2025-7-13-France-Goes-First.tsvg
Try out this UHD map with France Going First as a balancing mechanic for G40i. Let me know what you think.
Game History
Round: 2
Puchase Units - Germans
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 artilleries and 19 infantry moved from Silesia to Poland
6 artilleries and 13 infantry moved from Belgium to Alsace
4 artilleries moved from Hanover to Silesia
3 artilleries and 11 infantry moved from Alsace to Munich
1 infantry moved from Ruhr to Munich
1 infantry moved from Hanover to Munich
1 infantry moved from Kiel to Ruhr
1 infantry moved from Berlin to Kiel
1 infantry moved from Berlin to Hanover
7 infantry moved from Berlin to Silesia
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
Germans take Union of South Africa from British
1 infantry moved from Belgian Congo to Kamerun
1 infantry moved from Nigeria to Togoland
1 submarine moved from SZ 2 to SZ 14
1 fighter moved from Berlin to Hanover
Combat - Germans
Germans creates battle in territory SZ 9
Battle in SZ 14
Germans attack with 1 submarine
French defend with 1 transport
1 transport owned by the French lost in SZ 14
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for French: 1 transport
Battle in Poland
Germans attack with 9 artilleries, 1 fighter and 25 infantry; AustroHungarians loiter and taunt
Neutral_Allied defend with 1 infantry
Germans roll dice for 9 artilleries, 1 fighter and 25 infantry in Poland, round 2 : 18/35 hits, 16.17 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Neutral_Allied and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 9 artilleries, 1 fighter and 24 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Neutral_Allied: 1 infantry
Combat Move - Germans
Place Units - Germans
1 artillery, 1 fighter and 10 infantry placed in Berlin
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 1.83
@the_good_captain Game History
Round: 2
Puchase Units - French
French buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 fighter moved from Paris to Belgium
French take Belgium from Germans
8 artilleries, 1 fighter and 25 infantry moved from Picardy to Belgium
3 artilleries and 2 infantry moved from Paris to Picardy
1 infantry moved from Spanish Morocco to Algeria
1 infantry moved from Tunisia to Libya
1 infantry moved from Libya to Egypt
2 transports moved from SZ 17 to SZ 28
Combat - French
French creates battle in territory SZ 9
Battle in SZ 9
British loiter and taunt; French attack with 1 battleship; Russians loiter and taunt
Germans defend with 1 battleship and 1 cruiser
French roll dice for 1 battleship in SZ 9, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 2 : 0/2 hits, 1.17 expected hits
French roll dice for 1 battleship in SZ 9, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 3 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the French
1 cruiser owned by the Germans lost in SZ 9
1 battleship owned by the French retreated to SZ 9
Germans win with 1 battleship remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser
Combat Move - French
Place Units - French
3 artilleries, 1 fighter and 3 infantry placed in Paris
Turn Complete - French
French collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : -1.33
Before I continue with UK’s turn, can units load into a TT if the SZ is currently contested? Pic related:
They can’t.
Page 16: “As with loading, offloading can only be done to an adjacent territory from
a friendly sea zone”
The lack of a non-combat move means that the zone must be cleared prior to the UK turn. I think this is the same situation we had in the game where the USA fleet got stuck up in much the same way.
@the_good_captain Do you mind if I roll some extra dice, then? I took my full health French BB Vs. your Damaged BB + CR during the French turn. Both sides scored a hit then I stopped (with the idea that the British BB would finish the job while the TTs went on to Karelia). I would like instead to press combat with the French BB instead, with the hope of either killing the damaged German BB or at least getting a tie to clear to clear the Sea Zone.
@domanmacgee let 'er rip - just hook up to the server and under “Game” select “Roll Dice”. Make sure it’s set “6” sides and roll one die. That will be the French BB.
Repeat the process for the German BB and on and on until whatever outcome transpires.
@the_good_captain Rolled 10 dice to speed up the process (in case of a double-miss) and got bad luck lol. Readout below:
5, 1, 2, 1, 1, 5, 6, 3, 2, 1
So, the French roll was a “5” (miss) and the German roll was a “1” (hit). will edit accordingly.
