@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
L22 #2 elche (X) vs trulpen (A+20) BM4
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With all the subs present I’ll sink the cr and keep a des. Think that qualifies for max d.
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Sorry, could sink a carrier, so will do that instead.
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Redid CMs and forgot to attack Persia the second time around, but I’ll let it stand.
UCU23 L22 #1 trulpen vs elche (+20) BM4.tsvg
Game History
Round: 23
Purchase Units - Americans Americans buy 5 armour, 3 bombers, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 4 carriers, 3 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 2 fighters and 6 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Eastern United States to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 14 infantry and 7 transports moved from 101 Sea Zone to 123 Sea Zone 14 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from Iraq to Volgograd 1 bomber moved from French Guiana to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from French Guiana to Holland Belgium 1 infantry moved from Chile to Peru Americans take Peru from Neutral_True 1 infantry moved from Chile to Bolivia Americans take Bolivia from Neutral_True 1 infantry moved from Argentina to Paraguay Americans take Paraguay from Neutral_True 1 artillery moved from Argentina to Uruguay Americans take Uruguay from Neutral_True Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Holland Belgium Americans attack with 3 bombers and 2 infantry Germans defend with 2 infantry Americans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iceland Americans attack with 14 infantry Germans defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 14 infantry in Iceland, round 2 : 2/14 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 14 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 112 Sea Zone Americans attack with 4 carriers, 3 destroyers, 16 fighters, 13 submarines, 13 tactical_bombers and 2 transports Germans defend with 1 battleship, 8 carriers, 1 cruiser, 8 destroyers, 12 fighters, 5 submarines, 5 tactical_bombers and 1 transport; Italians defend with 2 fighters Americans roll dice for 13 submarines in 112 Sea Zone, round 2 : 6/13 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Germans and 5 carriers owned by the Germans Americans roll dice for 4 carriers, 3 destroyers, 16 fighters, 13 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 19/32 hits, 17,67 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 8 carriers, 1 cruiser, 8 destroyers, 14 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 19/37 hits, 18,33 expected hits 7 destroyers owned by the Germans, 11 submarines owned by the Americans, 5 submarines owned by the Germans, 4 carriers owned by the Germans and 4 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers, 16 fighters, 13 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 22/32 hits, 17,67 expected hits Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 14 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 9/26 hits, 14,67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 10 fighters owned by the Germans, 4 carriers owned by the Germans, 4 fighters owned by the Americans, 5 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 12 fighters, 13 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 15/25 hits, 14,50 expected hits Germans roll dice for 4 fighters and 1 transport in 112 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits 2 fighters owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 2 fighters owned by the Italians lost in 112 Sea Zone Americans win with 10 fighters, 13 tactical_bombers and 2 transports remaining. Battle score for attacker is 230 Casualties for Americans: 4 carriers, 3 destroyers, 6 fighters and 13 submarines Casualties for Germans: 1 battleship, 8 carriers, 1 cruiser, 8 destroyers, 12 fighters, 5 submarines, 5 tactical_bombers and 1 transport Casualties for Italians: 2 fighters Battle in Denmark Battle in Norway Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Southern France: 1 fighter EDIT: Turning off Edit Mode 5 fighters moved from 112 Sea Zone to Southern France 6 tactical_bombers moved from 112 Sea Zone to Southern France 6 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 3 fighters moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 18 artilleries moved from Southern France to Northern Italy 20 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 110 Sea Zone to 102 Sea Zone 1 infantry moved from Spain to Southern France 1 transport moved from 65 Sea Zone to 89 Sea Zone 2 transports moved from 85 Sea Zone to 88 Sea Zone 1 bomber moved from Brazil to Southern France 2 fighters and 2 tactical_bombers moved from French Guiana to Southern France 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 3 infantry and 1 marine moved from Siam to 37 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone 3 infantry and 1 marine moved from 39 Sea Zone to India 1 infantry moved from Sakha to Buryatia 2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Volgograd to Iraq 5 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France Place Units - Americans 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 3 armour placed in Spain 2 armour and 1 mech_infantry placed in French Indo China 6 infantry placed in Central United States 3 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 98 PUs; end with 99 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 104 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 124 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 129 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 134 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 139 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 144 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour and 2 mech_infantrys moved from Yunnan to Burma 2 artilleries