Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL22 PtV Gorshak (Axis+12) vs 666 (Allies) #1
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@Gorshak , meant to attack with the R fgt, not the tac, edited their movements, it had no bearing on dice…
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Gorky 1 tactical_bomber moved from Kursk to Gorky 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Gorky Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 aaGuns moved from Smolensk to Bryansk 2 aaGuns, 4 artilleries and 32 infantry moved from Smolensk to Northern Belarus 1 tactical_bomber moved from Gorky to Russia 2 artilleries and 12 infantry moved from Timguska to Yenisey 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Southern Caucasus to Northwest Persia 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Tambov Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.00
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I just realized that AA Guns do not stop Chinese partisans.
I would therefore not have blitzed Anhwe and put the AA there.
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@gorshak sorry I have been traveling. Will get to this shortly
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Game History
Round: 6 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery, 1 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/11 hits, 4.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters, 2 marines, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 tactical_bombers moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Eastern United States to 113 Sea Zone 1 submarine moved from 101 Sea Zone to 96 Sea Zone 1 armour moved from Nigeria to Belgian Congo 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 artillery and 3 infantry moved from Midway to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 submarine moved from 32 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 113 Sea Zone 1 transport placed in 104 Sea Zone 2 carriers and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6 Americans collect 57 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter moved from Tsinghai to Kwangsi 2 infantry moved from Kweichow to Kwangsi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Kweichow to Hunan 1 fighter moved from Kwangsi to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 artillery and 2 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Hunan 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 2 infantry moved from Belgian Congo to Rhodesia 1 bomber moved from United Kingdom to French Equatorial Africa 1 artillery and 1 infantry moved from Algeria to Tunisia 1 aaGun and 3 infantry moved from 113 Sea Zone to Holland Belgium 1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - British 1 carrier placed in 113 Sea Zone 1 destroyer and 1 submarine placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1 British collect 28 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5 UK_Pacific collect 11 PUs; end with 11 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.50 Japanese regular : 0.67 Germans regular : 0.67 British regular : -0.50
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@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
I just realized that AA Guns do not stop Chinese partisans.
I would therefore not have blitzed Anhwe and put the AA there.
@666
I hope you agree - i made the changes in the savegame. If you do not agree - you can change again.Also I did not ask you about letting your sub in south africa dive.
If your sub dived instead of fighting the outcome would have been:
your destroyer sunk, both UK and ITA subs still alive in south africa.You can choose which way you prefer.
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@gorshak the S.A. sea battle was done correctly. Ok with the china AA edit…
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Finally a huge naval battle.
A bit better chances for Germany this time.
But still a huge gamble that can swing wildly either way (That is why i personally prefer low luck games).
Any preferences on how to proceed the battle?
Round by round?
Special OOL? -
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
Finally a huge naval battle.
A bit better chances for Germany this time.
But still a huge gamble that can swing wildly either way (That is why i personally prefer low luck games).
Any preferences on how to proceed the battle?
Round by round?
Special OOL?I think round by round would be best.
It will make the “dicing” pain hurt longer. HaHa -
Good submarines, bad dive bombers - 1 hit below average for Germany
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tip cv & bb, lose 3 ss & 2 cv
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does not not look good for me.
You scored 1 hit more than average in first round and i scored another 4 less than average hits in the second round.
It will be a disaster for Germany
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@gorshak I’ve heard that before…
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@Gorshak lose 3 CV’s, 1 dd, 2 TAC’s
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@666
so you did hit 14 instead of 10.In total Germany 5 hits less than expected, Allies 5 hits more than expected.
-86 IPC Swing instead of the expected +30 IPC Swing.
Germany will label this as a disaster :face_with_head_bandage: :confounded: :stuck_out_tongue_winking_eye:
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“Select territory for air units to land. (Current territory is 113 Sea Zone): 6 fighters owned by the Americans and 3 fighters owned by the British”
I landed in UK - but feel free to choose Belgium instead
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@gorshak please post the file, I’ll believe the outcome of this battle when I see it.
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