have the exact link to it for us to download?
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@Martin
It is always here:
https://github.com/triplea-game/triplea/releases -
@Panther herzlichen Dank, Panther! Ich werde die Version umgehend installieren und es probieren! Viele Grüße aus Trier :-)
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@Martin Gern geschehen. Melde dich gerne, wenn es noch Probleme geben sollte.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 9 submarines moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Novgorod to 110 Sea Zone 2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Poland to Romania 1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 artillery and 2 infantry moved from France to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from Eastern Poland to Bessarabia Combat - Germans Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 3 bombers, 2 carriers, 2 destroyers, 8 fighters, 10 submarines and 2 tactical_bombers British defend with 1 carrier, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Americans defend with 3 carriers, 5 destroyers, 6 fighters and 1 transport Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British Germans roll dice for 3 bombers, 2 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 4 carriers, 6 destroyers, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 12/24 hits, 12,33 expected hits 10 submarines owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone Germans roll dice for 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 10/15 hits, 8,00 expected hits Americans roll dice for 3 carriers, 1 destroyer, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 10/18 hits, 10,33 expected hits 2 destroyers owned by the Germans, 6 fighters owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone 2 tactical_bombers owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone 3 bombers owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated Americans win with 8 fighters and 2 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 carriers, 2 destroyers, 6 fighters and 10 submarines Casualties for Americans: 3 carriers, 5 destroyers and 1 fighter Casualties for British: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Battle in Bessarabia Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Romania Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry Americans defend with 1 armour and 1 artillery Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 artillery and 2 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 aaGun and 1 infantry Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux 3 fighters owned by the Americans and 3 fighters owned by the British forced to land in United Kingdom Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Norway 5 mech_infantrys moved from Western Germany to Southern Italy 3 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 10 mech_infantrys moved from Eastern Poland to Germany 10 mech_infantrys moved from Eastern Poland to Yugoslavia 3 mech_infantrys moved from Novgorod to Finland 1 artillery and 1 infantry moved from Novgorod to Vyborg 2 mech_infantrys moved from Eastern Poland to Germany 1 mech_infantry moved from Eastern Poland to Yugoslavia 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from France to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter and 8 infantry placed in Western Germany 3 infantry placed in Novgorod 2 infantry placed in France Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 3 bombers EDIT: Removing units owned by Germans from Western Germany: 3 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Russians regular : -1,00 Germans regular : 2,17
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I had to chose a landing spot for the remaining Allied planes and chose UK. Feel free to move them to Normandy Bordeaux if that is preferred by you.
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I am actually surprised that I had to chose one landing spot for all defending planes. It is clear that attacking units must retreat to the same field or sea zone; but can defending planes not just return to where they came from or, in case their carrier was sunk, to ANY neighboring sea zone?
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@Martin Okay, I think I’m up to speed. I have installed the specified version of TripleA and will now do Russia and hope all is good!
Regarding planes, yes I believe the rules state that you can choose any friendly land territory or carrier (with available space) to land on after returning from a a battle.
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TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 fighters moved from United Kingdom to Normandy Bordeaux 3 artilleries and 20 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Western Ukraine to Eastern Poland 5 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 11 artilleries, 8 infantry and 6 mech_infantrys moved from Western Ukraine to Bessarabia 1 artillery moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 2 mech_infantrys moved from Sikang to Suiyuyan 1 artillery and 1 infantry moved from Shensi to Suiyuyan Combat - Russians Battle in Novgorod Russians attack with 3 artilleries and 20 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 3 artilleries and 20 infantry in Novgorod, round 2 : 6/23 hits, 4.83 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Novgorod 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Eastern Poland Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/8 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 11 artilleries, 11 infantry and 6 mech_infantrys Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 11 artilleries, 11 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/28 hits, 8.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bessarabia 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 11 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Suiyuyan Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery and 1 infantry moved from Sikang to Shensi 3 mech_infantrys moved from Volgograd to Sikang 2 aaGuns moved from Western Ukraine to Bessarabia 4 armour and 4 mech_infantrys moved from Western Ukraine to Belarus 4 infantry moved from Bryansk to Western Ukraine 1 aaGun and 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Archangel to Novgorod 2 fighters moved from Eastern Poland to Ukraine 3 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 artilleries placed in Western Ukraine Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.67 Russians regular : -2.67