Triple allied move done.
Italy on the move…
Our cool game gets more and more interesting :)
@gamerman01 Crazy!!
See my PM :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Szechwan
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Manchuria to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kiangsu to French Indo China
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to French Indo China
7 fighters and 5 tactical_bombers moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.83
Thank you for your patience once again. The first round playoff game is going regularly now, and since Farmboy is waiting for his opponent and the 2nd round game with Me1945 hasn’t even started yet, of course I have to give it priority.
But I will have blocks of time later this week (which I will need). There are more pieces on the board than I like, but if you don’t give me a chance to attack, I’ll just have to deal!
@gamerman01 Thanks for explaining.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to Guam
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Russia to Novgorod
2 fighters moved from Russia to Ukraine
1 bomber moved from Tobruk to Volgograd
1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
2 fighters and 2 submarines moved from 96 Sea Zone to 97 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble the Italian fighter to 95 or 97 or neither?
@gamerman01 No scramble thanks.
The 2 fighters escorting in Ukraine were supposed to meet up with the bomber crew from Gibraltar, but their master didn’t click on them.
You allow? If so, intercept?
@gamerman01 Aha that makes sense. No intercept thanks.
Thank you very much,
AA fire
[dice 1d6<2]
If miss, damage roll
[dice 1d6<7]
1d6<2: 1; Hits: 1
1d6<7: 6; Hits: 1
Drilled. So much for having a lucky round. Maybe next time.
OK, I just saw Gibraltar to Ukraine is impossible.
So I have a big ask
Well, not too big because it doesn’t affect much if you decline.
I intended to hit Ukraine and Stalingrad, not Leningrad. If you allow, I’ll move the Leningrad damage to Ukraine. If you disallow, I’ll leave it in Leningrad, no problem
What do you think?
Oh, the big part is,
are you OK with letting all 3 bombers survive, because there should have only been 2 AA rolls, because Gibraltar bomber can’t reach any IC’s in Russia. OK?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to Guam
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Russia to Novgorod
2 fighters moved from Russia to Ukraine
1 bomber moved from Tobruk to Volgograd
1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
2 fighters and 2 submarines moved from 96 Sea Zone to 97 Sea Zone
Combat - Americans
Air Battle in Ukraine
Air Battle is over, the bombers have all died
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Paulau Island
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Paulau Island
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Guam, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Guam
1 infantry owned by the Japanese lost in Guam
Americans roll dice for 1 bomber and 1 infantry in Guam, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Guam, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Guam, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 97 Sea Zone
Americans attack with 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 submarines moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 aaGun, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
2 fighters moved from 95 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 3 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 bomber moved from Guam to Marianas
2 submarines moved from 63 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 9 submarines and 1 transport moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 31 Sea Zone to Wake Island
2 fighters moved from Wake Island to Caroline Islands
1 bomber moved from Volgograd to Tambov
1 bomber moved from Novgorod to Russia
2 fighters moved from Ukraine to Russia
2 fighters moved from Western United States to Wake Island
5 fighters moved from Trans-Jordan to Alexandria
2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Sikang to Tambov
Place Units - Americans
4 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Italians regular : -0.50
Japanese regular : 0.00
Germans AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
2 infantry moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
Gotta leave for a meeting now
@gamerman01 This was of course very unfortunate since dice were rolled, although incorrectly. I think if the bomber hadn’t been shot down we would’ve simply neglected that roll which means we should probably do the same in this scenario.