TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
@fmerwinrommel 1 of the subs can’t reach that far as it started in sz62.
thats fine with me
At the end of game 6, we had a discussion about game results being influenced by player talent. A suggestion was made about choosing 2 captains, and they would alternate choosing players. I’ve come up with a way to implement it.
This team game is dragging at times. So, perhaps we could initiate another 1914 team game series simultaneously for those willing to play in 2 series at once; or else we could pause this series after this game and try a fixed team format.
My suggestion is 2 captains, total of 3 or 4 players per side. Entente and CP would have equal number of players. Teams would alternate games between Entente and CP; and players would rotate through the assigned positions after each game.
Every player would play each position once on both sides of the board. 6 players = 6 games in a series; 8 players 8 games. i.e., a player might be Germany 1st game, then say France, Serbia, etc in 2nd game, then Austria game 3, and Italy, Arabia, etc in game 4, and so on in a fixed rotation.
Just a thought for your consideration.
I hesitate to suggest the above proposal, as it might cause hurt feelings among players over who picked whom, etc. Or being committed to a specific team for multiple games. The current format has worked for other team games like W@W.
Please let @Private-Panic review and confirm if he wants any of the Italian navy moved in the Med.
@Colt45554 Please continue with Turkey. We will leave the Med as is.
Round: 2
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,2 and gets 0 hits
Combat Move - Turkey
Turkey loses 0 PUs for violating Bahrains neutrality.
1 infantry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 infantry moved from Mesopotamia to Al-Dammam
Turkey take Al-Dammam from Arabia
1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 infantry moved from Trucial Coast to Sea Zone 72 Persian Gulf
1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain
Turkey take Bahrain from Neutral
1 field_gun and 5 infantry moved from Smyrna to Dardanelles
1 fighter moved from Jordan to Kuwait
2 infantry moved from Mesopotamia to Kuwait
Purchase Units - Turkey
Turkey buy 8 cavalrys, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Dardanelles
Turkey attack with 1 field_gun and 5 infantry
Serbia defend with 1 field_gun and 1 heavy_gun
Turkey roll dice for 1 field_gun and 5 infantry in Dardanelles, round 2 : 1/6 hits, 1.33 expected hits
Serbia roll dice for 1 field_gun and 1 heavy_gun in Dardanelles, round 2 : 1/2 hits, 1.00 expected hits
1 field_gun owned by the Serbia and 1 infantry owned by the Turkey lost in Dardanelles
Turkey roll dice for 1 field_gun and 4 infantry in Dardanelles, round 3 : 3/5 hits, 1.17 expected hits
Serbia roll dice for 1 heavy_gun in Dardanelles, round 3 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the Serbia and 1 infantry owned by the Turkey lost in Dardanelles
Turkey win, taking Dardanelles from Serbia with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 2 infantry
Casualties for Serbia: 1 field_gun and 1 heavy_gun
Battle in Kuwait
Turkey attack with 1 fighter and 2 infantry
Britain defend with 1 infantry
Turkey roll dice for 1 fighter and 2 infantry in Kuwait, round 2 : 1/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Kuwait, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Kuwait
Turkey win, taking Kuwait from Britain with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 1 infantry
Casualties for Britain: 1 infantry
Non Combat Move - Turkey
1 fighter moved from Kuwait to Mesopotamia
2 infantry moved from Jordan to Palestine
4 field_guns moved from Damascus to Palestine
1 cavalry moved from Damascus to Palestine
4 infantry moved from Mesopotamia to Arabia
2 infantry moved from Syria to Mesopotamia
3 field_guns moved from Baghdad to Mesopotamia
2 cavalrys, 1 field_gun and 4 infantry moved from Arabia to Hejaz
2 infantry moved from Armenia to Georgia
1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
Place Units - Turkey
2 submarines placed in Sea Zone 68 Aegean Sea
2 infantry placed in Constantinople
5 cavalrys placed in Damascus
3 cavalrys placed in Baghdad
Turn Complete - Turkey
Turkey collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Serbia regular : 0.33
Turkey regular : 1.67
Britain regular : 0.67
Game History
Round: 2
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 4,3 and gets 0 hits
Combat Move - Britain
1 infantry moved from British East Africa to Italian Somaliland
Italy take Italian Somaliland from Germany
1 infantry moved from Guam to Sea Zone 131 Pacific Ocean
1 field_gun moved from Guam to Sea Zone 131 Pacific Ocean
1 cruiser moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 122 Bismarck Sea
1 field_gun moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
Britain take Bismarck Islands from Germany
1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
Purchase Units - Britain
Britain buy 1 battlecruiser, 1 battleship, 2 cruisers and 3 destroyers; Remaining resources: 1 PUs; 2 techTokens;
Combat - Britain
Non Combat Move - Britain
1 fighter moved from Normandy to Paris
2 infantry moved from Normandy to Paris
2 infantry moved from Sea Zone 15 English Channel to Normandy
1 field_gun moved from England to Sea Zone 15 English Channel
4 infantry moved from England to Sea Zone 15 English Channel
1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
1 battleship moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
