@caesar-seriona there are also map changed in both land and sea zones and V4 will be coming out this year but not until Ayer the springtime
War room gameplay aspects put in to GW1936
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I thought what if you did the turn in GW1936 warroom style, so the movement is more simultaneous and who goes first would depend on a D6 die roll with modifiers that would depend on what you did in the last round, for example if you were more aggressive, you would get a higher modifier than if you just did non-combat movements. Here’s a rough draft of what this could look like:
+1 for each territory last round you conquered NOT using blitz (for a maximum of +3 )
+1 for each territory last round you conquered using blitz (for a maximum of +3 )
-1 for each battle you lost as the attacker (which represents momentum lost when an attack is repulsed)
+1 for each battle won as the defender (which could mean counterattacks)
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@david-06 sorry but no thanks.