@the_good_captain Game History
Round: 2
Puchase Units - British
British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from SZ 9: 1 battleship
EDIT: Turning off Edit Mode
1 battleship moved from SZ 28 to SZ 17
1 cruiser moved from SZ 19 to SZ 17
1 transport moved from SZ 26 to SZ 24
1 artillery and 4 infantry moved from Afghanistan to Kazakhstan
1 artillery, 1 infantry and 1 transport moved from SZ 27 to SZ 25
1 artillery and 1 infantry moved from German East Africa to Portuguese East Africa
British take Portuguese East Africa from Neutral_Allied
1 artillery and 1 infantry moved from SZ 25 to Union of South Africa
1 artillery and 1 infantry moved from Angola to Union of South Africa
1 infantry moved from Belgian Congo to SZ 24
1 infantry moved from SZ 24 to South West Africa
British take South West Africa from Germans
3 transports moved from SZ 9 to SZ 4
Combat - British
British creates battle in territory SZ 9
Battle in Union of South Africa
British attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in SZ 9
British attack with 1 battleship; Russians loiter and taunt
Germans defend with 1 battleship and 1 mines
British roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Germans lost in SZ 9
British win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Battle in SZ 17
Italians loiter and taunt; British attack with 1 battleship and 2 cruisers; Russians loiter and taunt
AustroHungarians defend with 1 battleship and 1 cruiser; Ottomans defend with 2 cruisers
British roll dice for 1 battleship and 2 cruisers in SZ 17, round 2 : 3/3 hits, 1.67 expected hits
AustroHungarians roll dice for 1 battleship and 3 cruisers in SZ 17, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British, 2 cruisers owned by the Ottomans and 1 cruiser owned by the AustroHungarians lost in SZ 17
British roll dice for 1 battleship and 1 cruiser in SZ 17, round 3 : 1/2 hits, 1.17 expected hits
AustroHungarians roll dice for 1 battleship in SZ 17, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the AustroHungarians lost in SZ 17
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 30
Casualties for British: 1 cruiser
Casualties for AustroHungarians: 1 battleship and 1 cruiser
Casualties for Ottomans: 2 cruisers
Combat Move - British
Place Units - British
3 transports placed in SZ 9
Turning on Edit Mode
EDIT: Removing units owned by Germans from SZ 9: 1 mines
EDIT: Adding units owned by British to SZ 9: 1 mines
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
AustroHungarians regular : -0.83
British regular : 1.50
The rest of the turn went well for UK/Entente Navies but losing a turn tempo-wise getting from UK -> Karelia made the gambit I played in Poland R1 retroactively not worth it at all.
@domanmacgee just a heads up - the UK transports did not have to evacuate the SZ of battle. In other words, even if the UK navy had been defeated, they could simple declare they are “no longer attacking” and simply exist in the SZ with the enemy BB. Here is a thread I opened on that topic: https://www.axisandallies.org/forums/topic/39406/transports-and-hostile-sea-zone-question/2
Game History
Round: 2
Puchase Units - Ottomans
Ottomans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
1 artillery and 6 infantry moved from Mesopotamia to Sevastopol
Ottomans take Sevastopol from Russians
1 artillery and 6 infantry moved from Bulgaria to Romania
1 infantry moved from Constantinople to Bulgaria
2 artilleries and 4 infantry moved from Arabia to Syrian Desert
1 infantry moved from Trans-Jordan to Arabia
1 infantry moved from Smyrna to Trans-Jordan
1 infantry moved from Constantinople to Smyrna
1 artillery moved from Ankara to Syrian Desert
1 artillery and 4 infantry moved from Ankara to Mesopotamia
1 infantry moved from Constantinople to Smyrna
2 infantry moved from Constantinople to Ankara
Combat - Ottomans
Battle in Romania
AustroHungarians loiter and taunt; Ottomans attack with 1 artillery and 6 infantry
Russians defend with 4 artilleries and 1 infantry
Ottomans roll dice for 1 artillery and 6 infantry in Romania, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 4 artilleries and 1 infantry in Romania, round 2 : 3/5 hits, 2.50 expected hits
2 artilleries owned by the Russians and 3 infantry owned by the Ottomans lost in Romania
Russians and Ottomans reach a stalemate
. Battle score for attacker is -1
Casualties for Ottomans: 3 infantry
Casualties for Russians: 2 artilleries
Combat Move - Ottomans
Place Units - Ottomans
1 fighter and 5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Ottomans regular : -0.67
in this file, I replaced the neutral Albanians with Italians. We haven’t really been doing this with Serbia/Romania but …there are options with these Italians with the navy and whatnot so. I dunno - looks more clean to me this way. eh…
@domanmacgee another weird bit about TripleA - it gets the sub rules wrong. If/when you go for the German sub, use the manual dice roller. Reason being - if the first shot(s) are a miss, the sub owner can decide to forgo a return shot and submerge instead, ending the combat.
