L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1

  • 2024

    @666

    I have a question regarding the understanding of the rules:
    It is about the German fleet in the Baltic with the Russian Sub.

    Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?

    For sure I could load troops, attack the sub and amphibious assault Denmark for example (if Denmark would be Allied occupied) - or move the transports and amphibious assault the Baltic States.

    From the point of realism it should therefore be possible to also do NCM in the same seazone (if you can do an assault against enemey territory it should also be possible to unload in a friendly port).

    For sure it is possible if i do not attack the sub and just ignore it.

    But if i look at the rules in detail it seems i can either load troops in combat-move and do an amphibious assault (same seazone or different one) - or i do not move in combat-move with the trans, but then they cannot move anymore in NCM (assuming that i attack the sub).

    So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?


  • @gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:

    @666

    I have a question regarding the understanding of the rules:
    It is about the German fleet in the Baltic with the Russian Sub.

    Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?

    For sure I could load troops, attack the sub and amphibious assault Denmark for example (if Denmark would be Allied occupied) - or move the transports and amphibious assault the Baltic States.

    From the point of realism it should therefore be possible to also do NCM in the same seazone (if you can do an assault against enemey territory it should also be possible to unload in a friendly port).

    For sure it is possible if i do not attack the sub and just ignore it.

    But if i look at the rules in detail it seems i can either load troops in combat-move and do an amphibious assault (same seazone or different one) - or i do not move in combat-move with the trans, but then they cannot move anymore in NCM (assuming that i attack the sub).

    So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?

    @Gorshak, I believe, with respect to this, “Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?” that it is either one or the other, they can disregard the sub and do non combat or kill the sub and not do non combat.


  • @gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:

    So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?

    Agreed. This is how I understand the rule too.


  • @Gorshak

    bump #1

  • 2024

    @666

    I am very sorry for the loong delay - it will not happen again.

    italy-9-finish.tsvg


  • @Gorshak Game History

    Round: 9
    
        Combat Move - ANZAC
            1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to South Australia
            2 fighters moved from 65 Sea Zone to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.17
    

    Territory Summary for ANZAC :

    South Australia : 1 infantry
    New South Wales : 1 factory_minor, 2 fighters and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    63 Sea Zone : 1 transport
    31 Sea Zone : 1 fighter
    

    Production/PUs Summary :

    Germans : 38 / 49
    Russians : 42 / 54
    Japanese : 64 / 89
    Americans : 58 / 84
    Chinese : 11 / 11
    British : 23 / 33
    UK_Pacific : 7 / 7
    Italians : 27 / 38
    ANZAC : 8 / 11
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    F-9-finish.tsvg

  • 2024

    @666

    scramble options for the carrier.

    germany-10-combat.tsvg


  • @gorshak no thanks

  • 2024


  • @Gorshak

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Poland to Eastern Poland
            2 artilleries and 13 infantry moved from Bessarabia to Romania
            3 armour and 3 mech_infantrys moved from Ukraine to Romania
            1 artillery moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Leningrad to Eastern Poland
            1 fighter moved from Ukraine to Eastern Poland
            2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
            1 submarine moved from 116 Sea Zone to 118 Sea Zone
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 5/24 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 2/21 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bessarabia to Romania
            3 armour and 3 mech_infantrys moved from Bessarabia to Slovakia Hungary
            5 mech_infantrys moved from Northern Belarus to Slovakia Hungary
            2 aaGuns moved from Poland to Slovakia Hungary
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
            1 artillery and 3 infantry moved from Vyborg to Leningrad
            1 infantry moved from Karelia to Archangel
            3 armour and 6 mech_infantrys moved from Russia to Northern Belarus
            1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Yenisey to Timguska
            1 armour moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Timguska to Urals
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Urals
            1 artillery and 2 infantry placed in Stalingrad
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -6.00
    

    Territory Summary for Russians :

