22 PtV playoff Max v 666 (axis +12)

  • 25 24 22 21 19 18

    @666 dang, I’m an idiot. Yes, I forget that planes CAN hit subs with a DD. Lets just remove him and return your sub.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 a negative 10 for Jpn attack, wow, could have been a disaster…

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 infantry moved from Caroline Islands to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 34 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Marshall Islands to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            2 infantry moved from Fukien to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 armour moved from French Indo China to Kwangtung
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Malaya
            2 infantry moved from French Indo China to 37 Sea Zone
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Sumatra
            1 marine moved from 38 Sea Zone to Malaya
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from 38 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to Sumatra
            1 battleship moved from 37 Sea Zone to 38 Sea Zone
            1 bomber moved from Kwangsi to Manilla
            1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
            1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Manilla
            1 fighter moved from Paulau to Davao
            1 tactical_bomber moved from Paulau to Manilla
            1 cruiser moved from 7 Sea Zone to 36 Sea Zone
            1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            2 infantry moved from Kyushu to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter moved from 37 Sea Zone to Malaya
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Guam
            Battle in Davao
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Davao, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Davao
                Japanese win, taking Dutch New Guinea from Dutch, taking Guam from Americans, taking Davao from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 0/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 4 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 55 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win, taking 55 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 fighter and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 marine
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 marine in Malaya, round 2 : 1/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 marine in Malaya, round 3 : 1/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 marine in Malaya, round 4 : 3/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Manilla
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manilla, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manilla, round 4 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Solomon Islands
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Solomon Islands from ANZAC, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from Malaya to 38 Sea Zone
            1 fighter moved from Sumatra to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 tactical_bomber moved from Manilla to Paulau
            1 fighter moved from Davao to Paulau
            1 bomber moved from Manilla to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 46 Sea Zone
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Shansi to Kiangsi
            1 artillery moved from Shansi to Anhwe
            1 artillery and 2 infantry moved from Anhwe to Kiangsi
            2 infantry moved from Kiangsi to Hunan
            1 infantry moved from Jehol to Shansi
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Southern Manchuria to Jehol
            1 aaGun moved from Southern Manchuria to Jehol
            2 infantry moved from Southern Manchuria to Korea
            1 bomber moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 fighter and 2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,3,2,3
            Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -10.17
    UK_Pacific regular : -0.67
    

    66-J2.tsvg

  • 25 24 22 21 19 18

    I’m looking at the battle history…not sure how they get a -10. Most of the battles had about equal losses for both sides. Apparently I forgot to move the French units, may I move the DD to Egypt and the French ftr to Gibralter?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 said in 22 PtV playoff Max v 666 (axis +12):

    I’m looking at the battle history…not sure how they get a -10. Most of the battles had about equal losses for both sides. Apparently I forgot to move the French units, may I move the DD to Egypt and the French ftr to Gibralter?
    The negative 10 is just in relation to the bad attack dice for Japan. Lots of misses with 3 & 4’s…

    Since I’ve already given you a re roll and a change in combat movement, after an attack, I’ll say no to the NCM movement of French forces on USA’s turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 said in 22 PtV playoff Max v 666 (axis +12):

    I’m looking at the battle history…not sure how they get a -10. Most of the battles had about equal losses for both sides. Apparently I forgot to move the French units, may I move the DD to Egypt and the French ftr to Gibralter?

    The negative 10 just relates to japan’s attack roles. They were dreadful. Fortunately for Japan, the Allies didn’t hit immediately when Japan missed, thus averting disaster

  • 25 24 22 21 19 18

    @666 oh okay I never understood that. I do remember seeing a lot of black when you rolled but unfortunately for me it was followed by me rolling black as well.
    May not be until tomorrow before I get my turn to you

  • 25 24 22 21 19 18

    @666 I didnt move the French; its plain and obvious, but so be it. I do understand we did a reroll and I’ll still give you the win if you would like.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 said in 22 PtV playoff Max v 666 (axis +12):

    @666 I didnt move the French; it’s plain and obvious, but so be it. I do understand we did a reroll and I’ll still give you the win if you would like.

    Good morning, being that we are in a playoff game, there are only so many, “oops, I made a mistake, can I” that I am going to be cool with. Don’t get me wrong, I make plenty of mistakes but when I do, I simply live with it. They happen, I think if we can follow the rules, as best we can, as written, the better.

    Depending on where you want to move that F dd, it could have had an impact on Japan’s turn.

    Mentioning, allowing you to change the UK combat move before re-rolling a turn, was perhaps for my benefit, reminding myself that I have been quite fair.

    If moving the French units now is important to you, then go ahead, as long as you allow me the same, 2 very late ncm. And perhaps we can agree to no more “oops, I made a mistake” requests going forward?

  • 25 24 22 21 19 18

    @666 Its not really a ‘oops, I made a mistake’ kind of a thing. For me its about good sportsmanship. Its about the game and the fun of playing. For me, the score, my league standing, winning or loosing are all secondary to that.
    I also like keeping the momentum in a game and not having to worry so much about ‘oh, did I forget something’. That just slows things down. I have to check and recheck everything, before I can send you the game file. I dont like having to uncomfortably ask to make an after the fact changes/correction.
    You do seem fair minded 6 and you have a ton of experience and you’ve already taught me a few things about the game, so I hope we can continue without too much concern about loosing a playoff game. You’ve already won

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 good morning Max, I hope you are well.

    The last thing I want is for you to have a bad experience here, I am pleased that you are playing on this site and in this league, and PLAYOFFS!