@the_good_captain said in TGC(CP) v DoManMacgee(Entente) [game 6]:
@domanmacgee just a heads up - the UK transports did not have to evacuate the SZ of battle. In other words, even if the UK navy had been defeated, they could simple declare they are “no longer attacking” and simply exist in the SZ with the enemy BB. Here is a thread I opened on that topic: https://www.axisandallies.org/forums/topic/39406/transports-and-hostile-sea-zone-question/2
I understood that, but I moved those TTs for a reason. It’ll probably make more sense next turn.
@the_good_captain said in TGC(CP) v DoManMacgee(Entente) [game 6]:
@domanmacgee another weird bit about TripleA - it gets the sub rules wrong. If/when you go for the German sub, use the manual dice roller. Reason being - if the first shot(s) are a miss, the sub owner can decide to forgo a return shot and submerge instead, ending the combat.
Noted.
Will get to I2/USA2 later today.
@the_good_captain Game History
Round: 2
Puchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allied to Albania: 1 infantry
EDIT: Removing units owned by Italians from Albania: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Naples: 1 artillery
EDIT: Turning off Edit Mode
AustroHungarians roll mine dice in SZ 18 : 0/1 hits, 0.17 expected hits
AustroHungarians roll mine dice in SZ 18 : 0/1 hits, 0.17 expected hits
1 infantry moved from British East Africa to Belgian Congo
1 artillery moved from Naples to SZ 17
1 infantry moved from Rome to SZ 17
1 battleship moved from SZ 17 to SZ 18
1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 18
1 artillery and 1 infantry moved from SZ 18 to Trieste
4 artilleries and 11 infantry moved from Switzerland to Tyrolia
1 infantry moved from Piedmont to Venice
2 artilleries and 7 infantry moved from Tuscany to Venice
2 artilleries and 1 infantry moved from Rome to Tuscany
Combat - Italians
Battle in SZ 18
Italians attack with 1 battleship and 1 transport
AustroHungarians defend with 1 mines and 1 transport
1 transport owned by the AustroHungarians lost in SZ 18
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for AustroHungarians: 1 transport
Battle in Trieste
Battle in Tyrolia
Italians attack with 4 artilleries and 12 infantry
AustroHungarians defend with 3 infantry
Italians roll dice for 4 artilleries and 12 infantry in Tyrolia, round 2 : 5/16 hits, 6.67 expected hits
AustroHungarians roll dice for 3 infantry in Tyrolia, round 2 : 2/3 hits, 1.50 expected hits
3 infantry owned by the AustroHungarians and 2 infantry owned by the Italians lost in Tyrolia
Italians win, taking Trieste from AustroHungarians with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for AustroHungarians: 3 infantry
Combat Move - Italians
Place Units - Italians
1 artillery, 1 fighter and 3 infantry placed in Rome
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
AustroHungarians mine : -0.33
AustroHungarians regular : 0.50
Game History
Round: 2
Puchase Units - Americans
Americans buy nothing; Remaining resources: 40 PUs;
Turn Complete - Americans
Americans collect 20 PUs; end with 60 PUs
Combat Hit Differential Summary :
Game History
Round: 3
Puchase Units - AustroHungarians
AustroHungarians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
5 infantry moved from Galicia to Romania
3 artilleries moved from Galicia to Romania
1 infantry moved from Poland to Belarus
AustroHungarians take Belarus from Russians
4 artilleries and 12 infantry moved from Poland to Livonia
AustroHungarians take Livonia from Russians
6 infantry moved from Galicia to Poland
2 artilleries moved from Galicia to Poland
1 infantry moved from Poland to Livonia
1 infantry moved from Galicia to Vienna
7 infantry moved from Vienna to Trieste
1 infantry moved from Serbia to Albania
2 artilleries and 4 infantry moved from Serbia to Trieste
