You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
1 kamikaze on the Cruiser and 1 kamikaze each on 5 different destroyers.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 1 harbour and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 65 Sea Zone
4 infantry moved from Wake Island to 24 Sea Zone
7 carriers, 1 cruiser, 6 destroyers, 10 fighters, 4 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 24 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Manilla
3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
1 battleship, 1 cruiser and 2 marines moved from 94 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Trans-Jordan
1 marine moved from 100 Sea Zone to Egypt
2 infantry moved from 100 Sea Zone to Egypt
Combat - Americans
Japanese scrambles 3 units out of Davao to defend against the attack in 36 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
1 cruiser owned by the Americans lost in 36 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 6,1,1,5,4
1 destroyer owned by the Americans lost in 36 Sea Zone
Battle in 65 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win, taking 65 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
Battle in Egypt
Americans attack with 1 artillery, 3 infantry and 1 marine
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Egypt, round 2 : 0/5 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Egypt
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Egypt, round 3 : 2/4 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Egypt
Americans win, taking Trans-Jordan from Italians, taking Egypt from Italians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 7 carriers, 5 destroyers, 13 fighters, 5 submarines, 3 tactical_bombers and 2 transports
Japanese defend with 2 battleships, 6 carriers, 4 cruisers, 4 destroyers, 8 fighters, 3 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 36 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 7 carriers, 5 destroyers, 13 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 4 cruisers, 4 destroyers, 8 fighters, 7 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 16/31 hits, 14.50 expected hits
2 submarines owned by the Americans and 7 carriers owned by the Americans lost in 36 Sea Zone
5 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 5 destroyers, 13 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 12/21 hits, 10.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 4 cruisers, 4 destroyers, 8 fighters, 7 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 11/26 hits, 13.67 expected hits
3 submarines owned by the Americans, 5 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 36 Sea Zone
7 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 10 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 7/13 hits, 7.00 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 8 fighters and 1 transport in 36 Sea Zone, round 4 : 4/13 hits, 8.17 expected hits
4 fighters owned by the Americans lost in 36 Sea Zone
4 fighters owned by the Japanese and 3 cruisers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 6 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 5 : 5/9 hits, 5.00 expected hits
Japanese roll dice for 2 battleships, 4 fighters and 1 transport in 36 Sea Zone, round 5 : 5/6 hits, 4.00 expected hits
5 fighters owned by the Americans lost in 36 Sea Zone
4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 fighter, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 6 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Americans lost in 36 Sea Zone
1 battleship owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 70
Casualties for Americans: 7 carriers, 5 destroyers, 12 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 4 cruisers, 4 destroyers, 8 fighters, 3 submarines, 7 tactical_bombers and 1 transport
Battle in Manilla
Non Combat Move - Americans
1 tactical_bomber could not land in 36 Sea Zone and was removed
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 32 Sea Zone to 35 Sea Zone
1 submarine moved from 32 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island
2 fighters moved from United Kingdom to Yugoslavia
1 carrier, 3 destroyers and 3 submarines moved from 94 Sea Zone to 100 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from 27 Sea Zone to Johnston Island
Place Units - Americans
1 harbour placed in Johnston Island
2 fighters and 1 tactical_bomber placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Kweichow to Hopei
3 artilleries and 14 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 14 infantry in Kiangsi, round 2 : 3/17 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Kwangsi to Hunan
1 fighter moved from Hopei to Szechwan
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - British
Non Combat Move - British
2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
3 fighters moved from Malta to Trans-Jordan
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Egypt
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from Algeria to Egypt
2 artilleries and 8 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Malta to Algeria
Place Units - British
3 armour placed in Union of South Africa
1 fighter placed in Egypt
British undo move 1.
British undo move 1.
3 armour placed in Egypt
British undo move 1.
1 fighter placed in 100 Sea Zone
2 armour placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 3.17
Japanese regular : -5.83
Italians regular : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Kwangsi : 1 infantry
Johnston Island : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Manilla : 4 infantry
Central United States : 1 factory_major
Wake Island : 1 airfield and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Hopei : 1 infantry
Kiangsi : 3 artilleries and 18 infantry
Hunan : 1 artillery and 3 infantry
Szechwan : 1 fighter
Gibraltar : 1 aaGun and 1 harbour
Iceland : 1 airfield
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Tanganyika Territory : 1 infantry
Trans-Jordan : 1 airfield, 1 artillery, 3 fighters, 1 infantry and 1 marine
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Rhodesia : 1 armour, 2 artilleries and 8 infantry
Egypt : 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 marine
Malta : 1 airfield
Italian Somaliland : 1 flag
Algeria : 1 flag, 1 aaGun, 1 airfield and 1 fighter
French Madagascar : 1 flag
Morocco : 1 flag
100 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines and 6 transports
81 Sea Zone : 1 flag
72 Sea Zone : 1 flag
Yugoslavia : 2 fighters
Brazil : 1 flag
French Guiana : 1 flag
31 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
65 Sea Zone : 1 flag, 1 destroyer
83 Sea Zone : 1 destroyer
Crete : 1 flag, 1 mech_infantry
101 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 34 / 56
Russians : 49 / 64
Japanese : 74 / 111
Americans : 56 / 79
Chinese : 11 / 12
British : 24 / 31
UK_Pacific : 3 / 0
Italians : 26 / 42
ANZAC : 1 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Gorshak after 50% Kami hits, I am amzed I defeated the Jpn navy?!?!
The allies live for another turn
Again in the major naval battles you are incredibly lucky - instead of an expected total IPC swing of around -138 (Kamikaze, Naval Battle, Infantry) you managed to achieve a IPC swing of +47 (Kamikaze, Naval Battle, Manila).
A total of 185 IPC better than the expected result - that is even better than the Allied win in the English Channel a couple of rounds ago.
Anyway - the battle will go on.
I think you misplaced the American warships (2 Carriers and a sub) at the Philippines - they cannot reach.
@666
Also I think 1 tac bomber cannot move anymore and will crash into the Philippine Sea.
But of course I could be wrong and I am just forgetting something about the fleet and tac bomber movement.
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@666
Also I think 1 tac bomber cannot move anymore and will crash into the Philippine Sea.But of course I could be wrong and I am just forgetting something about the fleet and tac bomber movement.
The tac can survive, for whatever reason the game sometimes destroys aircraft with more movements left? I’d have to check on the naval movement but I think you are right on that point, otherwise I would have attacked with them…I was a bit delirious with joy when the American Pacific fleet sunk the majority of the JPN fleet. give me a little time to review and update the file please.
@666
No stress. Take your time.
You are right with the tac - i was for a moment confused about where the tacs came from.
two TAC’s attacked from SZ24 so they had enough movements to land safely on the CV’s. I edited the CV placement. I could have planned that better but didnt expect to win that naval battle…
@Gorshak your last post, used the older, and incorrect USA fleet NCM. Which I wish I could use!, I’ll edit on the ANZ turn
@Gorshak no scramble
The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL?
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL?
submerge the ss
@666 said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL?submerge the ss
actually let the ss fight, kill the sub first.
Kill the ss before damaging the cv or after damaging the cv?
Just to be clear what you exactly want