Scramble Normandy and 114. Not 113.
Pejon_88 (X) vs. Simon33 (A+16), Global 1940 Parisian Rebalance
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Round: 14 Purchase Units - Japanese Japanese buy 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 fighter moved from 36 Sea Zone to 41 Sea Zone 5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 5 fighters and 5 tactical_bombers moved from 36 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 2 bombers, 7 fighters and 5 tactical_bombers moved from French Indo China to Burma 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 44 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Borneo, round 2 : 8/12 hits, 6,17 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Burma Japanese attack with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 5/16 hits, 8,50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers, 7 fighters and 5 tactical_bombers moved from Burma to French Indo China 3 mech_infantrys moved from Hunan to French Indo China 1 aaGun and 2 marines moved from French Indo China to Yunnan 1 fighter moved from 41 Sea Zone to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from Borneo to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from Soviet Far East to Japan 1 tactical_bomber moved from Japan to 36 Sea Zone 5 artilleries and 9 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 8 infantry moved from Manchuria to Amur 3 infantry moved from Korea to Amur 1 fighter moved from 43 Sea Zone to French Indo China 2 fighters moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 3 infantry placed in Shantung 1 submarine placed in 6 Sea Zone 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,83 UK_Pacific regular : -1,00
Intense game!!
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Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 98 Sea Zone to Northwest Persia 1 bomber moved from Trans-Jordan to Northwest Persia 1 infantry moved from Persia to Northwest Persia Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Northwest Persia Americans attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Northwest Persia, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Northwest Persia, round 3 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Northwest Persia, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber and 2 fighters moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Syria 1 armour, 2 artilleries and 1 mech_infantry moved from Persia to Iraq 1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Eastern United States to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Tunisia to Egypt 1 fighter moved from 43 Sea Zone to 35 Sea Zone 3 submarines moved from 24 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 fighters and 1 submarine placed in 80 Sea Zone 2 transports placed in 10 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Suiyuyan Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 1x factory_minor; Remaining resources: 47 PUs; British buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber and 2 infantry moved from India to Burma 9 infantry moved from Trans-Jordan to Iraq Combat - British Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 2 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from Burma to India 2 fighters moved from Volgograd to Iraq 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 fighter moved from Persia to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 3 artilleries placed in Iraq 3 artilleries placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,2,1,3,6,5 British collect 33 PUs (8 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -3.50 Japanese regular : -0.67 Germans regular : -0.33 British regular : 1.00
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@simon33 Need to give the NCMs some thought.
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Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Turkey to Northwest Persia 1 infantry moved from Turkey to Syria 3 fighters moved from Rostov to Northwest Persia 2 fighters moved from Rostov to Syria 1 bomber moved from Southern Italy to Syria 1 armour moved from Tsinghai to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 infantry moved from Turkey to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 3 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Syria Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Syria Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Northwest Persia to Greece 1 bomber moved from Syria to Greece 2 fighters moved from Syria to Turkey 3 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Turkey EDIT: 1 armour moved from Tsinghai to Caucasus Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,2,3,4,1,4,4,2,3,1 Italians collect 12 PUs (10 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,33 British regular : 0,67
I’ll go with this.
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Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries, 1 fighter and 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 4 bombers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Turkey to Syria Germans take Syria from British 1 armour moved from Syria to Turkey 1 mech_infantry moved from Turkey to Persia Germans take Persia from Americans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Spain to Portugal 4 bombers moved from Western Germany to Portugal Combat - Germans Battle in Portugal Germans attack with 4 bombers and 2 infantry Neutral_True defend with 2 infantry Germans roll dice for 4 bombers and 2 infantry in Portugal, round 2 : 4/6 hits, 3,00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal Germans win, taking Portugal from Neutral_True with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Germans 1 infantry moved from Gibraltar to Spain 4 bombers moved from Portugal to Northern Italy 1 tactical_bomber moved from Northern Italy to Greece 2 fighters moved from Southern Italy to Greece 6 mech_infantrys moved from Romania to Greece 3 infantry moved from Southern France to Spain 3 infantry moved from Normandy Bordeaux to Spain 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Caucasus 2 armour moved from Tsinghai to Caucasus 3 fighters and 3 tactical_bombers moved from Rostov to Greece 1 fighter and 1 tactical_bomber moved from Turkey to Greece 13 mech_infantrys moved from Rostov to Turkey 2 aaGuns, 7 artilleries and 40 infantry moved from Rostov to Caucasus 1 armour moved from Jehol to Hunan 1 artillery and 1 infantry moved from Romania to Bessarabia 3 infantry moved from Russia to Smolensk 3 infantry moved from Belarus to Smolensk 3 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Sweden to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Sweden to Norway 6 mech_infantrys moved from Northern Italy to Bulgaria 3 mech_infantrys moved from France to Yugoslavia 2 mech_infantrys moved from Spain to Northern Italy 1 armour and 6 mech_infantrys moved from Western Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy 1 fighter moved from Greece to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 armour, 4 bombers and 1 mech_infantry placed in Western Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany 2 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,3,1,3,6,4,4,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,5,2,5,4,5,3,5,4 Germans collect 72 PUs (7 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Neutral_True regular : 0,33
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Seems like I fought back the Med. Such a dynamic game of AA this one!
