@bakerbei I thought the Nimitz card was great for Global until you read the booklet and it says it doesn’t apply to seazones w/ naval bases. Which makes it really not that effective since most of the game you are staging and protecting naval bases. I think it would be really interesting if it let you get the 4th movement point. In fact I think I am going to just ignore the booklet rule and allow the Nimitz card to use the naval bases.
Allied Transport Q
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I understand Allied transport mechanics is a three step process, but I want to confirm or deny to settle a debate.
Scenario A: Allied units in England. UK TTs in SZ 110. Can US units load from England onto UK TT and offload into Holland/Belgium in the same turn, Either for combat movement or non combat movement? End result: US units move from England into Holland/Belgium in one turn using Allied transports.
Scenario B: Allied units in England. UK TTs in SZ 110. US units load onto UK TTs. Turn ends. UK does not move TTs. On the next US turn the land units are moved either during combat or NCM. End Result: US units move from England into Holland/Belgium in two turns using Allied transports.
Is Scenario A or B correct? Does anybody use scenario A mechanics in their games?
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Scenario B would be correct. The rules specifically say that while it is legal to onload troops onto friendly transports, they must onload on your turn, and may only be offloaded on your next turn. The U.K may not offload the troops for you or you may not hop scotch using a transport.





