@Ghostglider said in L25 PTV - 2024 Final Ghostglider (axis+11) vs axis-dominion:
Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
maybe @gamerman01 can fix it for us?
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from 107 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from New Zealand to Queensland
4 fighters moved from 65 Sea Zone to Queensland
1 artillery and 1 infantry moved from Fiji to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales
1 marine moved from Fiji to 51 Sea Zone
1 infantry, 1 marine and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry and 1 marine moved from 50 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands
2 fighters moved from 51 Sea Zone to Solomon Islands
1 fighter moved from 51 Sea Zone to Solomon Islands
1 fighter moved from 51 Sea Zone to Queensland
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Solomon Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 marine in Solomon Islands, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Queensland
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Queensland, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New South Wales
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New South Wales
Americans roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New South Wales, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Solomon Islands from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 51 Sea Zone to 47 Sea Zone
1 destroyer moved from 28 Sea Zone to 31 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 51 Sea Zone to 27 Sea Zone
1 fighter moved from Solomon Islands to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
2 fighters moved from Solomon Islands to 31 Sea Zone
1 carrier and 1 fighter moved from 52 Sea Zone to 31 Sea Zone
1 carrier moved from 65 Sea Zone to 31 Sea Zone
2 destroyers moved from 65 Sea Zone to 31 Sea Zone
1 carrier moved from 65 Sea Zone to 27 Sea Zone
1 carrier and 2 fighters moved from 51 Sea Zone to 65 Sea Zone
1 tactical_bomber moved from Queensland to Victoria
1 fighter moved from Queensland to Victoria
1 fighter moved from Queensland to Northern Australia
1 fighter moved from Queensland to Victoria
2 fighters moved from Queensland to Victoria
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 submarine moved from 28 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from Tunisia to Algeria
2 infantry moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 107 Sea Zone to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
1 armour moved from Belgian Congo to Tanganyika Territory
Place Units - Americans
2 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Honan to Inner Mongolia
2 infantry moved from Hopei to Hunan
1 fighter moved from Hopei to Hunan
1 artillery moved from Hopei to Anhwe
2 infantry moved from Honan to Anhwe
2 artilleries and 13 infantry moved from Hopei to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 13 infantry in Szechwan, round 2 : 3/15 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 27 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 fighters moved from Ukraine to Poland
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 107 Sea Zone to 94 Sea Zone
2 fighters moved from United Kingdom to 94 Sea Zone
3 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1,1,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -2.83
Japanese regular : -1.33
Germans regular : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Poland : 4 fighters
Marshall Islands : 1 flag
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Central United States : 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Anhwe : 1 artillery and 2 infantry
Tsinghai : 1 fighter
Hopei : 1 infantry
Honan : 1 infantry
Hunan : 2 infantry
Inner Mongolia : 1 artillery and 1 infantry
Szechwan : 2 artilleries and 16 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
Iceland : 1 airfield
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Tanganyika Territory : 1 armour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 marines
Rhodesia : 1 artillery and 4 infantry
Malta : 1 airfield
Eastern India : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 8 infantry and 1 tactical_bomber
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Solomon Islands : 1 artillery, 2 infantry and 1 marine
New South Wales : 1 artillery
Victoria : 4 fighters and 1 tactical_bomber
Northern Australia : 1 fighter
Tunisia : 1 flag
Algeria : 1 flag, 1 airfield, 1 artillery, 2 fighters and 2 infantry
French Madagascar : 1 flag
Morocco : 1 flag, 1 aaGun and 1 infantry
French West Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
French Central Africa : 1 flag
100 Sea Zone : 1 flag
115 Sea Zone : 1 destroyer
94 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
64 Sea Zone : 1 transport
81 Sea Zone : 1 flag
72 Sea Zone : 1 flag
Brazil : 1 flag
French Guiana : 1 flag
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
31 Sea Zone : 2 carriers, 1 destroyer and 3 fighters
50 Sea Zone : 2 transports
93 Sea Zone : 1 destroyer and 1 transport
47 Sea Zone : 1 destroyer
65 Sea Zone : 1 carrier
Crete : 1 flag, 1 mech_infantry
101 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer and 2 transports
73 Sea Zone : 1 destroyer
11 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
27 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 38 / 49
Russians : 44 / 54
Japanese : 65 / 89
Americans : 59 / 84
Chinese : 11 / 11
British : 26 / 33
UK_Pacific : 7 / 7
Italians : 21 / 38
ANZAC : 7 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Gorshak no scramble…just didn’t change the file name correctly.
brilliant moves in the Pacific!
I will probably be mostly offline until the weekend - so it might take a few days until i can find a proper repsonse on the battlefield.
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
brilliant moves in the Pacific!
