@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
crockett36 l vs The Good Captain x
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russia1117229p.tsvg I’m really tired. hope I didn’t make any major mistakes.
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@crockett36 can you noncombat subs into hostile sea zones? If you can I wanted to move a sub off west coast? Can you build in hostile sea zones?
Had no time to look it up!
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@crockett36 said in crockett36 l vs The Good Captain x:
@crockett36 can you noncombat subs into hostile sea zones? If you can I wanted to move a sub off west coast? Can you build in hostile sea zones?
Had no time to look it up!
the default is “no” however in selecting which optional rules we were/were not going to use, you said, “Placing naval units: yes.”
So with that optional rule in play this game - you can certainly place new naval builds into hostile SZ
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@crockett36 you cannot noncombat subs into hostile SZ - that’s axis and allies post Y2K versions
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would a sub prevent bombardments?
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forgot i was connected and fast forwarded to a Japanese invasion of the W Coast. So you’ll receive some dice from the sea battle. Which was a mistake, since you would ignore the sub. Answered my own question.
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@crockett36 did you want to make any changes to the USA turn, purchases or otherwise? I’m only asking in the spirit of a friendly game and because Russia and USA turns appear not too dependent on each other this round.
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@crockett36 did you want to make any adjustments to the US turn before I take G7? I’ll wait one more day, then take Germany’s turn…
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thanks good day
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@crockett36 said in crockett36 l vs The Good Captain x:
When I open this, its J1 from a different game.
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Game History
Round: 7 Research Technology - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Japan Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Okinawa Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Caroline Islands Sea Zone: 1 submarine EDIT: Adding units owned by Americans to Midway Sea Zone: 1 submarine EDIT: Adding units owned by Americans to Hawaii Sea Zone: 1 submarine EDIT: Adding units owned by Americans to Alaska Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Germans Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from French West Africa to Algeria Germans take Algeria from British 18 infantry moved from Ukraine S.S.R. to Caucasus 6 armour moved from Ukraine S.S.R. to Caucasus 1 bomber moved from West Europe to Karelia S.S.R. 10 infantry moved from Ukraine S.S.R. to Caucasus Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Caucasus Germans attack with 6 armour and 28 infantry Russians defend with 1 infantry Germans roll dice for 6 armour and 28 infantry in Caucasus, round 2 : 11/34 hits, 7.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour and 28 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Germany 3 fighters moved from West Europe to East Europe 1 aaGun moved from South Europe to East Europe 1 infantry moved from South Europe to East Europe 18 infantry moved from Germany to East Europe 1 aaGun moved from West Europe to South Europe 6 infantry moved from West Europe to Germany 9 infantry moved from Ukraine S.S.R. to East Europe 1 infantry moved from Ukraine S.S.R. to East Europe Place Units - Germans 1 armour and 9 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 3.33 Russians AA : -0.17 -
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Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber and 3 infantry; Remaining resources: 5 PUs; Combat Move - Japanese 1 bomber moved from Japan to Soviet Far East 1 infantry moved from Manchuria to Soviet Far East 2 infantry moved from Manchuria to Yakut S.S.R. 2 fighters moved from Manchuria to Yakut S.S.R. 1 bomber moved from Manchuria to Russia 1 bomber moved from Solomon Islands to Borneo Sea Zone 1 battleship, 1 infantry, 1 submarine and 1 transport moved from West US Sea Zone to Hawaii Sea Zone 1 carrier, 1 fighter and 2 submarines moved from West US Sea Zone to Midway Sea Zone 1 battleship and 2 submarines moved from West US Sea Zone to Alaska Sea Zone 1 fighter moved from West US Sea Zone to Hawaii Sea Zone Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Soviet Far East Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 fighters and 2 infantry British defend with 1 armour Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Borneo Sea Zone Japanese attack with 1 bomber British defend with 1 transport Japanese roll dice for 1 bomber in Borneo Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 transport in Borneo Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Borneo Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in Borneo Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese and 1 transport owned by the British lost in Borneo Sea Zone British win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 bomber Casualties for British: 1 transport Battle in Midway Sea Zone Japanese attack with 1 carrier, 1 fighter and 2 submarines Americans defend with 1 submarine Japanese roll dice for 2 submarines in Midway Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in Midway Sea Zone Japanese win with 1 carrier, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Battle in Alaska Sea Zone Japanese attack with 1 battleship and 2 submarines Americans defend with 1 submarine Japanese roll dice for 2 submarines in Alaska Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in Alaska Sea Zone Japanese win with 1 battleship and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Battle in Hawaii Sea Zone Japanese attack with 1 battleship, 1 fighter, 1 infantry, 1 submarine and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in Hawaii Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in Hawaii Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Solomon Islands to Manchuria 1 infantry moved from Manchuria to Kwangtung 1 infantry moved from Manchuria to China 1 bomber moved from Russia to Manchuria 1 bomber moved from Soviet Far East to Manchuria 1 fighter moved from Hawaii Sea Zone to Manchuria 2 fighters moved from Yakut S.S.R. to Caucasus 1 fighter moved from Midway Sea Zone to Manchuria Place Units - Japanese 1 bomber placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 25 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00 Russians regular : -1.33 British regular : 0.67 Russians AA : -0.17 -
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Game History
Round: 8 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 30 infantry moved from East Europe to Ukraine S.S.R. 3 fighters moved from East Europe to West Europe 4 infantry moved from Germany to West Europe 1 bomber moved from Germany to Karelia S.S.R. 1 infantry moved from Algeria to Libya Germans take Libya from British 1 armour moved from Germany to Ukraine S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in West Europe Germans attack with 3 fighters and 4 infantry British defend with 2 infantry Germans roll dice for 3 fighters and 4 infantry in West Europe, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 2 infantry in West Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Ukraine S.S.R. Germans attack with 1 armour and 30 infantry British defend with 1 infantry Germans roll dice for 1 armour and 30 infantry in Ukraine S.S.R., round 2 : 6/31 hits, 5.50 expected hits British roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from British with 1 armour and 30 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from East Europe to Ukraine S.S.R. 3 fighters moved from West Europe to Germany 1 infantry moved from Germany to East Europe 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.00 Russians AA : -0.17G8.tsvg The dice stats for the Kursk battle are posted below:
Combat Hit Differential Summary :
Germans regular : -7.00 Russians regular : 3.50 -
Told you have to pay for good dice! The Americans can’t get their stuff together. The Russians are on a roll.
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@crockett36 …told you you have…