1 battlecruiser and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 22 Mid Atlantic
2 colonials moved from Quebec to Nova Scotia
1 colonial moved from Ontario to Quebec
1 colonial moved from Dakota to Missouri
1 colonial moved from Montana to Great Plains
1 colonial moved from Oregon to New Mexico
1 infantry moved from London to Sea Zone 15 English Channel
1 field_gun moved from Sea Zone 15 English Channel to Normandy
5 infantry moved from Sea Zone 15 English Channel to Normandy
1 field_gun moved from Sinai to Cairo-Suez
2 infantry moved from Sinai to Cairo-Suez
1 colonial moved from Nigeria to Kamerun
1 infantry moved from Upper Volta to Niger
1 cavalry moved from Pretoria to Southern Rhodesia
1 infantry moved from Pretoria to German Southwest Africa
1 cavalry moved from Pretoria to German Southwest Africa
1 infantry moved from Madagascar to Sea Zone 92 Mozambique Channel
1 field_gun moved from Madagascar to Sea Zone 92 Mozambique Channel
1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 92 Mozambique Channel to Sea Zone 94 South Atlantic
1 infantry moved from Sea Zone 94 South Atlantic to Cape Colony
1 field_gun moved from Sea Zone 94 South Atlantic to Cape Colony
1 battlecruiser and 1 cruiser moved from Sea Zone 101 South Atlantic to Sea Zone 94 South Atlantic
1 colonial moved from Rajputana to Gujarat
1 infantry moved from Orissa to Madras
1 cruiser moved from Sea Zone 83 Indian Ocean to Sea Zone 79 Arabian Sea
1 transport moved from Sea Zone 83 Indian Ocean to Sea Zone 79 Arabian Sea
1 cruiser moved from Sea Zone 116 Great Australian Bight to Sea Zone 119 Timor Sea
1 cavalry moved from South Australia to Northern Territory
1 colonial moved from South Australia to Northern Territory
1 transport moved from Sea Zone 116 Great Australian Bight to Sea Zone 119 Timor Sea
1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 124 Celebes Sea
1 infantry moved from Jamaica to Sea Zone 42 Caribbean Sea
1 infantry and 1 transport moved from Sea Zone 42 Caribbean Sea to Sea Zone 36 Straits of Florida
1 infantry moved from Sea Zone 36 Straits of Florida to Florida
1 cruiser moved from Sea Zone 35 Mid Atlantic to Sea Zone 29 Mid Atlantic
Place Units - Britain
1 battleship and 1 cruiser placed in Sea Zone 15 English Channel
Britain undo move 1.
1 battlecruiser and 1 cruiser placed in Sea Zone 15 English Channel
1 battleship and 1 destroyer placed in Sea Zone 79 Arabian Sea
1 destroyer placed in Sea Zone 94 South Atlantic
1 destroyer placed in Sea Zone 126 Java Sea
1 cruiser placed in Sea Zone 22 Mid Atlantic
Turn Complete - Britain
Britain collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,1 and gets 0 hits
Combat Move - Russia
1 conscript moved from Moldavia to Bessarabia
1 conscript and 1 field_gun moved from Odessa to Bessarabia
Purchase Units - Russia
Russia buy 1 Factory, 9 conscripts, 9 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Bessarabia
Russia attack with 2 conscripts and 1 field_gun
Germany defend with 1 infantry
Russia roll dice for 2 conscripts and 1 field_gun in Bessarabia, round 2 : 0/2 hits, 0,50 expected hits
Germany roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 conscript owned by the Russia lost in Bessarabia
Russia roll dice for 1 conscript and 1 field_gun in Bessarabia, round 3 : 0/2 hits, 0,50 expected hits
Germany roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
Russia roll dice for 1 conscript and 1 field_gun in Bessarabia, round 4 : 1/2 hits, 0,50 expected hits
Germany roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Bessarabia
Russia win, taking Bessarabia from Germany with 1 field_gun remaining. Battle score for attacker is -1
Casualties for Russia: 2 conscripts
Casualties for Germany: 1 infantry
Non Combat Move - Russia
3 conscripts and 3 infantry moved from Belarus to Odessa
3 conscripts moved from Belarus to Odessa
2 cavalrys moved from Moscow to Don
1 field_gun, 1 heavy_gun and 3 infantry moved from Moscow to Don
4 infantry moved from Pskov to Smolensk
1 conscript moved from Pskov to Smolensk
1 conscript moved from Novgorod to Karelia
1 field_gun and 2 infantry moved from St. Petersburg to Finland
4 conscripts and 1 field_gun moved from Vladimir to Tver
2 conscripts moved from Kazakhstan to Caucasus
2 conscripts moved from Kazakhstan to Caucasus
1 conscript moved from Irkutsk to Buryatia
3 cavalrys, 2 conscripts and 1 field_gun moved from Bratsk to Irkutsk
1 conscript moved from Khabarovsk to Primorsky
1 conscript and 1 field_gun moved from Koryak to Magadan
3 conscripts moved from Vladivostok to Primorsky
1 conscript moved from Novosibirsk to Bratsk
1 conscript moved from Bratsk to Evenkia
1 conscript moved from Krasnoyarsk to Norilsk
1 conscript moved from Omsk to Novosibirsk
2 conscripts moved from Archangelsk to Karelia
1 conscript moved from Latvia to Smolensk
3 conscripts moved from Kiev to Odessa
1 conscript moved from Odessa to Bessarabia
1 cavalry moved from Caucasus to Dnieper
Place Units - Russia
1 Factory placed in Volgograd
1 conscript and 2 heavy_guns placed in Minsk
1 conscript and 2 heavy_guns placed in Kiev
1 conscript and 2 heavy_guns placed in Irkutsk
1 conscript and 2 heavy_guns placed in Vladivostok
5 conscripts and 1 heavy_gun placed in St. Petersburg
1 trench placed in Odessa
1 trench placed in Primorsky
1 trench placed in Caucasus
Turn Complete - Russia
Russia collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germany regular : 1,00
Russia regular : -0,50
Happy Birthday Leo 🎁🎊🎉
@aequitas-et-veritas Happy Birthday to you!