    Poland : 1 flag, 1 infantry
    Romania : 1 flag, 2 aaGuns, 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys
    Slovakia Hungary : 1 flag, 2 aaGuns, 5 armour, 2 artilleries, 17 infantry and 11 mech_infantrys
    Eastern Poland : 1 artillery and 1 infantry
    Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
    Archangel : 1 infantry
    Ukraine : 1 armour
    Urals : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Yenisey : 1 infantry
    Northern Belarus : 3 armour and 6 mech_infantrys
    Leningrad : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
    Timguska : 2 artilleries and 12 infantry
    Stalingrad : 1 artillery, 1 factory_minor and 2 infantry
    118 Sea Zone : 1 submarine
    Northeast Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 36 / 58
    Russians : 46 / 60
    Japanese : 64 / 89
    Americans : 56 / 84
    Chinese : 11 / 11
    British : 23 / 33
    UK_Pacific : 7 / 7
    Italians : 27 / 38
    ANZAC : 8 / 11
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    R10.tsvg

  • 2024


  • @Gorshak sorry for the delay…life has been in the way

  • 2024

    @666
    now worries - I hope it was the enjoyable life and not the troublesome one


  • @gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:

    @666
    now worries - I hope it was the enjoyable life and not the troublesome one

    just a lot of stuff, some traveling and if course I have some difficult decisions to make in our game, that always lengthens a turn. Promise to get this done by weeks end.

  • 2024

    @666
    Yes, even though Europe looks very bad for the Axis, the overall game is still exciting. I am curious what you will do.


  • @Gorshak 2 hours in and I have what I want to do in Europe…still struggling w/the pacific, but I will finish some time today!


  • @Gorshak

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to Slovakia Hungary
            1 fighter moved from 113 Sea Zone to Slovakia Hungary
            1 bomber moved from United Kingdom to Slovakia Hungary
            1 artillery moved from Algeria to Morocco
            1 aaGun moved from Morocco to Algeria
            1 destroyer and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            2 submarines moved from 94 Sea Zone to 113 Sea Zone
            1 armour moved from Tanganyika Territory to Union of South Africa
            4 fighters and 1 tactical_bomber moved from Victoria to 31 Sea Zone
            1 artillery moved from New South Wales to Victoria
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
            2 fighters moved from Western United States to 31 Sea Zone
            2 fighters moved from 31 Sea Zone to Johnston Island
            4 infantry moved from Eastern United States to 104 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 104 Sea Zone to 29 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 11 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
            1 airfield placed in Johnston Island
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            1 artillery and 3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 73 Sea Zone to 83 Sea Zone
            1 infantry moved from Eastern India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in 83 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 83 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Rhodesia to Union of South Africa
            1 bomber moved from Eastern India to Western Sinkiang
            1 aaGun, 3 artilleries and 7 infantry moved from Eastern India to Burma
            4 fighters moved from Poland to Slovakia Hungary
    
        Place Units - British
            2 transports placed in 113 Sea Zone
            1 artillery and 2 infantry placed in Union of South Africa
            2 artilleries and 1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 94 Sea Zone: 1 carrier, 2 fighters and 1 transport
            EDIT: Adding units owned by British to 113 Sea Zone: 1 carrier, 2 fighters and 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 23 PUs; end with 23 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6,2,5
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.67
    

    UK-10-finish.tsvg

  • 2024

    @666

    sorry for the long delay - next 2 moves will be much quicker though. Oh, and please ignore the 3 rolls on the dice server - that was by mistake (and also no hit was rolled for anyone in any case).

    American fighter can scramble into the med.

    italy-10-combat.tsvg


  • @Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:

    @666

    sorry for the long delay - next 2 moves will be much quicker though. Oh, and please ignore the 3 rolls on the dice server - that was by mistake (and also no hit was rolled for anyone in any case).

    American fighter can scramble into the med.

    italy-10-combat.tsvg

    please scramble USA fighter

  • 2024

    @666

    Small but decisive victory for the Italians - The med has been cleared of enemy vessels.

    italy-10-finish.tsvg

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