Combat - AustroHungarians
Battle in Romania
AustroHungarians attack with 3 artilleries and 6 infantry; Ottomans loiter and taunt
Russians defend with 2 artilleries and 1 infantry
AustroHungarians roll dice for 3 artilleries and 6 infantry in Romania, round 2 : 4/9 hits, 4.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 infantry owned by the AustroHungarians and 2 artilleries owned by the Russians lost in Romania
AustroHungarians win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Albania
AustroHungarians attack with 2 artilleries and 3 infantry
Neutral_Allied defend with 1 infantry
AustroHungarians roll dice for 2 artilleries and 3 infantry in Albania, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Neutral_Allied lost in Albania
AustroHungarians win, taking Albania from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allied: 1 infantry
Battle in Trieste
AustroHungarians attack with 2 artilleries and 11 infantry
Italians defend with 1 artillery, 1 infantry and 1 port
AustroHungarians roll dice for 2 artilleries and 11 infantry in Trieste, round 2 : 6/13 hits, 5.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trieste, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trieste
AustroHungarians win, taking Trieste from Italians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for AustroHungarians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
3 artilleries, 1 fighter and 3 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.50
AustroHungarians regular : -0.33
@the_good_captain Game History
Round: 3
Puchase Units - Russians
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 unit repaired.
4 artilleries and 12 infantry moved from Ukraine to Sevastopol
1 fighter moved from Ukraine to Sevastopol
1 fighter moved from Moscow to Sevastopol
2 artilleries and 11 infantry moved from Ukraine to Moscow
1 cruiser moved from SZ 17 to SZ 14
Combat - Russians
Battle in SZ 14
Russians attack with 1 cruiser
Germans defend with 1 submarine
Russians roll dice for 1 cruiser in SZ 14, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in SZ 14, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in SZ 14
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 cruiser
Casualties for Germans: 1 submarine
Battle in Sevastopol
Russians attack with 4 artilleries, 2 fighters and 12 infantry
Ottomans defend with 1 artillery, 6 infantry and 1 port
Russians roll dice for 4 artilleries, 2 fighters and 12 infantry in Sevastopol, round 2 : 3/18 hits, 8.00 expected hits
Ottomans roll dice for 1 artillery and 6 infantry in Sevastopol, round 2 : 1/7 hits, 3.50 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Ottomans lost in Sevastopol
Ottomans and Russians reach a stalemate
. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Ottomans: 3 infantry
Combat Move - Russians
Place Units - Russians
1 artillery, 1 fighter and 4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -4.50
Ottomans regular : -2.50
As you can probably imagine, that Sevastopol battle was supposed to go a bit differently…
(PS: I did the R CR Vs. G SUB battle properly. They killed each other in one round of combat).
@domanmacgee before I take Germany’s turn - I was reviewing the game history and realized on the last UK turn there was an amphibious operation against the Union of South Africa. The German’s should have had a pre-invasion artillery shot. Did you roll an independent die? The reason I ask is that I noticed the artillery boxes weren’t used so just checking. I could look through my emails but there are so many at this point, I’ll just take your word for it.
@the_good_captain Nope. I totally bungled it. Best fix would probably be to:
@domanmacgee no worries. I did the EXACT same thing the other day as the UK as well. And no matter, the shot registered as a miss.
