Please let Rommel check NMCs
I am just back from a taxing business trip and tomorrow I am off to family camping until Sunday…. Did my go in rush.
Rommel feel free to edit as you see fit. I am off to bed now.
@Witt Good timing for you on bunker tech. Its least useful for heavily defended Paris, but is ideal for small scale holding action in southern France (and Burg). Trench has same defense as sending cav from Brittany, but takes twice the hits, and spares your scarce units. Without bunker tech, the trench would automatically be destroyed by a single unit. Now, I have to attack every trench with 2.
@redrum Please give CP @Dawg Austria a chance to modify build location.
@fmerwinrommel Uh I already posted. As long as the changes don’t impact italy then its fine with me.
@redrum AI did’t roll for your victory bonds at end of Italy’s turn. The player stats show that Italy has the tech.
@fmerwinrommel Oh good catch. That’s really weird.
I rolled with the in game dice roller with dice emails on and got 1 & 6 so added 7 PUs to Italy: nml_arabia_5_2.tsvg
@fmerwinrommel colt could you please edit my sub for me.
turk-5.tsvg
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 4,2 and gets 0 hits
Combat Move - Turkey
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Austria to Sea Zone 69 Sea of Crete: 1 submarine
EDIT: Removing units owned by Austria from Sea Zone 60 Central Mediterranean: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
2 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
2 infantry moved from Sea Zone 69 Sea of Crete to Crete
Turkey take Crete from Serbia
1 infantry moved from Palestine to Sinai
1 infantry moved from Hejaz to Sinai
3 cavalrys moved from Mecca to Sinai
1 field_gun and 4 infantry moved from Lurs to Khurasan
1 cavalry moved from Baghdad to Khurasan
1 cavalry, 1 field_gun and 4 infantry moved from Lurs to Tehran
Purchase Units - Turkey
Turkey buy 11 cavalrys, 3 gass and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Khurasan
Turkey attack with 1 cavalry, 1 field_gun and 4 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Khurasan, round 2 : 2/6 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan
Turkey loses 0 PUs for violating Khurasans neutrality.
Turkey win, taking Khurasan from Neutral with 1 cavalry, 1 field_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Sinai
Turkey attack with 3 cavalrys and 2 infantry
Britain defend with 1 infantry
Turkey roll dice for 3 cavalrys and 2 infantry in Sinai, round 2 : 0/5 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Sinai, round 2 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 3 cavalrys and 2 infantry in Sinai, round 3 : 1/5 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Sinai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Sinai
Turkey win, taking Sinai from Britain with 3 cavalrys and 2 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Battle in Tehran
Turkey attack with 1 cavalry, 1 field_gun and 4 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Tehran, round 2 : 2/6 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran
Turkey loses 0 PUs for violating Tehrans neutrality.
Turkey win, taking Tehran from Neutral with 1 cavalry, 1 field_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
1 field_gun and 5 infantry moved from Armenia to Georgia
2 infantry moved from Baghdad to Lurs
2 infantry moved from Baghdad to Mesopotamia
5 infantry moved from Damascus to Palestine
8 field_guns, 1 heavy_gun and 10 infantry moved from Mecca to Hejaz
1 fighter moved from Mesopotamia to Hejaz
1 battleship, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
4 infantry moved from Smyrna to Armenia
Place Units - Turkey
6 cavalrys placed in Mecca
5 cavalrys placed in Damascus
2 infantry placed in Constantinople
3 gass and 2 infantry placed in Baghdad
Turn Complete - Turkey
Turkey collect 72 PUs; end with 72 PUs
i’m guessing dawg intended on moving that sub to the main fleet turns ago but seeing as it’s after italy’s fleet move, feel free to reject it, Allies
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 2,3 and gets 0 hits
Combat Move - Britain
1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
1 battleship moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
2 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 colonial, 1 field_gun and 1 infantry moved from Sindh to Baluchistan
1 field_gun moved from Eritrea to Sea Zone 75 Red Sea
1 field_gun and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete
1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete
1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 19 North Atlantic
1 colonial moved from Sea Zone 19 North Atlantic to Iceland
1 field_gun moved from Sea Zone 19 North Atlantic to Iceland
1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 colonial moved from Sea Zone 33 Mid Atlantic to Madeira
1 field_gun moved from Sea Zone 33 Mid Atlantic to Madeira
Purchase Units - Britain
Britain buy 2 cruisers, 1 destroyer, 1 field_gun, 6 infantry, 2 submarines, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Crete
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 2 infantry
Britain roll dice for 1 battlecruiser and 1 battleship in Crete, round 2 : 1/2 hits, 1.33 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Turkey lost in Crete
Britain win, taking Crete from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Turkey: 2 infantry
Battle in Iceland
Britain attack with 1 colonial and 1 field_gun
Neutral defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Iceland, round 2 : 2/2 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Iceland
Britain loses 0 PUs for violating Icelands neutrality.
