Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al)



  • @666

    aow-ax+15-v-666-al-G7.tsvg

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Leningrad to Northern Belarus
            1 tactical_bomber moved from 118 Sea Zone to Northern Belarus
            1 bomber, 2 fighters and 1 tactical_bomber moved from Leningrad to Northern Belarus
            1 bomber moved from Germany to Northern Belarus
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Northern Belarus
                Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 6/7 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Vyborg to Leningrad
            10 infantry moved from Finland to 118 Sea Zone
            12 infantry moved from Western Germany to 116 Sea Zone
            1 battleship, 12 infantry, 2 submarines and 6 transports moved from 116 Sea Zone to 118 Sea Zone
            22 infantry moved from 118 Sea Zone to Leningrad
            1 fighter moved from Western Germany to 118 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Leningrad
            1 bomber moved from Northern Belarus to Western Germany
            10 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Poland to Germany
            1 aaGun, 2 artilleries and 12 infantry moved from Eastern Poland to Slovakia Hungary
            1 armour and 1 mech_infantry moved from Baltic States to Leningrad
            1 armour and 1 mech_infantry moved from Baltic States to Germany
            2 fighters moved from United Kingdom to Western Germany
    
        Place Units - Germans
            2 aaGuns and 1 infantry placed in United Kingdom
            6 infantry placed in Western Germany
            1 artillery, 8 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,2,6,5,6,2,5,4,6,5,6,2,3,6,5,1,1,3,4,6
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,6
            Germans collect 45 PUs (12 lost to blockades); end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.50
    

  • @ArtofWar1947

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            1 armour moved from Southern Manchuria to Korea
            2 infantry moved from Northern Manchuria to Southern Manchuria
            2 artilleries, 11 infantry and 1 mech_infantry moved from Northern Manchuria to Korea
            1 infantry moved from Vologda to Novgorod
                  Russians take Novgorod from Italians
            6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys moved from Vologda to Archangel
            1 infantry moved from Bessarabia to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 infantry moved from Bessarabia to Western Ukraine
            1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Russians creates battle in territory 6 Sea Zone
            Battle in Archangel
                Russians attack with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys in Archangel, round 2 : 14/46 hits, 14.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking 6 Sea Zone from Japanese, taking Archangel from Germans with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun and 6 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 5/15 hits, 3.67 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Korea, round 3 : 4/14 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
            Battle in Western Ukraine
                Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Vologda to Russia
            2 aaGuns moved from Vologda to Archangel
            1 artillery and 3 infantry moved from Ukraine to Kursk
            1 fighter moved from Ukraine to Russia
            1 aaGun moved from Northern Manchuria to Korea
            1 submarine moved from 6 Sea Zone to 4 Sea Zone
            1 bomber moved from Eire to Scotland
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Urals
            2 infantry placed in Siberia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
            Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : 0.33
    Russians regular : 2.00
    

    aow-ax-15-v-666-al-R7.tsvg


  • I messed this up…went way to heavy trying to get London back, put me on tilt…let japan just take the game. of course your super fast aggressive strategy was key…it’s like I almost skipped an entire allied pacific turn? oh well, well done. an early christmas present for you!


  • @666

    The UK focus on the Med turn 1 set up Operation Sea Lion, which turn, set up the Japanese in the Pacific. My experience is that the Axis cannot afford to move at less than a super fast speed. As this and our last game illustrate, the US so quickly amasses enormous power.

    Let me know if you want to play out the J7 turn before making a final decision.


  • @artofwar1947 what do you mean about playing out J7 and making a final decision….I don’t understand and I agree with your analysis


  • @666

    I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.


  • @artofwar1947 said in Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al):

    @666

    I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.

    I might get extremely lucky dice and hold IND for another turn. Attack away JPN


  • @666

    Assume you do not want to scramble to SZ40 then.


