No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@666 Its not really a ‘oops, I made a mistake’ kind of a thing. For me its about good sportsmanship. Its about the game and the fun of playing. For me, the score, my league standing, winning or loosing are all secondary to that.
I also like keeping the momentum in a game and not having to worry so much about ‘oh, did I forget something’. That just slows things down. I have to check and recheck everything, before I can send you the game file. I dont like having to uncomfortably ask to make an after the fact changes/correction.
You do seem fair minded 6 and you have a ton of experience and you’ve already taught me a few things about the game, so I hope we can continue without too much concern about loosing a playoff game. You’ve already won
@max334 good morning Max, I hope you are well.
The last thing I want is for you to have a bad experience here, I am pleased that you are playing on this site and in this league, and PLAYOFFS!
I believe that the best A&A players from around the world play here and our Playoffs are like our World Cup or Superbowl, for most of us it is pretty serious, it is for me at least. I’ve never beaten Ghostglider and I want to beat him this year!
When you say I have won, I can tell you that this isn’t the case in the game, as there is a LONG way to go, trust me.
With respect to our Playoffs and the League. Years ago we created the League as a way to record our statistics and to recognize the best players. Games in the league and certainly in the playoffs are more serious, as we record our league champion afterwards! I believe you will find that most, if not all, players playing for the championship would request a tight adherence to the rules.
There is another section/thread to play games called Play Boardgames, stats aren’t collected here and it is a great place to play a more relaxed game or to test strategies etc… I would love to play against you in that thread too, let me know if you would prefer this.
As an FYI, I could personally show you multiple “Oops” i’ve made in the league, where I have moved on from my blunder and tried to learn from my oversights. It happens, but mistakes in the game and war lead to losses. I would love to continue this game with you, our first I believe, but understand if you don’t want to play such a serious game. Again, I am happy for you to move both French pieces, as long as you will grant me the same request and we agree to eliminate these requests going forward.
I hope all this makes sense to you, and I appreciate the time you have taken to share your thoughts. Are you willing to buckle up and play the hardest A&A game of your life? If you do beat me in this game your next opponent will probably be tougher to beat! If not, let’s play in the play boardgames thread, with whatever house rules you want.
Speak soon,
Jim
@max334, perhaps it would be good to talk about NCM edits for a second.
Typically if this is done immediately after a turn/file being posted and before your opponent starts their turn, you simply update the file, say “sorry’ for the edit and post the change. The “sorry” is just curtesy as you don’t know if your opponent has started planning their turn. PtV is, imo, the most complex of AA games and some turns take a lot of planning. I have rarely if even gotten grief from an opponent when doing this.
If your opponent has moved, or multiple countries moves have taken place then, as you did, a request needs to be made about the NCM edit before proceeding. And it has been my experience that the requester is at the mercy of his/her opponent at this juncture.
Hope this makes sense. Let me know if you have any questions.
I read your reply, but I was out of town yesterday. Without too much back and forth, let me just say that I am willing to continue our game, if you feel you can deal with my future requests to make, after the fact, changes. You can then just ignore this request, deny it or maybe even allow them. Have you ever played Trulpen? I’ve come to like his style. He just makes game edits if its non-consequential and may or may not even tell you that he made them. At first I was taken aback by this brazen behavior, but I came to learn that he’s a very fair and honorable player.
But, do not be worried, I will not make after the fact edits. I will do as you ask and BUCKLE-UP, not CRY, and learn to live with my mistakes. But again I know my old brain will miss something and I will then ask to make an edit and you, of course can do the same of me. I understand that you dont necessarily like to do that, but if you do I will most likely grant your request and that should not have any bearing on whether you grant mine or not.
@max334 said in 22 PtV playoff Max v 666 (axis +12):
I read your reply, but I was out of town yesterday. Without too much back and forth, let me just say that I am willing to continue our game, if you feel you can deal with my future requests to make, after the fact, changes. You can then just ignore this request, deny it or maybe even allow them. Have you ever played Trulpen? I’ve come to like his style. He just makes game edits if its non-consequential and may or may not even tell you that he made them. At first I was taken aback by this brazen behavior, but I came to learn that he’s a very fair and honorable player.
But, do not be worried, I will not make after the fact edits. I will do as you ask and BUCKLE-UP, not CRY, and learn to live with my mistakes. But again I know my old brain will miss something and I will then ask to make an edit and you, of course can do the same of me. I understand that you dont necessarily like to do that, but if you do I will most likely grant your request and that should not have any bearing on whether you grant mine or not.
Hi Max, yes I’ve played Trulpen, many, many times. Not in quite a while though, and he never made edit’s like this when we played that I am aware. But it’s all good brother, we will make this work! It’s my old brain (57) versus yours. looking forward to your move. Take care, speak soon.
scramble Sumatra and sz9966f a1.1.tsvg
@max334 Full scramble in sz99, Max DD and no scramble in Sumatra.