Britain win, taking Iceland from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial
Casualties for Neutral: 1 infantry
Battle in Madeira
Britain attack with 1 colonial and 1 field_gun
Neutral defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Madeira, round 2 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Madeira
Britain loses 0 PUs for violating Madeiras neutrality.
Britain win, taking Madeira from Neutral with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Baluchistan
Britain attack with 1 colonial, 1 field_gun and 3 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 battleship in Baluchistan, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 1 colonial, 1 field_gun and 3 infantry in Baluchistan, round 2 : 3/5 hits, 1.33 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
Britain roll dice for 1 colonial, 1 field_gun and 2 infantry in Baluchistan, round 3 : 3/4 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Baluchistan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Britain: 2 infantry
Casualties for Neutral: 4 infantry
Non Combat Move - Britain
2 infantry moved from Gujarat to Sindh
2 infantry moved from Bombay to Gujarat
1 cruiser and 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
2 infantry moved from Cape Town to Cape Colony
4 infantry moved from German Southwest Africa to Cape Colony
1 field_gun moved from German Southwest Africa to Cape Colony
1 cavalry moved from German Southwest Africa to Cape Colony
1 colonial moved from Samoa to Sea Zone 113 Pacific Ocean
1 cavalry moved from Samoa to Sea Zone 113 Pacific Ocean
1 infantry moved from Guadalcanal to Sea Zone 121 Coral Sea
1 field_gun moved from Guadalcanal to Sea Zone 121 Coral Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 120 Arafura Sea
1 battlecruiser, 1 cavalry, 1 colonial, 4 cruisers, 1 destroyer and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea
1 cavalry, 1 colonial, 1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
2 colonials moved from New South Wales to Queensland
1 field_gun moved from New South Wales to Queensland
2 infantry moved from Normandy to Paris
2 fighters moved from London to Paris
1 fighter moved from England to Paris
1 infantry moved from London to Sea Zone 15 English Channel
2 infantry moved from England to Sea Zone 15 English Channel
3 infantry moved from Sea Zone 15 English Channel to Normandy
1 colonial moved from Hudson-Delaware to New England
1 colonial moved from Ohio to Hudson-Delaware
1 colonial moved from Missouri to Ohio
Place Units - Britain
2 infantry and 3 trenchs placed in Cairo-Suez
1 cruiser placed in Sea Zone 94 South Atlantic
1 field_gun placed in Cape Town
1 submarine placed in Sea Zone 73 Arabian Sea
1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 15 English Channel
1 transport placed in Sea Zone 22 Mid Atlantic
2 infantry placed in Bombay
2 infantry placed in London
Turn Complete - Britain
Britain collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral regular : 0.67
Turkey regular : -0.67
Britain regular : 4.17
like Italy … I just got victory bonds but engine did not role for it…
I will do so here and edit my save game:
<dice 2d6>
[dice 2d6]
2d6: 2, 5
Game History
Round: 5
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 1,1,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover victoryBonds
Combat Move - Russia
1 conscript moved from Kazan to Perm
Russia take Perm from Communists
1 conscript and 1 field_gun moved from Khabarovsk to Amur
1 conscript and 1 field_gun moved from Khabarovsk to Sakhe
1 conscript moved from Khabarovsk to Sakhe
1 conscript moved from Khabarovsk to Amur
2 conscripts moved from Belarus to Lithuania
1 conscript moved from Belarus to Lithuania
1 field_gun moved from Belarus to Lithuania
1 heavy_gun moved from Belarus to Lithuania
5 conscripts and 1 heavy_gun moved from Norway to Oslo
1 conscript moved from Norway to Oslo
Purchase Units - Russia
Russia buy 15 conscripts, 7 heavy_guns and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Oslo
Russia attack with 6 conscripts and 1 heavy_gun
Neutral defend with 3 infantry
Russia roll dice for 6 conscripts and 1 heavy_gun in Oslo, round 2 : 0/2 hits, 0,50 expected hits
Neutral roll dice for 3 infantry in Oslo, round 2 : 0/3 hits, 1,00 expected hits
Russia roll dice for 6 conscripts and 1 heavy_gun in Oslo, round 3 : 1/2 hits, 0,50 expected hits
Neutral roll dice for 3 infantry in Oslo, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Neutral lost in Oslo
Russia roll dice for 6 conscripts and 1 heavy_gun in Oslo, round 4 : 1/2 hits, 0,50 expected hits
Neutral roll dice for 2 infantry in Oslo, round 4 : 1/2 hits, 0,67 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Neutral lost in Oslo
Russia roll dice for 5 conscripts and 1 heavy_gun in Oslo, round 5 : 1/2 hits, 0,50 expected hits
Neutral roll dice for 1 infantry in Oslo, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral lost in Oslo
Russia loses 0 PUs for violating Oslos neutrality.