  • @artofwar1947 probably not. I will accept lots of 1’s for my AA dice


  • @666

    aow-ax+15-v-666-al-J7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 55 Sea Zone to 31 Sea Zone
            3 armour and 2 mech_infantrys moved from Shan State to Eastern India
                  Japanese take Burma from UK_Pacific
            1 transport moved from 132 Sea Zone to 38 Sea Zone
            2 infantry moved from Sumatra to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
            5 transports moved from 132 Sea Zone to 39 Sea Zone
            4 artilleries, 5 infantry and 1 marine moved from Shan State to 39 Sea Zone
            4 artilleries, 5 infantry, 1 marine and 5 transports moved from 39 Sea Zone to 40 Sea Zone
            2 battleships and 1 cruiser moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer moved from 40 Sea Zone to 38 Sea Zone
            1 bomber moved from Java to Eastern India
            1 bomber, 4 fighters and 5 tactical_bombers moved from Shan State to Eastern India
            2 fighters and 3 tactical_bombers moved from French Indo China to Eastern India
            1 fighter and 2 tactical_bombers moved from 132 Sea Zone to Eastern India
            4 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber moved from 40 Sea Zone to Eastern India
            1 artillery and 5 infantry moved from Kwangtung to Kwangsi
            1 armour moved from French Indo China to Kwangsi
            1 artillery and 5 infantry moved from Kiangsi to Hunan
            1 armour moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 destroyer moved from 81 Sea Zone to 40 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 3 armour, 4 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers
                British defend with 3 aaGuns, 6 artilleries, 2 fighters and 22 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in Eastern India : 2/9 hits, 1.50 expected hits
                    2 bombers owned by the Japanese lost in Eastern India
                    Japanese roll dice for 2 battleships and 2 cruisers in Eastern India, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 4 artilleries, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers in Eastern India, round 2 : 17/36 hits, 17.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 6 artilleries, 3 fighters and 23 infantry in Eastern India, round 2 : 9/32 hits, 11.67 expected hits
                    7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Eastern India
                    Japanese roll dice for 3 armour, 2 artilleries, 8 fighters, 1 marine, 2 mech_infantrys and 11 tactical_bombers in Eastern India, round 3 : 16/27 hits, 14.50 expected hits
                    UK_Pacific roll dice for 6 artilleries, 3 fighters and 7 infantry in Eastern India, round 3 : 7/16 hits, 6.33 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 6 artilleries owned by the British, 7 infantry owned by the British and 2 fighters owned by the British lost in Eastern India
                Japanese captures 4PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 3 armour, 7 fighters, 1 marine, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 3 tactical_bombers
                Casualties for British: 3 aaGuns, 6 artilleries, 2 fighters and 22 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 2 artilleries and 6 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Kwangsi, round 3 : 4/8 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Chinese defend with 7 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Hunan, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 7 infantry in Hunan, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 3 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 4 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 7 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 submarine moved from 50 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to New South Wales
            1 fighter and 1 tactical_bomber moved from Eastern India to 132 Sea Zone
            1 submarine moved from 81 Sea Zone to 40 Sea Zone
            2 fighters and 2 tactical_bombers moved from Eastern India to 40 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 21 Sea Zone
            1 carrier moved from 132 Sea Zone to 36 Sea Zone
            1 carrier and 1 submarine moved from 35 Sea Zone to 7 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            2 destroyers moved from 21 Sea Zone to 7 Sea Zone
            1 carrier moved from 132 Sea Zone to 40 Sea Zone
            4 fighters and 5 tactical_bombers moved from Eastern India to Shan State
            1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 fighters and 1 tactical_bomber placed in New South Wales
            1 artillery and 1 infantry placed in Malaya
            1 transport placed in 132 Sea Zone
            Japanese undo move 3.
            1 artillery and 2 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
            1 submarine and 1 transport placed in 7 Sea Zone
            Japanese undo move 5.
            1 fighter placed in 7 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 4.17
    British AA : 0.50
    UK_Pacific regular : -2.00
    


  • @artofwar1947 I don’t think I can recapture any Pacific VC’s. What a failure. I wasn’t expecting your speed and aggressive style. Well done


  • @666

    Thanks Jim. You made it challenging, and there was a very small window of opportunity for the Axis to win.

    Would you like to try the Axis+15, rebid a new game, or wait until next year for a new game?

  • 6666 666 referenced this topic on

  • @artofwar1947 said in Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al):

    @666

    Thanks Jim. You made it challenging, and there was a very small window of opportunity for the Axis to win.

    Would you like to try the Axis+15, rebid a new game, or wait until next year for a new game?

    I like the bidding process to much to forgo it…give me a day to lick my wounds. I’ll get back to you shortly!

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