and 6 infantry moved from Yunnan to Burma 2 infantry moved from Szechwan to Sikang 4 artilleries and 6 infantry moved from Yunnan to Szechwan 1 marine moved from Yunnan to Kweichow 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar Place Units - Chinese 1 infantry placed in Tsinghai 1 artillery placed in Tsinghai 1 artillery placed in Kansu 2 infantry placed in Kansu 2 infantry placed in Tsinghai 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany 2 fighters and 2 tactical_bombers moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Germany 1 battleship moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from Southern France to France 4 fighters moved from Normandy Bordeaux to France 2 fighters moved from United Kingdom to France 4 infantry moved from Normandy Bordeaux to France 2 infantry moved from Trans-Jordan to Syria 2 fighters and 2 tactical_bombers moved from Egypt to Angola 3 mech_infantrys moved from Union of South Africa to Angola 3 infantry moved from Iraq to Turkey 3 infantry moved from Iraq to Northwest Persia 1 tactical_bomber moved from India to Northwest Persia 1 bomber moved from India to Syria 2 fighters and 2 tactical_bombers moved from Iraq to Turkey 3 fighters moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Syria Combat - British Battle in Angola British attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Neutral_True defend with 2 infantry British roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Angola, round 2 : 2/7 hits, 2,83 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Turkey, round 2 : 1/7 hits, 2,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Turkey British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Turkey, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 1 artillery in Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Turkey British win, taking Turkey from Italians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Northwest Persia British attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 mech_infantrys British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 3/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Northwest Persia 1 tactical_bomber owned by the British and 3 fighters owned by the British retreated Germans win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 3 infantry Casualties for Germans: 2 mech_infantrys Battle in France British attack with 8 fighters and 4 infantry Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 aaGun, 1 artillery and 2 infantry Italians roll AA dice in France : 0/3 hits, 0,50 expected hits British roll dice for 8 fighters and 4 infantry in France, round 2 : 5/12 hits, 4,67 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in France British win, taking France from Germans, taking French Indo China from Americans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from British with 8 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry Battle in Syria British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Syria, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Germany British attack with 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 factory_major and 2 infantry British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 4/10 hits, 4,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Germany, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Germany British captures 96PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Germany to 113 Sea Zone 3 carriers, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 4 fighters moved from France to Norway 2 fighters moved from France to Norway 1 fighter moved from France to Northern Italy 3 armour and 1 mech_infantry moved from Timguska to Kansu 1 aaGun moved from Yunnan to Burma 1 infantry moved from Trans-Jordan to Iraq 1 bomber and 1 fighter moved from Syria to Iraq 3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq 2 fighters and 2 tactical_bombers moved from Turkey to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Angola to Belgian Congo 1 artillery and 1 infantry moved from Mozambique to Tanganyika Territory 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 2 infantry moved from Southern France to Normandy Bordeaux 2 aaGuns moved from Normandy Bordeaux to France 2 aaGuns moved from Southern France to France 1 artillery moved from Southern France to France 17 infantry moved from Southern France to France 1 fighter moved from France to Northern Italy Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone British undo move 3. 1 mech_infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 43 PUs; end with 139 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 142 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 145 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 148 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 151 PUs Place Units - UK_Pacific 5 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 5 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans regular : 7,50
Italians regular : -1,00
Germans AA : -0,17
Germans regular : -5,17
Neutral_True regular : 0,33
British regular : -1,00
Italians AA : -0,50
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Hi Trulpen,
Congratulations to your victory. Again not really a chance to win for me. Very well played from you. You loose early Moscow and this doesnt matter for the game. I couldnt use this advantage and make mistakes I didnt realize.
#1 spent to much money for german fleet ?
#2 cannot use this fleet
#3 never use my german tanks
#4 if i see I cannot conquer Egypt, what to do instead ?
#5 I Only try to defend the islands with Japan and have not a tactic with Japan.
I hope you will give some tips and tell what do think what are my big mistakes in our game.
I thank you very much for the game and altough that you play against L1 and L2 players. For me its important to learn the game. I didnt have the time to try out best tactics myself in local game. Its easier to learn from the champions.
