You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
Just to be clear on the rules:
I believe I can only bring 4 planes from Italy as the 5th doesn’t have a landing spot - even if I build a new carrier (as in PtV ruleset)?
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
Just to be clear on the rules:
I believe I can only bring 4 planes from Italy as the 5th doesn’t have a landing spot - even if I build a new carrier (as in PtV ruleset)?
that is correct
@Gorshak will get to this mess soon…
@Gorshak
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Queensland to 55 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 30 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 55 Sea Zone to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 32 Sea Zone
1 fighter moved from Queensland to 32 Sea Zone
1 fighter moved from Queensland to 27 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to New South Wales
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 fighters moved from Yunnan to Tsinghai
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 113 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
After a prolonged and heated debate in the OKW finally a decision was reached.
Sinking the Allied fleet in the Channel - especially with all the British/French troops sitting as bait in these transporters - would finally turn the tides of war in Germany’s favour again.
But the risk was just too high: the Kriegsmarine and Luftwaffe could not guarantee a victory and the consequences of a defeat in this battle would be dire.
So Germany will leave the strategic initiative to the Allies and see what they will do next.
Scramble decision for Holland/Belgium
@Gorshak no scramble
@Gorshak , meant to attack with the R fgt, not the tac, edited their movements, it had no bearing on dice…
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Gorky
1 tactical_bomber moved from Kursk to Gorky
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Gorky
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 aaGuns moved from Smolensk to Bryansk
2 aaGuns, 4 artilleries and 32 infantry moved from Smolensk to Northern Belarus
1 tactical_bomber moved from Gorky to Russia
2 artilleries and 12 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Urals to Yenisey
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Southern Caucasus to Northwest Persia
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Tambov
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -1.00
I just realized that AA Guns do not stop Chinese partisans.
I would therefore not have blitzed Anhwe and put the AA there.
@gorshak sorry I have been traveling. Will get to this shortly
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery, 1 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/11 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters, 2 marines, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 tactical_bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 113 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Eastern United States to 113 Sea Zone
1 submarine moved from 101 Sea Zone to 96 Sea Zone
1 armour moved from Nigeria to Belgian Congo
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 artillery and 3 infantry moved from Midway to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 27 Sea Zone
1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 113 Sea Zone
1 transport placed in 104 Sea Zone
2 carriers and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter moved from Tsinghai to Kwangsi
2 infantry moved from Kweichow to Kwangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Kweichow to Hunan
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
2 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from United Kingdom to French Equatorial Africa
1 artillery and 1 infantry moved from Algeria to Tunisia
1 aaGun and 3 infantry moved from 113 Sea Zone to Holland Belgium
1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to 113 Sea Zone
Place Units - British
1 carrier placed in 113 Sea Zone
1 destroyer and 1 submarine placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 40 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.50
Japanese regular : 0.67
Germans regular : 0.67
British regular : -0.50
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
I just realized that AA Guns do not stop Chinese partisans.
I would therefore not have blitzed Anhwe and put the AA there.
@666
I hope you agree - i made the changes in the savegame. If you do not agree - you can change again.
Also I did not ask you about letting your sub in south africa dive.
If your sub dived instead of fighting the outcome would have been:
your destroyer sunk, both UK and ITA subs still alive in south africa.
You can choose which way you prefer.
@gorshak the S.A. sea battle was done correctly. Ok with the china AA edit…
Finally a huge naval battle.
A bit better chances for Germany this time.
But still a huge gamble that can swing wildly either way (That is why i personally prefer low luck games).
Any preferences on how to proceed the battle?
Round by round?
Special OOL?
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
Finally a huge naval battle.
A bit better chances for Germany this time.
But still a huge gamble that can swing wildly either way (That is why i personally prefer low luck games).
Any preferences on how to proceed the battle?
Round by round?
Special OOL?
I think round by round would be best.
It will make the “dicing” pain hurt longer. HaHa
Good submarines, bad dive bombers - 1 hit below average for Germany
tip cv & bb, lose 3 ss & 2 cv