Russia win, taking Oslo from Neutral with 5 conscripts and 1 heavy_gun remaining. Battle score for attacker is 7
Casualties for Neutral: 3 infantry
Casualties for Russia: 1 conscript
Battle in Sakhe
Russia attack with 2 conscripts and 1 field_gun
Communists defend with 1 conscript
Russia roll dice for 2 conscripts and 1 field_gun in Sakhe, round 2 : 1/2 hits, 0,50 expected hits
Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0,17 expected hits
1 conscript owned by the Communists lost in Sakhe
Russia win, taking Sakhe from Communists with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Amur
Russia attack with 2 conscripts and 1 field_gun
Communists defend with 1 conscript
Russia roll dice for 2 conscripts and 1 field_gun in Amur, round 2 : 2/2 hits, 0,50 expected hits
Communists roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0,17 expected hits
1 conscript owned by the Communists lost in Amur
Russia win, taking Amur from Communists with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Lithuania
Russia attack with 3 conscripts, 1 field_gun and 1 heavy_gun
Germany defend with 2 infantry
Russia roll dice for 3 conscripts, 1 field_gun and 1 heavy_gun in Lithuania, round 2 : 0/4 hits, 1,00 expected hits
Germany roll dice for 2 infantry in Lithuania, round 2 : 2/2 hits, 0,67 expected hits
2 conscripts owned by the Russia lost in Lithuania
Russia roll dice for 1 conscript, 1 field_gun and 1 heavy_gun in Lithuania, round 3 : 0/3 hits, 0,83 expected hits
Germany roll dice for 2 infantry in Lithuania, round 3 : 1/2 hits, 0,67 expected hits
1 conscript owned by the Russia lost in Lithuania
1 field_gun owned by the Russia and 1 heavy_gun owned by the Russia retreated to Belarus
Germany win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russia: 3 conscripts
Non Combat Move - Russia
2 conscripts and 1 heavy_gun moved from Minsk to Belarus
1 conscript moved from Belarus to Latvia
2 conscripts moved from Tver to Vladimir
1 conscript moved from St. Petersburg to Karelia
1 conscript moved from St. Petersburg to Novgorod
2 heavy_guns moved from Volgograd to Caucasus
2 conscripts moved from Volgograd to Caucasus
1 conscript moved from Caucasus to Sea Zone 65 Caspian Sea
1 conscript moved from Sea Zone 65 Caspian Sea to Turkmenistan
1 conscript moved from Caucasus to Kazakhstan
1 field_gun and 1 infantry moved from Kazakhstan to Kazan
1 heavy_gun moved from Omsk to Kazan
1 conscript moved from Omsk to Kazan
1 field_gun moved from Kazan to Nizhni-Novgorod
1 heavy_gun moved from Kazan to Nizhni-Novgorod
2 conscripts and 1 heavy_gun moved from Kiev to Odessa
Place Units - Russia
2 conscripts, 1 heavy_gun and 1 trench placed in Irkutsk
1 trench placed in Irkutsk
2 conscripts and 1 heavy_gun placed in Vladivostok
1 conscript and 1 heavy_gun placed in Omsk
3 conscripts and 1 heavy_gun placed in Volgograd
2 conscripts and 1 heavy_gun placed in Minsk
2 conscripts and 1 heavy_gun placed in Kiev
2 conscripts and 1 heavy_gun placed in St. Petersburg
1 trench placed in Belarus
1 trench placed in Odessa
1 conscript placed in St. Petersburg
1 trench placed in Omsk
Activate Technology - Russia
Russia activating victoryBonds
Turn Complete - Russia
Russia collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germany regular : 1,67
Communists regular : -0,33
Russia regular : 1,17
Neutral regular : -2,00
Comm-5.tsvg
Game History
Round: 5
Research Technology - Communists
Communists spend 0 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Vologda to Naryan-Mar
Communists take Naryan-Mar from Russia
1 cavalry moved from Naryan-Mar to Archangelsk
Communists take Archangelsk from Russia
1 conscript and 1 fighter moved from Krasnoyarsk to Perm
2 conscripts moved from Bratsk to Novosibirsk
1 fighter moved from Tiksi to Novosibirsk
2 cavalrys moved from Yakutsk to Amur
2 field_guns moved from Aldan to Amur
1 cavalry moved from Bratsk to Amur
3 conscripts and 3 field_guns moved from Yakutsk to Sakhe
Purchase Units - Communists
Communists buy 5 conscripts, 4 field_guns, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Perm
Communists attack with 1 conscript and 1 fighter
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 fighter in Perm, round 2 : 1/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Perm, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Perm
Communists win, taking Perm from Russia with 1 conscript and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sakhe
Communists attack with 3 conscripts and 3 field_guns
Russia defend with 2 conscripts and 1 field_gun
Communists roll dice for 3 conscripts and 3 field_guns in Sakhe, round 2 : 2/6 hits, 1.50 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Sakhe, round 2 : 1/3 hits, 0.67 expected hits
2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Sakhe
