@captainwalker crazy ozzis
NML 1914 Team Game 7
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@Entek You’ve strayed from the USA’s standard game plan of taking northern Spain first to build ICs and then coming late to the defense of southern France. Please don’t land anymore doughboys in France until you’ve followed standard procedure. :grinning:
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@dawgoneit I am owed 3 IPCs , as I bought 5 Colonials and can only place 4. Sorry for being so dim. Will give them to myself next go, if the AI doesn’t save that unit.
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Would it be okay if I moved the guys I placed in Tuscany to Latium? If so, @dawgoneit can you do the edit for me?
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@fmerwinrommel where’s the fun in following a script?
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@entek is there a link for the Austrians? it sounds like its my go from the conversations but no link. Lol
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@witt You didn’t post your save game. Sounds like you placed your units, so you must have finished.
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@dawgoneit Thst Cruiser again!.tsvg Sorry that i forgot to post.
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@witt afa3b4ec-6fa0-41dd-a45e-4d8a11098ff2-Austria 10.tsvg
Game History
Round: 10 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 6,1 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover lateFighter Combat Move - Austria 5 cavalrys moved from Milan to Piedmont 9 field_guns, 2 heavy_guns and 8 infantry moved from Venice to Tuscany 2 fighters moved from Milan to Piedmont 3 cavalrys, 13 field_guns, 9 heavy_guns and 28 infantry moved from Milan to Tuscany 12 field_guns moved from Montenegro to Croatia 6 field_guns moved from Trieste to Venice 6 field_guns moved from Tyrol to Milan Purchase Units - Austria Austria buy 21 field_guns and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Tuscany Austria attack with 3 cavalrys, 22 field_guns, 11 heavy_guns and 36 infantry USA defend with 1 cavalry, 4 field_guns and 5 infantry; Italy defend with 1 heavy_gun and 1 infantry Austria roll dice for 3 cavalrys, 22 field_guns, 11 heavy_guns and 36 infantry in Tuscany, round 2 : 34/72 hits, 26.67 expected hits Italy roll dice for 1 cavalry, 4 field_guns, 1 heavy_gun and 6 infantry in Tuscany, round 2 : 5/12 hits, 4.17 expected hits 1 infantry owned by the Italy, 4 field_guns owned by the USA, 5 infantry owned by the Austria, 1 heavy_gun owned by the Italy, 5 infantry owned by the USA and 1 cavalry owned by the USA lost in Tuscany Austria win, taking Tuscany from Italy with 3 cavalrys, 22 field_guns, 11 heavy_guns and 31 infantry remaining. Battle score for attacker is 28 Casualties for Austria: 5 infantry Casualties for USA: 1 cavalry, 4 field_guns and 5 infantry Casualties for Italy: 1 heavy_gun and 1 infantry Battle in Piedmont Austria attack with 5 cavalrys and 2 fighters Italy defend with 1 Factory, 1 heavy_gun and 4 infantry Austria roll dice for 5 cavalrys and 2 fighters in Piedmont, round 2 : 3/7 hits, 1.83 expected hits Italy roll dice for 1 heavy_gun and 4 infantry in Piedmont, round 2 : 2/5 hits, 2.00 expected hits 2 cavalrys owned by the Austria and 3 infantry owned by the Italy lost in Piedmont Austria roll dice for 3 cavalrys and 2 fighters in Piedmont, round 3 : 2/5 hits, 1.50 expected hits Italy roll dice for 1 heavy_gun and 1 infantry in Piedmont, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Italy and 1 heavy_gun owned by the Italy lost in Piedmont Austria win, taking Piedmont from Italy with 3 cavalrys and 2 fighters remaining. Battle score for attacker is 9 Casualties for Austria: 2 cavalrys Casualties for Italy: 1 heavy_gun and 4 infantry Non Combat Move - Austria 2 fighters moved from Piedmont to Milan 1 battlecruiser, 1 cruiser and 2 submarines moved from Sea Zone 69 Sea of Crete to Sea Zone 67 Black Sea Place Units - Austria 6 field_guns placed in Trieste 3 field_guns and 1 fighter placed in Venice 6 field_guns placed in Tyrol 6 field_guns placed in Galicia Activate Technology - Austria Austria activating lateFighter Trigger AustriaT3: buylate_fighter added to productionAustria Turn Complete - Austria Austria collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italy regular : -0.17 Austria regular : 9.00
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@dawgoneit Edits coming
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@dawgoneit the edits i was suppose to do got lost in translation. do you want me to do the battle again?
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@dawgoneit Hi. You mean the Americans who landed on the wrong beaches? That is kind. Perhaps, Ron can edit back 4 of your lost INf and resurrect the dumb Doughboys in Latium. Thanks again.
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@dawgoneit @witt We know from the battle history that the Italian HG scored a hit. So I agree with Witt, add back 4 units to your Austrians and edit the USA units to Latium.
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@fmerwinrommel @dawgoneit what fair and gracious enemies you are . Perhaps , you will allow us a year long truce , so as to bring over another 150 American Inf . Just for balance and fairness, of course .
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@dawgoneit All set
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italy bonds
[dice 2d6] -
2d6: 2, 3
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turk-combat-10.tsvg
OOL for naval battle. It’s unclear what true best defense would be with your super subs and my many subs. not sure when you wana lose last destroyer -
Hi. Thanks for asking . I know it’s Adam’s fleet (but he loves me); do best defence . Save one DD for R2 .
Hoe many hits did you get ?