@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUscrockett36 l vs The Good Captain x
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory, 3 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Sinkiang 2 infantry moved from French Indo China to India 2 fighters moved from French Indo China to India 1 fighter moved from China to India 1 bomber moved from Japan to Sinkiang Combat - Japanese Battle in India Japanese attack with 3 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in India, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese win, taking India from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Sinkiang Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 3 infantry moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from India to Kwangtung 2 fighters moved from India to Yakut S.S.R. 1 bomber moved from Sinkiang to Yakut S.S.R. 1 fighter moved from Soviet Far East Sea Zone to Yakut S.S.R. 3 transports moved from Soviet Far East Sea Zone to Japan Sea Zone 1 aaGun and 4 infantry moved from Japan to Japan Sea Zone 1 aaGun and 4 infantry moved from Japan Sea Zone to Manchuria 1 transport moved from Soviet Far East Sea Zone to Philippines Sea Zone 2 battleships and 1 carrier moved from Soviet Far East Sea Zone to Japan Sea Zone 1 submarine moved from Soviet Far East Sea Zone to Japan Sea Zone 1 fighter moved from Soviet Far East Sea Zone to Japan Sea Zone Place Units - Japanese 4 submarines placed in Japan Sea Zone 1 factory placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.50 British regular : 0.33 -
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Game History
Round: 4 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Congo to French Equatorial Africa Germans take French Equatorial Africa from British 6 armour and 17 infantry moved from East Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Ukraine S.S.R. Germans attack with 6 armour and 17 infantry Russians defend with 1 infantry Germans roll dice for 6 armour and 17 infantry in Ukraine S.S.R., round 2 : 6/23 hits, 5.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 6 armour and 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from East Europe to West Europe 1 fighter moved from Germany to West Europe 1 infantry moved from South Europe to East Europe 1 infantry moved from West Europe to Germany Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17 Russians AA : -0.17 -
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@crockett36 Japan attacks Wake Island SZ and the submarines scored (3) ‘surprise strike’ hits. How would you like them allocated?

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The transport, the cv and the battleship. It’s my first time playing in a while so nothing to lose. I’m going to play this sub strategy to the end. Especially since there is no scramble. Luck has favored you so far, but she is a fickle wench.
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@crockett36 unreal - shaking my head. Anyway, casualty selection? Survive two submarines?

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@the_good_captain no not with that luck. Leave two planes.
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If you haven’t pulled the trigger. Keep the subs. I want that navy
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Dying to know how many ships I’m taking with me
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@crockett36 me too. It will be 2 hours before I’m home and in front of the active screen.
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Charlie Brown “Ahhhhg!”
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@crockett36 USA scored 5 hits (+1 over par with what was left) - Japanese will retreat a single submarine to the Japanese sea zone during this phase.
The USA can now withdraw some or all of its subs into any vacant or friendly adjacent sea zone.
Would you like to do so? (This is in accordance with the 2nd Edition rules - TripleA does not represent this function correctly but its simple to use the EDIT mode)

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Sea zone to the north
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Not as lucky as you!
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Yakut S.S.R. to Wake Island Sea Zone 1 submarine moved from Japan Sea Zone to North Pacific Sea Zone 1 submarine moved from North Pacific Sea Zone to Wake Island Sea Zone 1 submarine moved from Japan Sea Zone to Okinawa Sea Zone 1 submarine moved from Okinawa Sea Zone to Wake Island Sea Zone 2 battleships, 1 carrier, 1 fighter, 3 submarines and 3 transports moved from Japan Sea Zone to Wake Island Sea Zone 2 fighters moved from Yakut S.S.R. to Wake Island Sea Zone 1 armour moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in Wake Island Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 5 submarines and 3 transports Americans defend with 1 battleship, 1 carrier, 2 fighters, 7 submarines and 1 transport Japanese roll dice for 5 submarines in Wake Island Sea Zone, round 2 : 3/5 hits, 1.67 expected hits 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in Wake Island Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 3 transports in Wake Island Sea Zone, round 2 : 6/7 hits, 3.67 expected hits Americans roll dice for 7 submarines in Wake Island Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Americans roll dice for 2 fighters in Wake Island Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 3 transports owned by the Japanese, 4 submarines owned by the Americans, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in Wake Island Sea Zone 3 submarines owned by the Japanese retreated to Japan Sea Zone 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to Japan Sea Zone Americans win with 3 submarines remaining. Battle score for attacker is 66 Casualties for Americans: 1 battleship, 1 carrier, 2 fighters, 4 submarines and 1 transport Casualties for Japanese: 2 submarines and 3 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island Sea Zone: 3 submarines EDIT: Adding units owned by Americans to North Pacific Sea Zone: 3 submarines EDIT: Turning off Edit Mode 4 infantry moved from Manchuria to China 1 fighter moved from Wake Island Sea Zone to China 1 bomber moved from Wake Island Sea Zone to Manchuria 1 fighter moved from Kwangtung to China 1 fighter moved from Wake Island Sea Zone to Japan Sea Zone 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Wake Island Sea Zone to Japan Sea Zone 1 fighter moved from Yakut S.S.R. to Manchuria Place Units - Japanese 3 submarines placed in Japan Sea Zone 2 armour and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 3.67J4.tsvg Yes, that was a hot roll for the IJN, no argument with that. However, the total unit value of the board is still pro-Allies by 20 IPC and the economy is +22 pro-Allies - and that’s not even factoring in the upcoming USA turn. All that to say, don’t let the cut on your lip bother you - just keep swinging. =)
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@crockett36 did you take USA/Russia’s turns? I thought I saw some dice get rolled - a battle in Novosibirsk.
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Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 6 armour and 17 infantry moved from Ukraine S.S.R. to East Europe 1 infantry moved from South Europe to East Europe 19 infantry moved from Germany to East Europe Place Units - Germans 1 infantry placed in South Europe 9 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians AA : -0.17 -





