TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
17 mech_infantrys moved from Yunnan to Burma
6 artilleries moved from Yunnan to Burma
7 infantry moved from Shan State to Burma
7 mech_infantrys moved from Shan State to Burma
2 artilleries moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
5 fighters moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to French Indo China
6 carriers moved from 35 Sea Zone to 37 Sea Zone
5 destroyers moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 2 cruisers, 1 submarine and 5 transports moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
5 infantry placed in Japan
2 fighters placed in French Indo China
Japanese undo move 3.
1 fighter placed in Japan
1 fighter placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,4,2,1,6,2,4,6,6,2,1,3,6,5,6,2,6,3,3,6,4,6,1,5,5,6,5,3,1,6,2,6,6,4,4,5,6,3,2,5,4,5,4,4,3,3,2,3,1,3,5,5,5,1,4,2,6,5,2,5,1,3,5,1,6,5,6,2,6,2
Japanese collect 50 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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