So I hope too, you will play again against me.
I try out PtV but only local game with Axis. Maybe you give me a chance to try out the game I will try to play very fast like you.
But I am although interested to play BM if you dont like PtV.
My German tactic I learned from you and I get most victorys with Axis although I am a bad player with Japan.
The same with Allies Tactic. Was my first game and I couldnt conquer Russia. You move all russian units towards Moscow in R1 and didnt defend Novgorod and Ukraine.
With best wishes for you
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I’ll be happy to try and help you hone your strategy. There were some things I thought of. Will try to recollect it, but will look a bit at our game first so I remember it all.
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Thanks, I am happy too. First and 2nd game was OOB. I think was 2nd game you play Allies.
If we play PtV, please let me start with Axis. -
I like P2V, so we can try it out. You may start with Axis.
As with our game, I won’t go into specific detail, but will try to draw some broad lines.
Analysing Germany first:
Fleet may be a good idea, since if it’s possible to control z112, then you control Norway, WG and Berlin. Losing control of z112 leads to a lot of trouble, with having to stack Berlin and WG and somehow keep Norway secure. It’s possible, but a strong navy is one of the easiest ways. The drawback is of course that it bleeds investments in the land war.
I’d say control at land takes priority over the sea.
When it comes to units, I’d say that you overbought tanks. For Germany the golden unit is the mech. It will actually help more keeping control of territories and even boosting attacks, since you get 3 mechs instead of 2 tanks.
You also bought mICs in Russia, which really isn’t necessary. Germany usually has enough production capacity already taking over the russian factories. In order to get even in the investment, you need four turns bying inf instead of mech. That’s a heavy investment which is not really called for.
If you’d have like 15 tanks and a lot more mech, I’m pretty sure that you would’ve had a break-through towards Egypt. Especially not allowing UK to dig down in Iraq. That helped me a lot, being able to utilize that mIC.
You also did some side action in China and towards India. Better to focus all strength towards Egypt after Moscow has fallen. Taking the russian capital early was great for you.
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When it comes to Japan you have two difficult tasks at hand controlling the land and the ocean.
I used to like buying a mIC in Shantung J1, but have come to realize that 3 tr and a marine (I think) is a stronger opening.
Stacking the Carolines with 2 extra inf J1 or J2 is a great idea, being able to support the island with air for a while, preventing US from getting a stronghold there. It’s simply a great strategic location for the USN.
Kicking China around is important, but not really necessary the exterminate them. If given the chance, it’s of course a good idea.
Building a mIC in FIC is high priority. Also a nb and even ab are very good there. I’m very restrictive with building structures though, since I feel units are more important. Sometimes the gains are high though, like with FIC being able to pressure India immediately.
Japan needs to build a lot of fleet to keep ahead of US and being able to control the ocean. 1 or 2 german strategic bombers are simply a great help for Japan in the early game, being able to make any blocker for the USN very shaky. It means US can’t stick it’s nose to far in the Pac.
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Thank you very much for your help.
I agree in all points exspecially the 15 tanks. I know I buy to much but against you was 35 tanks not enough. with 30 mech instead of 20 tanks is lower chance to win with bc.
I had many games there were only 1-5 tanks left after the final battle in Moscow. Okay I think that wont happen in your games.
But I will buy more mech in next games but maybe more than 15 tanks. Next game I will buy 3 tr and 1 marine with Japan.
I am happy what you say about german fleet. So I didnt have to change this.
If you want we can start today PtV. I work at home next 5 weeks and hope I can go high speed… I have 1 day a week I cannot move because of football, like yesterday.:blush: -
Just be careful not to overspend on fleet with Germany.
One point with many mechs is that they protect the more valuable units. It’s works with art as well, so do also carry good offensive punch.
We can start a P2V-game. What bid would you like to have? I believe Axis do need some love from the start.
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You are right with the protection of units with mechs. A lot of points I have to think about.
Didnt know Axis get a bid. I will accept what you offer.
I look now in a local game for my bid -
I’d say a bid for Axis is about 6-12. Lets say 9.
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Okay. Please 1 sub sz111 and 1inf in Holland.
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Do you want to play for the league ?
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It can be a leagur game. You decide.
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Lets play for the league. Please set up the game.