@captainwalker yama up
World at War game 16
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Hi all. No promises that I can get this done before Monday. We are out all day with the children and friends and tomorrow I am going to Derbyshire to spank Adam and his slow village neighbours in a real A&A game.
I would say that I would let an ally play Britain’s last go, but that wouldn’t be fair to Colt , who has played a great German. He deserves to take London from me. -
How thoughtful of you… enjoy your activities!
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@dawgoneit Anzac rolled but did not post for a while…?!
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@elrood I’m sorry but my power went out in the middle of my turn. what would you guys want me to do?
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@dawgoneit good day. That is annoying for you. Hope it is back on now.
Can you remember roughly how it went ? Can you redo? -
@witt I"ll TRY
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@dawgoneit I Can’t get into my email i only battled japans capital. can any one else get into they’rs. I lost all my pieces. all i need to no is how many Infantry they lost
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@dawgoneit I still had to do the dutch.
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I actually haven’t received email dice in a long while now for any of my games so I hope Witt has received some
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@elrood said in World at War game 16:
@dawgoneit Anzac rolled but did not post for a while…?!
Or looks like elrood could help out… bias aside!
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@dawgoneit R1 one Cruiser hit and 10/20 of yours survived to attavk on R2 .
Yammi lost 5 and all 3 Bunkers were damaged .Anzac R2:
Is this 4 hits or is the one three also a hit? 6,6,5,1,3,5,1,4,2,1No idea how many of these (Y2) are hits .
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Can we assume, as there is no R3 , that all attackers died on R2, Dawg?
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Either 17 or 18 units have survived the suicidal Anzac attack , including 3 damaged Bunkers.
Can the US finish off Japan? -
@witt you are rite GO USA! no Round 3 you are rite there also. do the bunkers repair after my turn or no.
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@witt i think I had 12 inf left when he attacked 2nd round and he his 5 or 6 while I wiped him off the
boardSuggest you remove all inf from Tokyo but 6
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@dawgoneit you know what. You can reroll all, if you like. Editing is too much bother
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@elrood 6676cdd0-d116-466a-8ede-c90198dd14c1-Anzac 16.tsvg Game History
Round: 16 Purchase Units - Anzac Anzac buy 9 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac 2 S.Submarines moved from 58 Sea Zone to 56 Sea Zone Place Units - Anzac Turning on Edit Mode EDIT: Removing units owned by Anzac from S.French Indochina: 2 Artillerys, 1 Elite, 14 Infantrys and 3 Marines EDIT: Removing units owned by Anzac from 106 Sea Zone: 2 Cruisers and 9 Transports EDIT: Adding units owned by Anzac to 84 Sea Zone: 2 Cruisers and 9 Transports EDIT: Removing units owned by Anzac from Northern Territory: 3 Infantrys EDIT: Removing units owned by Anzac from Western Australia: 1 Infantry EDIT: Removing units owned by Anzac from 67 Sea Zone: 2 Transports EDIT: Adding units owned by Anzac to 110 Sea Zone: 2 Transports EDIT: Adding units owned by Anzac to Malaya: 4 Infantrys EDIT: Removing units owned by Anzac from N.French Indochina: 1 ArmoredCar EDIT: Removing units owned by Anzac from Kweichow: 1 ArmoredCar EDIT: Adding units owned by Anzac to Kwangsi: 1 ArmoredCar EDIT: Removing units owned by Anzac from Szechwan: 2 Tanks EDIT: Adding units owned by Anzac to Hupeh: 2 Tanks EDIT: Removing units owned by Anzac from Hupeh: 1 Mech.Inf EDIT: Adding units owned by Anzac to Kweichow: 1 Mech.Inf EDIT: Removing units owned by Anzac from Hainan: 1 Infantry EDIT: Turning off Edit Mode 2 S.Submarines placed in 58 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Anzac from Bangkok: 1 AAGun and 6 Infantrys EDIT: Adding units owned by Anzac to S.Thailand: 6 Infantrys EDIT: Removing units owned by Anzac from S.Thailand: 3 Infantrys EDIT: Adding units owned by Anzac to N.Thailand: 3 Infantrys EDIT: Turning off Edit Mode 6 Infantrys placed in Bangkok 1 Transport placed in 67 Sea Zone 2 Infantrys placed in Broome 1 Infantry placed in Townsville Turn Complete - Anzac Anzac collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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c4e49f84-62bf-44b5-a4f6-5ffa4d303fa3-Dutch 16.tsvg
Game History
Round: 16 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Cairo to Lower Egypt 1 Infantry moved from Palestine to Lower Egypt 2 Transports moved from 56 Sea Zone to 57 Sea Zone 3 Transports moved from 58 Sea Zone to 57 Sea Zone 1 Tank moved from S.Saudi Arabia to 57 Sea Zone 2 Elites moved from S.Saudi Arabia to 57 Sea Zone 7 Infantrys moved from S.Saudi Arabia to 57 Sea Zone 2 Elites, 7 Infantrys, 1 Tank and 5 Transports moved from 57 Sea Zone to 56 Sea Zone 2 Elites, 7 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt 1 Transport moved from 58 Sea Zone to 62 Sea Zone 2 Infantrys moved from Mozambique to 62 Sea Zone 1 Elite and 2 Infantrys moved from Kenya to Italian East Africa 2 Infantrys and 1 Transport moved from 62 Sea Zone to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to N.Saudi Arabia 2 Infantrys moved from Java to 66 Sea Zone 2 Infantrys moved from Sumatra to 66 Sea Zone 4 Infantrys and 2 Transports moved from 66 Sea Zone to 58 Sea Zone 4 Infantrys moved from 58 Sea Zone to N.Saudi Arabia 1 Cruiser and 1 Destroyer moved from 106 Sea Zone to 110 Sea Zone Purchase Units - Dutch Dutch buy 8 Infantrys, 2 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 2 Mech.Infs placed in Belgian Congo 2 Infantrys placed in Mozambique 2 Infantrys placed in S.Saudi Arabia 1 Transport placed in 66 Sea Zone 2 Infantrys placed in Java 1 Infantry placed in Sumatra 1 Infantry placed in Banjarmasin Turn Complete - Dutch Dutch collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :