Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL22 PtV Gorshak (Axis+12) vs 666 (Allies) #1
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Again in the major naval battles you are incredibly lucky - instead of an expected total IPC swing of around -138 (Kamikaze, Naval Battle, Infantry) you managed to achieve a IPC swing of +47 (Kamikaze, Naval Battle, Manila).
A total of 185 IPC better than the expected result - that is even better than the Allied win in the English Channel a couple of rounds ago.
Anyway - the battle will go on.
I think you misplaced the American warships (2 Carriers and a sub) at the Philippines - they cannot reach.
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@666
Also I think 1 tac bomber cannot move anymore and will crash into the Philippine Sea.But of course I could be wrong and I am just forgetting something about the fleet and tac bomber movement.
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@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@666
Also I think 1 tac bomber cannot move anymore and will crash into the Philippine Sea.But of course I could be wrong and I am just forgetting something about the fleet and tac bomber movement.
The tac can survive, for whatever reason the game sometimes destroys aircraft with more movements left? I’d have to check on the naval movement but I think you are right on that point, otherwise I would have attacked with them…I was a bit delirious with joy when the American Pacific fleet sunk the majority of the JPN fleet. give me a little time to review and update the file please.
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@666
No stress. Take your time.You are right with the tac - i was for a moment confused about where the tacs came from.
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two TAC’s attacked from SZ24 so they had enough movements to land safely on the CV’s. I edited the CV placement. I could have planned that better but didnt expect to win that naval battle…
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@Gorshak your last post, used the older, and incorrect USA fleet NCM. Which I wish I could use!, I’ll edit on the ANZ turn
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@Gorshak no scramble
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The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL? -
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL?submerge the ss
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@666 said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL?submerge the ss
actually let the ss fight, kill the sub first.
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Kill the ss before damaging the cv or after damaging the cv?
Just to be clear what you exactly want
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@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
Kill the ss before damaging the cv or after damaging the cv?
Just to be clear what you exactly want
Thanks for asking, let’s tip the CV w/one aircraft, then kill the ss, then kill the tipped CV, then if there are two more hits, apply them to the last CV…
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@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
Looks like the Americans used up all their luck in the last round…
Surprised you didn’t go for Manilla and the win…