@Witt yes I can . Will do turn later today…
NML 1914 - Team Game 6
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Damn! Did F & S and forgot to save & post!!!
I will recreate using edits.
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Not buying the additional tech as it missed but leaving 5 in the bank to buy it next turn.
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@private-panic did you roll 15 times for just three battles? Stubborn bugger, aren’t you!
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@witt Serbia struggled to hit anything. Your Germans were easy meet though!
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You speaking in Shakespearean puns?
Glad my allies roughed you up, horrid mani -
I’ll leave Austria’s navy for the Turks to move as long as the Entente are fine with that.
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@Elrood Its up to Elrood if the placement of the CP fleet would affect your African troop movement.
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A-H stays in 69
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Arabs went down fighting. Turks paid dearly for taking Mecca. Gives GB a breather on troops headed to Cairo. But getting LF tech will increase threat to GB Med fleet and transport defense, while doubling as land offense.
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my men must have shoved their own guns with sand and gunk before that battle plus showed up hungover…
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Research Technology - Britain Britain spend 0 on tech rolls Britain roll 5,3 and gets 0 hits Combat Move - Britain 1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic 1 battlecruiser, 1 cruiser, 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 field_gun moved from Gibraltar to Sea Zone 33 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Madeira 1 infantry moved from Congo to Rwanda Britain take Rwanda from Germany 1 field_gun and 1 infantry moved from Italian Somaliland to Sea Zone 74 Gulf of Aden 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Eritrea Purchase Units - Britain Britain buy 1 destroyer, 1 field_gun, 5 fighters, 1 heavy_gun, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Eritrea Britain attack with 1 field_gun and 1 infantry Germany defend with 1 cavalry Britain roll dice for 2 battlecruisers in Eritrea, round 2 : 1/2 hits, 1.33 expected hits Germany roll dice for 1 cavalry in Eritrea, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Britain and 1 cavalry owned by the Germany lost in Eritrea Britain win, taking Eritrea from Germany with 1 field_gun remaining. Battle score for attacker is 1 Casualties for Britain: 1 infantry Casualties for Germany: 1 cavalry Battle in Madeira Britain attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry Britain roll dice for 1 battlecruiser in Madeira, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Madeira, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Madeira Britain loses 0 PUs for violating Madeiras neutrality. Britain win, taking Madeira from Neutral with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - Britain 1 infantry moved from Congo to Northern Rhodesia 1 colonial moved from Middle Congo to Congo 1 cavalry moved from Port Sudan to Uganda 1 colonial and 2 infantry moved from Sindh to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Deccan to Sea Zone 73 Arabian Sea 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 2 cruisers moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean 1 colonial, 1 cruiser, 1 destroyer, 1 field_gun, 4 infantry and 3 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 colonial, 1 field_gun and 4 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 1 battlecruiser, 3 cruisers and 2 transports moved from Sea Zone 126 Java Sea to Sea Zone 84 Andaman Sea 2 cavalrys moved from Queensland to South Australia 1 colonial moved from New South Wales to South Australia 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 106 Pacific Ocean 2 infantry moved from England to Sea Zone 25 Mid Atlantic 2 colonials, 2 field_guns and 2 infantry moved from Normandy to Paris 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 field_gun and 5 infantry moved from London to Sea Zone 15 English Channel 1 field_gun and 5 infantry moved from Sea Zone 15 English Channel to Normandy 2 colonials moved from New Mexico to Chihuahua 2 colonials moved from Great Plains to New Mexico 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 battlecruiser and 1 battleship moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 infantry moved from Niger to Chad 1 cavalry moved from Northern Rhodesia to Rwanda Place Units - Britain 5 fighters and 3 trenchs placed in London 1 heavy_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 2 infantry placed in Goa 1 destroyer placed in Sea Zone 84 Andaman Sea Turn Complete - Britain Britain collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germany regular : 0.83 Neutral regular : 0.67 Britain regular : -0.67
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@Colt45554 et al: It would be nice to see the dice stats. If you posted the save game from the end of your turn, rather than the next player’s turn, or even better, copy and post the “view turn summary” by clicking on the right-hand side of the screen, it would show the dice stats.
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@fmerwinrommel I use to do that. Then the site or AAA changed stuff so I haven’t been able to do it for a while. Haven’t seen an answer for the error message I get
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@colt45554 What Rommel meant is you can Copy and Paste the results into the Forum, for our convenience to read it… doing by hand what the AAA used to do automatically…
then ofc also attach the savegame manually. -
Thank you both. I’ll start doin that