I will probably be mostly offline until the weekend - so it might take a few days until i can find a proper repsonse on the battlefield.
thanks, & understood
I have a question regarding the understanding of the rules:
It is about the German fleet in the Baltic with the Russian Sub.
Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?
For sure I could load troops, attack the sub and amphibious assault Denmark for example (if Denmark would be Allied occupied) - or move the transports and amphibious assault the Baltic States.
From the point of realism it should therefore be possible to also do NCM in the same seazone (if you can do an assault against enemey territory it should also be possible to unload in a friendly port).
For sure it is possible if i do not attack the sub and just ignore it.
But if i look at the rules in detail it seems i can either load troops in combat-move and do an amphibious assault (same seazone or different one) - or i do not move in combat-move with the trans, but then they cannot move anymore in NCM (assuming that i attack the sub).
So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
I have a question regarding the understanding of the rules:
It is about the German fleet in the Baltic with the Russian Sub.Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?
For sure I could load troops, attack the sub and amphibious assault Denmark for example (if Denmark would be Allied occupied) - or move the transports and amphibious assault the Baltic States.
From the point of realism it should therefore be possible to also do NCM in the same seazone (if you can do an assault against enemey territory it should also be possible to unload in a friendly port).
For sure it is possible if i do not attack the sub and just ignore it.
But if i look at the rules in detail it seems i can either load troops in combat-move and do an amphibious assault (same seazone or different one) - or i do not move in combat-move with the trans, but then they cannot move anymore in NCM (assuming that i attack the sub).
So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?
@Gorshak, I believe, with respect to this, “Do you know if there is any legal way in the rules for the fleet to stay in the same field, sink the sub, and NCM transport ground troops from a friendly territory to another friendly territory?” that it is either one or the other, they can disregard the sub and do non combat or kill the sub and not do non combat.
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
So it somehow looks to me that the only way to be able to do a NCM with the 2 trans is not to attack the sub?
Agreed. This is how I understand the rule too.
bump #1
@Gorshak Game History
Round: 9
Combat Move - ANZAC
1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to South Australia
2 fighters moved from 65 Sea Zone to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
Territory Summary for ANZAC :
South Australia : 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
63 Sea Zone : 1 transport
31 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 38 / 49
Russians : 42 / 54
Japanese : 64 / 89
Americans : 58 / 84
Chinese : 11 / 11
British : 23 / 33
UK_Pacific : 7 / 7
Italians : 27 / 38
ANZAC : 8 / 11
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@gorshak no thanks
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Poland to Eastern Poland
2 artilleries and 13 infantry moved from Bessarabia to Romania
3 armour and 3 mech_infantrys moved from Ukraine to Romania
1 artillery moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Leningrad to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 submarine moved from 116 Sea Zone to 118 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 5/24 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 2/21 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bessarabia to Romania
3 armour and 3 mech_infantrys moved from Bessarabia to Slovakia Hungary
5 mech_infantrys moved from Northern Belarus to Slovakia Hungary
2 aaGuns moved from Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
1 artillery and 3 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Archangel
3 armour and 6 mech_infantrys moved from Russia to Northern Belarus
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Yenisey to Timguska
1 armour moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Timguska to Urals
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Urals
1 artillery and 2 infantry placed in Stalingrad
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : -6.00
Territory Summary for Russians :
Poland : 1 flag, 1 infantry
Romania : 1 flag, 2 aaGuns, 3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys
Slovakia Hungary : 1 flag, 2 aaGuns, 5 armour, 2 artilleries, 17 infantry and 11 mech_infantrys
Eastern Poland : 1 artillery and 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Archangel : 1 infantry
Ukraine : 1 armour
Urals : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Yenisey : 1 infantry
Northern Belarus : 3 armour and 6 mech_infantrys
Leningrad : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Timguska : 2 artilleries and 12 infantry
Stalingrad : 1 artillery, 1 factory_minor and 2 infantry
118 Sea Zone : 1 submarine
Northeast Persia : 1 flag
Production/PUs Summary :
Germans : 36 / 58
Russians : 46 / 60
Japanese : 64 / 89
Americans : 56 / 84
Chinese : 11 / 11
British : 23 / 33
UK_Pacific : 7 / 7
Italians : 27 / 38
ANZAC : 8 / 11
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Gorshak sorry for the delay…life has been in the way
@666
now worries - I hope it was the enjoyable life and not the troublesome one
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@666
now worries - I hope it was the enjoyable life and not the troublesome one
just a lot of stuff, some traveling and if course I have some difficult decisions to make in our game, that always lengthens a turn. Promise to get this done by weeks end.
@666
Yes, even though Europe looks very bad for the Axis, the overall game is still exciting. I am curious what you will do.
@Gorshak 2 hours in and I have what I want to do in Europe…still struggling w/the pacific, but I will finish some time today!