@the_good_captain
Game History
Round: 8
Puchase Units - AustroHungarians
AustroHungarians buy 3 artilleries, 5 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
3 fighters moved from Trieste to Switzerland
20 artilleries, 15 infantry and 2 tanks moved from Venice to Switzerland
2 fighters moved from Vienna to Switzerland
1 artillery, 3 infantry and 1 tank moved from Vienna to Trieste
1 infantry moved from Trieste to Albania
Combat - AustroHungarians
Battle in Switzerland
AustroHungarians attack with 20 artilleries, 5 fighters, 15 infantry and 2 tanks
Neutral_True defend with 1 artillery and 1 infantry
AustroHungarians roll dice for 20 artilleries, 5 fighters, 15 infantry and 2 tanks in Switzerland, round 2 : 20/42 hits, 23.50 expected hits
Neutral_True roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 tank owned by the AustroHungarians
1 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Switzerland
AustroHungarians win, taking Switzerland from Neutral_True with 20 artilleries, 5 fighters, 15 infantry and 2 tanks remaining. Battle score for attacker is 7
Casualties for Neutral_True: 1 artillery and 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
3 artilleries, 5 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
AustroHungarians regular : -3.50
Neutral_True regular : 0.00
Game History
Round: 8
Puchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Central to Lorraine: 1 infantry
EDIT: Removing units owned by Germans from Lorraine: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries and 2 infantry moved from Alsace to Switzerland
4 artilleries and 4 infantry moved from Ruhr to Belgium
1 fighter moved from Ruhr to Switzerland
1 fighter moved from Ruhr to Belgium
4 artilleries and 1 infantry moved from Munich to Alsace
3 artilleries, 3 infantry and 1 tank moved from Hanover to Munich
6 artilleries, 1 infantry and 2 tanks moved from Berlin to Hanover
Combat Move - Germans
Place Units - Germans
5 artilleries, 5 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
1914-game-5-g8.tsvg
I edited a German INF out of Sevastopol/into Romania after the turn was over. It’s in the save but not in the turn readout.
@the_good_captain said in [Game 5] TGC (Entente) v DoManMacgee (CP) -oob, no bid, RR:
@domanmacgee so I actually looked into this and check this out from the official Q and A:
Q.
Not sure if you are in a position to answer this one, but what was the rationale behind not allowing Germany to move from a contested territory to an Austrian-controlled territory but allowing them to move from a contested territory to another contested territory that happens to have 1 (or more) German(s) there?
A.
The reason for this rule is unfortunately very fiddly. It’s there to prevent can openers, which were way too effective against Russia in playtesting
That actually makes quite a good amount of sense. Russia already has a pretty rough go of things the way it is.