Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 3 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/18 hits, 5.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/13 hits, 5.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/11 hits, 4.33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 3/3 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/13 hits, 3.83 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 3 : 5/13 hits, 3.83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from France to Western Germany
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 1.67
Neutral_Allies regular : -1.33
Germans regular : 4.83
British regular : -1.50
French AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Anhwe
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 1/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 factory_minor placed in Manchuria
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 2/5 hits, 2.33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 4 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Tobruk
1 bomber moved from Greece to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 fighter moved from Greece to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 2 bombers, 5 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/11 hits, 6.50 expected hits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 battleship and 2 cruisers in Yugoslavia, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Yugoslavia, round 2 : 4/10 hits, 2.67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Italians lost in Yugoslavia
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Libya
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Libya
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 50 Sea Zone to 55 Sea Zone
1 submarine moved from 50 Sea Zone to 55 Sea Zone
2 infantry moved from Shan State to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 fighter moved from Eastern India to 81 Sea Zone
3 fighters moved from Eastern India to 55 Sea Zone
1 fighter moved from Eastern India to Iraq
2 infantry moved from Queensland to 55 Sea Zone
1 fighter moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 fighter
EDIT: Adding units owned by ANZAC to Iraq: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Yunnan
1 fighter moved from Southern Italy to Southern France
1 cruiser moved from 94 Sea Zone to 100 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 4 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Germany
4 infantry moved from Finland to Karelia
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 2 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Romania to Eastern Poland
6 artilleries moved from Germany to Poland
6 infantry moved from Germany to Poland
4 armour and 2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
1 fighter moved from Southern Italy to Western Germany
3 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Scratch the last edit, use the first file please, remembered Chinese could build in Manchuria, and then remembered that Japan goes next so Chinese can’t cover
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Greece to Caucasus
4 aaGuns, 12 artilleries and 56 infantry moved from Kazakhstan to Caucasus
Turn Complete - Russians
2 air lost to AA, another lost on the bombing run on G2,
the 2 air lost to the AA was pretty much average, 11 dice@1. Forgot about losing a bomber G2 but I did buy one G1. I lost fleet US2 in z21 but what was really annoying for me was getting a double hit in z97 UK1. That meant the UK CV could run to the Red Sea and then return to the Med and block the Italians from attacking Egypt. I never really shifted that fleet completely and I think it changed the complexion of the game significantly. Also, I spent to much effort attacking Gibraltar. Italy got a great income but never really made a huge impact.