Communists roll dice for 2 conscripts and 3 field_guns in Sakhe, round 3 : 1/5 hits, 1.33 expected hits
Russia roll dice for 1 field_gun in Sakhe, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 2 conscripts and 3 field_guns remaining. Battle score for attacker is 6
Casualties for Communists: 1 conscript
Casualties for Russia: 2 conscripts and 1 field_gun
Battle in Amur
Communists attack with 3 cavalrys and 2 field_guns
Russia defend with 2 conscripts and 1 field_gun
Communists roll dice for 3 cavalrys and 2 field_guns in Amur, round 2 : 2/5 hits, 1.50 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Amur, round 2 : 0/3 hits, 0.67 expected hits
2 conscripts owned by the Russia lost in Amur
Communists roll dice for 3 cavalrys and 2 field_guns in Amur, round 3 : 1/5 hits, 1.50 expected hits
Russia roll dice for 1 field_gun in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Amur
Communists win, taking Amur from Russia with 3 cavalrys and 2 field_guns remaining. Battle score for attacker is 8
Casualties for Russia: 2 conscripts and 1 field_gun
Battle in Novosibirsk
Communists attack with 2 conscripts and 1 fighter
Russia defend with 1 conscript
Communists roll dice for 2 conscripts and 1 fighter in Novosibirsk, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Novosibirsk, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Novosibirsk
Communists roll dice for 1 conscript and 1 fighter in Novosibirsk, round 3 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Novosibirsk, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Novosibirsk
1 fighter owned by the Communists retreated
Russia win with 1 conscript remaining. Battle score for attacker is -4
Casualties for Communists: 2 conscripts
Non Combat Move - Communists
1 cavalry moved from Krasnoyarsk to Bratsk
1 conscript moved from Bratsk to Krasnoyarsk
1 cavalry moved from Western Siberian Lowlands to Krasnoyarsk
1 fighter moved from Perm to Krasnoyarsk
1 fighter moved from Novosibirsk to Bratsk
1 field_gun moved from Yakutsk to Aldan
Place Units - Communists
5 conscripts, 4 field_guns, 1 fighter and 1 infantry placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - Communists
Communists collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
Communists regular : -0.33
Russia regular : 0.50
@Elrood You just researched victory bonds this turn. Since activation phase occurred before income phase, does it mean you should have gotten income on the turn that it was researched?
Who is the resident expert on tech activation?
@fmerwinrommel he gets the bonus on the round its researched. Sadly!
Activate/triggers come before the collect income phase
@colt45554 Yep, that is how I imagined it as well.
Wonder why it does not work now anymore…seems the TripleA Engine is slowly falling apart… No posting to AAA Forum… now missing game logic… That is what you get with (seemingly) unsupported software. (last release: Nov 1, 2020) :-(
@FMErwinRommel
Game History
Round: 5
Research Technology - USA
USA spend 5 on tech rolls
USA roll 4,5,4,3 and gets 0 hits
Combat Move - USA
2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Azores to Sea Zone 32 Sargasso Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic
2 field_guns and 2 infantry moved from Normandy to Paris
1 field_gun and 1 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
1 field_gun moved from Mexico City to Puerto Vallarta
2 infantry moved from Mexico City to Puerto Vallarta
2 infantry moved from Guadalahara to Puerto Vallarta
1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
Purchase Units - USA
USA buy 1 Factory, 4 field_guns, 4 infantry and 3 transports; Remaining resources: 1 PUs; 4 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 1 field_gun and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 field_gun and 4 infantry in Puerto Vallarta, round 2 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 field_gun and 4 infantry in Puerto Vallarta, round 3 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 field_gun and 4 infantry in Puerto Vallarta, round 4 : 3/5 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 145 Pacific Ocean to Honolulu
Place Units - USA
1 field_gun and 1 infantry placed in Charleston
1 transport placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in Charleston
1 transport placed in Sea Zone 30 Mid Atlantic
1 transport placed in Sea Zone 153 Pacific Ocean
1 field_gun and 1 infantry placed in San Francisco
1 Factory placed in Azores
1 field_gun and 1 infantry placed in Washington D.C.
Turn Complete - USA
USA collect 76 PUs; end with 77 PUs
Combat Hit Differential Summary :
USA regular : -0.50
Neutral regular : -1.00
@Elrood At least you got a tech. Think of poor Austria who is 0-14, and USA is 0-10.