Thanks
@666 said in 22 PtV playoff Max v 666 (axis +12):
@max334 Full scramble in sz99, Max DD and no scramble in Sumatra.
Thanks
Max D…keep the fighters alive until the end.
so my name is Thomas, I’m 54 yrs old and I live in Columbus, GA. Where abouts are you?
66f a1.2.tsvg
@max334 said in 22 PtV playoff Max v 666 (axis +12):
so my name is Thomas, I’m 54 yrs old and I live in Columbus, GA. Where abouts are you?
66f a1.2.tsvg
Oh jeez, sorry about that Thomas….what’s the story with Max334”
I’m in Somers CT.
I’ve been to Atlanta a dozen times. Never Columbus.
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to 83 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in 83 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber in 83 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 bomber owned by the Italians lost in 83 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Libya to Tobruk
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.67
scramble Solomons
66 f1.1.tsvg
@max334 no thanks Thomas
your welcome Jim… and thank you for rolling high
66 f2.tsvg
@max334 said in 22 PtV playoff Max v 666 (axis +12):
your welcome Jim… and thank you for rolling high
66 f2.tsvg
666………it’s what I do
There is a scramble option for you here, typically if a battle with a scramble option is 90-100% victory, which this is, I usually proceed with the battle and decide not to scramble my opponents aircraft, as I have a 90-100% chance of winning and destroying those units. If in fact my opponent wanted to scramble, and tells me immediately after the turn, we would re-roll that single 66-G3 scramble.tsvg battle. I don’t believe we have agreed to this yet, as this is our first game.
Let me know if you want to scramble here, and if you want to move forward with the above agreement going forward.
Thanks Thomas
@666 I agree with you ‘mostly’ and will do the same for you except in unique situations like this. Yes, I will scramble both fighters and I hope you understand the reasoning. Even though I will loose the battle my hope is to take significant Luftwaffe with me. But why did that French and British pilot sacrifice themselfs… it is a question of honor VIVA LA FRANCE
@max334 I get it, I tend to ask more often than not, some players get annoyed with me, it does slow down the game. I’ll get to this tonight.
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Vyborg to Karelia
1 infantry moved from Vyborg to Karelia
2 bombers moved from Western Germany to Karelia
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
3 armour, 3 artilleries, 14 infantry and 6 mech_infantrys moved from Baltic States to Leningrad
4 fighters and 4 tactical_bombers moved from Western Germany to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 93 Sea Zone
Battle in 93 Sea Zone
Germans attack with 6 fighters and 4 tactical_bombers
British defend with 1 destroyer and 1 fighter; French defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans submerged
Germans roll dice for 6 fighters and 4 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.67 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 93 Sea Zone
Germans roll dice for 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 fighter and 2 transports in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
2 transports owned by the Americans and 1 fighter owned by the British lost in 93 Sea Zone
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Casualties for British: 1 destroyer and 1 fighter
Casualties for French: 1 fighter
Battle in Leningrad
Germans attack with 3 armour, 3 artilleries, 14 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 14 infantry and 6 mech_infantrys in Leningrad, round 2 : 9/26 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 3 armour, 3 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers and 6 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 bombers and 6 infantry in Karelia, round 2 : 4/8 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Baltic States to Leningrad
2 bombers moved from Karelia to Baltic States
3 armour moved from Germany to Baltic States
1 aaGun and 3 infantry moved from Germany to Poland
4 armour and 5 mech_infantrys moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Germany to Romania
4 fighters and 3 tactical_bombers moved from 93 Sea Zone to Morocco
1 submarine moved from 116 Sea Zone to 112 Sea Zone
Place Units - Germans
1 transport placed in 116 Sea Zone
1 submarine placed in 115 Sea Zone
1 submarine placed in 113 Sea Zone
1 submarine placed in 116 Sea Zone
1 fighter placed in Western Germany
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
EDIT: Adding units owned by Germans to Albania: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Russians regular : 0.33
Germans regular : 2.50
Dice Statistics:
Total
1 was rolled 79 times
2 was rolled 78 times
3 was rolled 60 times
4 was rolled 87 times
5 was rolled 53 times
6 was rolled 82 times
Average roll : 3.462
Median : 4.000
Variance : 2.070
Standard Deviation : 1.439
Total rolls : 439
Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 24 times
4 was rolled 29 times
5 was rolled 18 times
6 was rolled 31 times
Average roll : 3.506
Median : 3.500
Variance : 0.723
Standard Deviation : 0.850
Total rolls : 156
British Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.235
Median : 3.000
Variance : 1.470
Standard Deviation : 1.212
Total rolls : 51
Italians Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.375
Median : 3.000
Variance : 1.404
Standard Deviation : 1.185
Total rolls : 48
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 25
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.455
Median : 3.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 11
ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 15
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.403
Standard Deviation : 0.635
Total rolls : 13
Japanese Combat
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 21 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.433
Median : 4.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 90