    I believe that the best A&A players from around the world play here and our Playoffs are like our World Cup or Superbowl, for most of us it is pretty serious, it is for me at least. I’ve never beaten Ghostglider and I want to beat him this year!

    When you say I have won, I can tell you that this isn’t the case in the game, as there is a LONG way to go, trust me.

    With respect to our Playoffs and the League. Years ago we created the League as a way to record our statistics and to recognize the best players. Games in the league and certainly in the playoffs are more serious, as we record our league champion afterwards! I believe you will find that most, if not all, players playing for the championship would request a tight adherence to the rules.

    There is another section/thread to play games called Play Boardgames, stats aren’t collected here and it is a great place to play a more relaxed game or to test strategies etc… I would love to play against you in that thread too, let me know if you would prefer this.

    As an FYI, I could personally show you multiple “Oops” i’ve made in the league, where I have moved on from my blunder and tried to learn from my oversights. It happens, but mistakes in the game and war lead to losses. I would love to continue this game with you, our first I believe, but understand if you don’t want to play such a serious game. Again, I am happy for you to move both French pieces, as long as you will grant me the same request and we agree to eliminate these requests going forward.

    I hope all this makes sense to you, and I appreciate the time you have taken to share your thoughts. Are you willing to buckle up and play the hardest A&A game of your life? If you do beat me in this game your next opponent will probably be tougher to beat! If not, let’s play in the play boardgames thread, with whatever house rules you want.

    Speak soon,
    Jim

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334, perhaps it would be good to talk about NCM edits for a second.

    Typically if this is done immediately after a turn/file being posted and before your opponent starts their turn, you simply update the file, say “sorry’ for the edit and post the change. The “sorry” is just curtesy as you don’t know if your opponent has started planning their turn. PtV is, imo, the most complex of AA games and some turns take a lot of planning. I have rarely if even gotten grief from an opponent when doing this.

    If your opponent has moved, or multiple countries moves have taken place then, as you did, a request needs to be made about the NCM edit before proceeding. And it has been my experience that the requester is at the mercy of his/her opponent at this juncture.

    Hope this makes sense. Let me know if you have any questions.

  • 25 24 22 21 19 18

    I read your reply, but I was out of town yesterday. Without too much back and forth, let me just say that I am willing to continue our game, if you feel you can deal with my future requests to make, after the fact, changes. You can then just ignore this request, deny it or maybe even allow them. Have you ever played Trulpen? I’ve come to like his style. He just makes game edits if its non-consequential and may or may not even tell you that he made them. At first I was taken aback by this brazen behavior, but I came to learn that he’s a very fair and honorable player.
    But, do not be worried, I will not make after the fact edits. I will do as you ask and BUCKLE-UP, not CRY, and learn to live with my mistakes. But again I know my old brain will miss something and I will then ask to make an edit and you, of course can do the same of me. I understand that you dont necessarily like to do that, but if you do I will most likely grant your request and that should not have any bearing on whether you grant mine or not.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 said in 22 PtV playoff Max v 666 (axis +12):

    I read your reply, but I was out of town yesterday. Without too much back and forth, let me just say that I am willing to continue our game, if you feel you can deal with my future requests to make, after the fact, changes. You can then just ignore this request, deny it or maybe even allow them. Have you ever played Trulpen? I’ve come to like his style. He just makes game edits if its non-consequential and may or may not even tell you that he made them. At first I was taken aback by this brazen behavior, but I came to learn that he’s a very fair and honorable player.
    But, do not be worried, I will not make after the fact edits. I will do as you ask and BUCKLE-UP, not CRY, and learn to live with my mistakes. But again I know my old brain will miss something and I will then ask to make an edit and you, of course can do the same of me. I understand that you dont necessarily like to do that, but if you do I will most likely grant your request and that should not have any bearing on whether you grant mine or not.

    Hi Max, yes I’ve played Trulpen, many, many times. Not in quite a while though, and he never made edit’s like this when we played that I am aware. But it’s all good brother, we will make this work! It’s my old brain (57) versus yours. looking forward to your move. Take care, speak soon.

  • 25 24 22 21 19 18

    scramble Sumatra and sz9966f a1.1.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 Full scramble in sz99, Max DD and no scramble in Sumatra.

    Thanks

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @666 said in 22 PtV playoff Max v 666 (axis +12):

    @max334 Full scramble in sz99, Max DD and no scramble in Sumatra.

    Thanks

    Max D…keep the fighters alive until the end.

  • 25 24 22 21 19 18

    so my name is Thomas, I’m 54 yrs old and I live in Columbus, GA. Where abouts are you?
    66f a1.2.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334 said in 22 PtV playoff Max v 666 (axis +12):

    so my name is Thomas, I’m 54 yrs old and I live in Columbus, GA. Where abouts are you?
    66f a1.2.tsvg
    Oh jeez, sorry about that Thomas….what’s the story with Max334”
    I’m in Somers CT.
    I’ve been to Atlanta a dozen times. Never Columbus.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @max334

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 83 Sea Zone
            1 infantry moved from British Somaliland to Ethiopia
                  Italians take Ethiopia from British
    
        Combat - Italians
            Battle in 83 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 83 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 bomber owned by the Italians lost in 83 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery moved from Libya to Tobruk
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 armour moved from Greece to Romania
            1 armour moved from Yugoslavia to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 0.67
    

    MAX I2.tsvg

  • 25 24 22 21 19 18

    scramble Solomons
    66 f1.1.tsvg

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