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Getting this error trying to open the game. Can you try uploading it again?
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@pejon_88 That’s the same file. Worked for me.
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That one seemed to work.
Game History
Round: 15 Combat Move - Russians 1 armour moved from Samara to Timguska Russians take Novosibirsk from Germans Russians take Timguska from Germans 1 armour moved from Samara to Urals Russians take Vologda from Germans Russians take Urals from Germans 1 infantry moved from Samara to Russia Russians take Russia from Germans 5 infantry moved from Suiyuyan to Kansu 10 infantry moved from Tambov to Bryansk Russians take Bryansk from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 20 infantry moved from Tambov to Bryansk 3 artilleries moved from Tambov to Bryansk Combat - Russians Battle in Kansu Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Germans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 mech_infantrys moved from Samara to Urals 10 infantry moved from Tambov to Russia 1 artillery moved from Samara to Tambov 1 aaGun and 6 infantry moved from Samara to Russia 1 aaGun moved from Tambov to Russia 10 infantry moved from Tambov to Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50
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@simon33 So your going to take the +200TUV battle for the Axis in Iraq? :O
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Hmm, was thinking I could hold it but may have missed some units. Let me think about that one.
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@simon33 You definitely missed 6 air in NI. I should have 10figs, 9tacs and 10bombers reaching.
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This is what I get if you reinforce from South Africa, Egypt and build 3 figs with UK.
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@pejon_88 In other words, that’s my worst odds right now. Mind games haha ;)
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@simon33 tell me once you’ve had a chance to look. No rush.
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Italy needs to buy an airbase on NI for that but there is no reason they can’t or won’t do so. Even if I run to Persia or Trans-Jordan, you can still attack with good odds. The Neutral crush has been pretty good for the Axis I think.
I think it is all over now. Will post.
I think my play style has lacked imagination in this game and several others. For example, US3 I could have landed on Korea and I know how awesome that is - can be reinforced by USSR so units can then be pumped out of a factory there. A couple of other mistakes with USA.
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@simon33 Yes, if planned for it can really kill the Allied supply line to the Med. With the strong position in ME, I went for it. Also needed to do something extra with Germany since Japan was getting pounded.
This was one of the more exciting games between us I think.
I agree with UK! You simply spent all IPCs on ground units in Egypt, Persia and SA for many rounds, not threatening anywhere, only conserving. Also, the kill Japan first strategy with US left Germany too unopposed.
I will check US3 like you mention.
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Actually I wasn’t worried so much about the Middle East, that is somewhere I should have stuck more closely to the script. The idea there is to build up a force which can then move into the Caucasus The Iraq mIC should go down UK3, instead it didn’t go down until UK6, to have you immediately bomb it. Why didn’t I think you would do so? I can see I had priorities UK3 & UK4 but I could have dropped it UK5 at least. A bit of a risk to not have this early because Axis can sweep through the few troops in the Middle East. Maybe I should have sent some units from India to help.
I’m more thinking about scenarios in the Pacific - There were times I could have moved my India stack out to hold Burma, which means you can trade Shan State and invalidate it as a landing space for attacking SZ39. There was a point US7 where I took Marshall Is and Palau so I could move back to the Carolines but forgot about New Guinea.
I don’t think sending the UK Indian Ocean fleet to escort the Americans is worth it either. They are better in the Med.
G11 I lost some ships in SZ92 - that was a bit frustrating, should have foreseen that.
I think not attacking either fleet G1 was a mistake so it is a bit of a blow to fail to capitalise. Well played though.
And thanks for the game.