com-2.tsvg
Round: 2
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 6,4 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover workingWomen
Combat Move - Communists
2 conscripts and 1 field_gun moved from Tiksi to Bratsk
4 cavalrys, 5 conscripts and 1 field_gun moved from Aldan to Bratsk
1 cavalry moved from Amur to Bratsk
1 cavalry moved from Chita to Bratsk
Purchase Units - Communists
Communists buy 2 cavalrys, 3 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Bratsk
Communists attack with 6 cavalrys, 7 conscripts and 2 field_guns
Russia defend with 1 conscript and 1 trench
Communists roll dice for 6 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 2 : 6/10 hits, 2.00 expected hits
Russia roll dice for 1 conscript and 1 trench in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia and 1 conscript owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 6 cavalrys, 7 conscripts and 2 field_guns remaining. Battle score for attacker is 5
Casualties for Russia: 1 conscript and 1 trench
Non Combat Move - Communists
1 conscript moved from Yakutsk to Tiksi
7 field_guns moved from Yakutsk to Aldan
1 conscript moved from Aldan to Amur
1 conscript moved from Aldan to Chita
Place Units - Communists
2 cavalrys, 3 conscripts, 2 field_guns and 1 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating workingWomen
Trigger CommunistsT1: buyfield_gun_w added to productionCommunists
Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists
Trigger CommunistsT1: buyfield_gun removed from productionCommunists
Trigger CommunistsT1: buyheavy_gun removed from productionCommunists
Trigger CommunistsT1: buygas_w added to productionCommunists
Trigger CommunistsT1: buyfighter_w added to productionCommunists
Trigger CommunistsT1: buygas removed from productionCommunists
Trigger CommunistsT1: buyfighter removed from productionCommunists
Turn Complete - Communists
Communists collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Communists regular : 4.00
Russia regular : -0.1
@private-panic Wowza, all naval builds and no land builds. That flexibility is what makes UK so much fun to play. While G is stuck with the prime directive - Paris. So, no sub builds in Africa. Disappointed I won’t be able to rampage far into Africa. But I can still go big game hunting in the Serengeti (German East Africa), while guarding against amphibious invasion. At least it extracted a high price from UK.
@elrood Nice move building a factory in Volgog on R2. When I was on the Entente side, I don’t think my R allies ever found enough spare income to build there. Now that I’m a CP, I hope it doesn’t give you too much of an advantage.
Game History
Round: 2
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
1 cavalry and 3 infantry moved from New Mexico to Chihuahua
2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 gas moved from Charleston to Louisiana
1 infantry moved from Louisiana to Texas
Purchase Units - USA
USA buy 1 Factory, 2 destroyers, 2 field_guns and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 3 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 4 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral, 1 infantry owned by the USA and 1 cavalry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 2 infantry remaining. Battle score for attacker is -1
Casualties for USA: 1 cavalry and 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
Place Units - USA
1 Factory placed in San Francisco
1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic
1 destroyer and 1 transport placed in Sea Zone 29 Mid Atlantic
2 field_guns placed in New York
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : 0.00
USA rolls : 0.00
Neutral regular : 0.00
Tech dice gods were stingy in first 2 rounds, only Commies got a tech.
@fmerwinrommel Some nasty German’s sunk all my beautiful ships. Who cares about winning this game, so long as Britannia rules the waves!
@fmerwinrommel Yeah I was not sure about that one myself, but since quantity beats quality in that game a nice “four units” IC close to a contested front seemed like a nice build.