I haven’t played this in a while. Maybe my group missed something. It always seemed to me thought that France could easily hold its coast while running over Austria and even Prussia if necessary and then slowly over power Russia since they are making so much money at that point. I always found that Britain’s only chance was to try to run through Spain and hopefully do it faster than France gets through Prussia and Austria, then kill France from both sides. However, it has been a while and my opponents tended to also make major mistakes so that could have lead to me finding this game very one sided.
World at War v2.1.1 by Sieg found on Triplea - Rules
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Does anyone know the rules or a link to the rules for this version?
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@tmtm1 It does not have a rule-book. I’m not a player, but I know everyone just plays it as the TripleA program makes it work beside what is detailed in the game’s notes.
So, if you want to play it as “people” do, practically, you have to know the TripleA behaviour and make yourself a “mental rulebook” out of it, then collate what is detailed in the World At War notes as if they are “erratas” of this “rulebook” given by the program’s behaviour.
Obviously, persons also except for the program’s problems (mainly whatever obvious bug), but this may become a highly disputable matter.
@redrum is currently the owner of the map (unless he is not any longer), so, if you need an “official” ruling whenever you and your opponent are in disagreement, I guess you may make a question in the official map’s thread at the TripleA forum and hope for an answer (just like you would ask any map-maker how his or her game is supposed to work).
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@cernel Thanks!





