Scramble instructions for 111?
L23 Harry X - Gamerman L+18 BM Playoff
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I edit one ncm. 2 B instead to Novgorod to Ukraine.
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Thank you for pointing that out
Sitting down to do R12 now :eyeglasses: -
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I think a lot of time about my jap move because there are a lot of options - Wkae, New Zealand and Java.
But I was too fast and attack the trans in sz42 and so there was no bs shots. feel free to decide what to do.
Maybe same result with bs. -
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Caroline Islands to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 battleships, 5 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 infantry ANZAC defend with 1 airfield and 2 infantry Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,17 expected hits ANZAC roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 9 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 31 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 31 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 31 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 43 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 2 bombers moved from French Indo China to Japan 1 infantry moved from Korea to Manchuria 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China 1 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -1,50 ANZAC regular : -1,83 -
Here’s what goes into that question :)
- I know the program rolls that battle out automatically (without stopping) because there is no retreating, so I can’t say “well, you clicked through the battle without stopping”.
- You did move a lot of non-bombarding units into zone 42 during the combat movement phase which should technically only be moved in the non-combat phase if you were not attacking the transport.
- The ANZAC transport can’t do much, immediately, if left alone.
- It’s obvious you didn’t intend to attack 2 infantry with 2 infantry with no bombardment support, given the ANZAC transport is not an immediate threat. Also, your infantry are extremely important in that position at Java, and there is an airbase to boot.
I absolutely allow rolling the 2 battleships and putting the ANZAC transport back on. It is excellent and respectful of you to tell me to do whatever, thank you!
Also, I’m happy we’re enjoying the game and that you have many options to think about.
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On-line gaming practice is that the dice that have already been rolled should be kept as much as makes sense.
Therefore, your round 1 miss and my round 1 single hit will stand. (You will lose at least 1 infantry)
So I will roll 2 battleships and we go from there.
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[dice 2d6<5]
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2d6<5: 3, 4; Hits: 2
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Both ANZAC infantry destroyed by battleships, one hits back in round 1 as you rolled, so Japan takes Java with 1 infantry. I’ll make edits and play from there.
Don’t apologize, it was no problem. -
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Just remembered ANZAC transport to 42
jap-12 Java edit2.tsvg -
Edited it again on the map I’m using…
I really want to skip this scramble decision, but I can see that becoming problematic, so I’d better go by the book.
4 fighters, 1 sub against 1 destroyer off Midway. Do you scramble the 1 fighter to defend?
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You are probably sleeping now, because it is 7:40 PM here.
Since Me1945 and Farmboy are waiting, and because I’m 99% sure you won’t scramble, I’ll proceed.
You can decide to scramble before moving Italy and we can roll it.
Because of what you said after Java, I’m sure you’re fine with this.OK! On with US/China/UK 12 then
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Hello Gamerman,
thank you for Java and sorry for this chaos.
I will pay attention to my combat moves. You are right, only 2 bs attack. I hope this was the right decision with Java but Wake is only 1 ipc more and I need all ships and NZ is hard to defend.
But biggest problem is your position with the Russians :cold_sweat: -
Yes, no scramble from Midway.
1 hit in France `?
cb-ita12.tsvg -
@elche said in L23 Harry X - Gamerman L+18 BM Playoff:
Hello Gamerman,
thank you for Java and sorry for this chaos.
I will pay attention to my combat moves. You are right, only 2 bs attack. I hope this was the right decision with Java but Wake is only 1 ipc more and I need all ships and NZ is hard to defend.
But biggest problem is your position with the Russians :cold_sweat:Again, no problem at all.
Java was definitely the right decision J12 -
Lose one blue guy, thanks for checking
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Now 2 hits
cb1-ita12.tsvg