Game History
Round: 3
Puchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries moved from Poland to Livonia
4 artilleries moved from Poland to Belarus
1 infantry moved from Poland to Ukraine
Germans take Ukraine from Russians
10 infantry moved from Poland to Belarus
1 infantry moved from Poland to Belarus
1 infantry moved from Poland to Belarus
11 infantry moved from Poland to Livonia
7 infantry moved from Silesia to Poland
4 artilleries moved from Silesia to Hanover
1 infantry moved from Berlin to Silesia
3 artilleries and 13 infantry moved from Munich to Tyrolia
1 fighter moved from Hanover to Tyrolia
1 infantry moved from Kamerun to French Equatorial Africa
Germans take French Equatorial Africa from French
1 infantry moved from Ruhr to Alsace
1 infantry moved from Kiel to Ruhr
1 infantry moved from Berlin to Kiel
1 infantry moved from Hanover to Munich
1 artillery, 1 fighter and 8 infantry moved from Berlin to Hanover
1 infantry moved from Alsace to Lorraine
Germans take Lorraine from French
6 artilleries and 12 infantry moved from Alsace to Munich
Combat - Germans
Battle in Tyrolia
Germans attack with 3 artilleries, 1 fighter and 13 infantry
Italians defend with 4 artilleries and 10 infantry
Germans roll dice for 3 artilleries, 1 fighter and 13 infantry in Tyrolia, round 2 : 6/17 hits, 7.17 expected hits
Italians roll dice for 4 artilleries and 10 infantry in Tyrolia, round 2 : 5/14 hits, 7.00 expected hits
5 infantry owned by the Germans and 6 infantry owned by the Italians lost in Tyrolia
Italians and Germans reach a stalemate
. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Italians: 6 infantry
Combat Move - Germans
Place Units - Germans
2 fighters and 10 infantry placed in Berlin
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
Germans regular : -1.17
@the_good_captain Game History
Round: 3
Puchase Units - French
French buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 fighter moved from Paris to Lorraine
3 artilleries and 2 infantry moved from Picardy to Lorraine
3 artilleries and 3 infantry moved from Paris to Picardy
8 artilleries, 2 fighters and 25 infantry moved from Belgium to Ruhr
1 infantry moved from Libya to Egypt
2 transports moved from SZ 28 to SZ 17
Combat - French
Battle in Ruhr
French attack with 8 artilleries, 2 fighters and 25 infantry
Germans defend with 1 infantry
French roll dice for 8 artilleries, 2 fighters and 25 infantry in Ruhr, round 2 : 18/35 hits, 15.67 expected hits
Germans roll dice for 1 infantry in Ruhr, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Ruhr
French win, taking Ruhr from Germans with 8 artilleries, 2 fighters and 24 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Lorraine
French attack with 3 artilleries, 1 fighter and 2 infantry
Germans defend with 1 infantry
French roll dice for 3 artilleries, 1 fighter and 2 infantry in Lorraine, round 2 : 3/6 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Lorraine, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Lorraine
French win, taking Lorraine from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - French
Place Units - French
2 artilleries, 1 fighter and 5 infantry placed in Paris
Turn Complete - French
French collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
French regular : 2.00
Germans regular : 0.00
Game History
Round: 3
Puchase Units - British
British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
1 infantry moved from Yorkshire to SZ 9
3 artilleries and 2 infantry moved from London to SZ 9
1 artillery, 1 infantry and 1 transport moved from SZ 9 to SZ 10
1 artillery and 1 infantry moved from SZ 10 to Kiel
1 artillery, 1 infantry and 1 transport moved from SZ 9 to SZ 10
1 artillery and 1 infantry moved from SZ 10 to Kiel
1 artillery, 1 infantry and 1 transport moved from SZ 9 to SZ 10
1 artillery and 1 infantry moved from SZ 10 to Kiel
1 battleship moved from SZ 9 to SZ 10
3 transports moved from SZ 4 to SZ 2
2 artilleries and 4 infantry moved from Canada to SZ 2
1 artillery and 1 infantry moved from Union of South Africa to SZ 25
1 artillery, 1 infantry and 1 transport moved from SZ 25 to SZ 23
1 artillery and 1 infantry moved from SZ 23 to Togoland
1 infantry moved from South West Africa to SZ 24
1 infantry moved from SZ 24 to Kamerun
British take Kamerun from Germans
1 artillery moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Portuguese East Africa to Rhodesia
1 artillery and 4 infantry moved from Kazakhstan to Tatarstan
Combat - British
British creates battle in territory SZ 10
Battle in Kiel
British attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry and 1 port
British roll dice for 1 battleship in Kiel, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 3 artilleries and 3 infantry in Kiel, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Kiel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kiel
British win, taking Kiel from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Togoland
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Togoland, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Togoland, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Togoland
British win, taking Togoland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from SZ 10: 1 mines
EDIT: Adding units owned by British to SZ 10: 1 mines
EDIT: Turning off Edit Mode
Place Units - British
2 artilleries, 1 fighter and 7 infantry placed in India
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 0.33
Germans mine : -0.67