You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
I have a question regarding the understanding of the rules:
It is about the German fleet in the Baltic with the Russian Sub.
Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?
For sure I could load troops, attack the sub and amphibious assault Denmark for example (if Denmark would be Allied occupied) - or move the transports and amphibious assault the Baltic States.
From the point of realism it should therefore be possible to also do NCM in the same seazone (if you can do an assault against enemey territory it should also be possible to unload in a friendly port).
For sure it is possible if i do not attack the sub and just ignore it.
But if i look at the rules in detail it seems i can either load troops in combat-move and do an amphibious assault (same seazone or different one) - or i do not move in combat-move with the trans, but then they cannot move anymore in NCM (assuming that i attack the sub).
So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
I have a question regarding the understanding of the rules:
It is about the German fleet in the Baltic with the Russian Sub.Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?
For sure I could load troops, attack the sub and amphibious assault Denmark for example (if Denmark would be Allied occupied) - or move the transports and amphibious assault the Baltic States.
From the point of realism it should therefore be possible to also do NCM in the same seazone (if you can do an assault against enemey territory it should also be possible to unload in a friendly port).
For sure it is possible if i do not attack the sub and just ignore it.
But if i look at the rules in detail it seems i can either load troops in combat-move and do an amphibious assault (same seazone or different one) - or i do not move in combat-move with the trans, but then they cannot move anymore in NCM (assuming that i attack the sub).
So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?
@Gorshak, I believe, with respect to this, “Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?” that it is either one or the other, they can disregard the sub and do non combat or kill the sub and not do non combat.
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?
Agreed. This is how I understand the rule too.
bump #1
@Gorshak Game History
Round: 9
Combat Move - ANZAC
1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to South Australia
2 fighters moved from 65 Sea Zone to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
Territory Summary for ANZAC :
South Australia : 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
63 Sea Zone : 1 transport
31 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 38 / 49
Russians : 42 / 54
Japanese : 64 / 89
Americans : 58 / 84
Chinese : 11 / 11
British : 23 / 33
UK_Pacific : 7 / 7
Italians : 27 / 38
ANZAC : 8 / 11
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@gorshak no thanks
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Poland to Eastern Poland
2 artilleries and 13 infantry moved from Bessarabia to Romania
3 armour and 3 mech_infantrys moved from Ukraine to Romania
1 artillery moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Leningrad to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 submarine moved from 116 Sea Zone to 118 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 5/24 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 2/21 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bessarabia to Romania
3 armour and 3 mech_infantrys moved from Bessarabia to Slovakia Hungary
5 mech_infantrys moved from Northern Belarus to Slovakia Hungary
2 aaGuns moved from Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
1 artillery and 3 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Archangel
3 armour and 6 mech_infantrys moved from Russia to Northern Belarus
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Yenisey to Timguska
1 armour moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Timguska to Urals
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Urals
1 artillery and 2 infantry placed in Stalingrad
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : -6.00
Territory Summary for Russians :
Poland : 1 flag, 1 infantry
Romania : 1 flag, 2 aaGuns, 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys
Slovakia Hungary : 1 flag, 2 aaGuns, 5 armour, 2 artilleries, 17 infantry and 11 mech_infantrys
Eastern Poland : 1 artillery and 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Archangel : 1 infantry
Ukraine : 1 armour
Urals : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Yenisey : 1 infantry
Northern Belarus : 3 armour and 6 mech_infantrys
Leningrad : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Timguska : 2 artilleries and 12 infantry
Stalingrad : 1 artillery, 1 factory_minor and 2 infantry
118 Sea Zone : 1 submarine
Northeast Persia : 1 flag
Production/PUs Summary :
Germans : 36 / 58
Russians : 46 / 60
Japanese : 64 / 89
Americans : 56 / 84
Chinese : 11 / 11
British : 23 / 33
UK_Pacific : 7 / 7
Italians : 27 / 38
ANZAC : 8 / 11
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Gorshak sorry for the delay…life has been in the way
@666
now worries - I hope it was the enjoyable life and not the troublesome one
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@666
now worries - I hope it was the enjoyable life and not the troublesome one
just a lot of stuff, some traveling and if course I have some difficult decisions to make in our game, that always lengthens a turn. Promise to get this done by weeks end.
@666
Yes, even though Europe looks very bad for the Axis, the overall game is still exciting. I am curious what you will do.
@Gorshak 2 hours in and I have what I want to do in Europe…still struggling w/the pacific, but I will finish some time today!
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Algeria to Slovakia Hungary
1 fighter moved from 113 Sea Zone to Slovakia Hungary
1 bomber moved from United Kingdom to Slovakia Hungary
1 artillery moved from Algeria to Morocco
1 aaGun moved from Morocco to Algeria
1 destroyer and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 submarines moved from 94 Sea Zone to 113 Sea Zone
1 armour moved from Tanganyika Territory to Union of South Africa
4 fighters and 1 tactical_bomber moved from Victoria to 31 Sea Zone
1 artillery moved from New South Wales to Victoria
2 infantry moved from Hawaiian Islands to 27 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
2 fighters moved from Western United States to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Johnston Island
4 infantry moved from Eastern United States to 104 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 104 Sea Zone to 29 Sea Zone
Place Units - Americans
2 carriers and 1 submarine placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 artillery and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 83 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 83 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Non Combat Move - British
1 artillery and 3 infantry moved from Rhodesia to Union of South Africa
1 bomber moved from Eastern India to Western Sinkiang
1 aaGun, 3 artilleries and 7 infantry moved from Eastern India to Burma
4 fighters moved from Poland to Slovakia Hungary
Place Units - British
2 transports placed in 113 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 carrier, 2 fighters and 1 transport
EDIT: Adding units owned by British to 113 Sea Zone: 1 carrier, 2 fighters and 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6,2,5
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
sorry for the long delay - next 2 moves will be much quicker though. Oh, and please ignore the 3 rolls on the dice server - that was by mistake (and also no hit was rolled for anyone in any case).
American fighter can scramble into the med.
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
sorry for the long delay - next 2 moves will be much quicker though. Oh, and please ignore the 3 rolls on the dice server - that was by mistake (and also no hit was rolled for anyone in any case).
American fighter can scramble into the med.
please scramble USA fighter
Small but decisive victory for the Italians - The med has been cleared of enemy vessels.