@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Forget to move my sub in sz20. If okay please edit to sz19.
question how were you able to land planes in anwhe when they only had one move left from manchuria?
You might be thinking of a different rule but the planes only have one move left from manch so I think they are gone.
Sorry for that mistake. You are right, please edit away the fig.
I thought 3 planes started at sz5. But they did not.
no biggie lot of rules with planes. kamis hit well for a change
Was a big mistake to go with 4 ac to sz19. Wasnt necessary, 2 are enough and I had gone in ncm to sz19. But I did not think you hit all ac. My last 2 Kamikaze I did 6 for 1 bs and didnt sunk two times. I never have luck with Kaamikaze.
Thank you for checking the edit. Sometimes I forget.
But we have both only a few edits in 2 games :blush:
yes Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Southern France
1 bomber moved from Norway to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Southern France, round 2 : 0/5 hits, 1.33 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 1.33 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 : 0/4 hits, 1.50 expected hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Southern France, round 4 : 1/5 hits, 1.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 4 : 3/3 hits, 1.17 expected hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Southern France
1 bomber owned by the Italians retreated
1 mech_infantry owned by the Italians retreated to France
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,6
Italians collect 9 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : -1.17
french inf is on us trans
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,3,6,2,2,4
ANZAC collect 13 PUs (4 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Nenetsia
Russians attack with 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Nenetsia
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Urals
1 aaGun and 3 infantry moved from Novosibirsk to Timguska
5 infantry moved from Tsagaan Olom to Central Mongolia
1 aaGun and 2 infantry moved from Chahar to Anhwe
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : 0,67
Russians regular : 0,50
j9oool.tsvg sz19ool?
2 ac, 3 des and 1 bs hit please
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 17 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Southern France
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Southern France, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 artillery placed in Central United States
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 infantry moved from Anhwe to Shantung
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 infantry in Kiangsu, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Yunnan from Japanese, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Chahar to Jehol
1 fighter moved from Tsinghai to Anhwe
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Malaya to French Indo China
1 fighter moved from India to French Indo China
2 mech_infantrys moved from Turkmenistan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Sikang to Caucasus
1 fighter moved from West India to Caucasus
Combat - British
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery moved from India to Burma
1 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Malaya
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,6
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Malaya change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 0,17
Japanese regular : -0,67
Germans regular : -0,83
British regular : 0,17
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Malaya to 41 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Shan State
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Siam to Shan State
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,67
actually for samarra ill lose tac and finish fight here:
attack [dice 1d6<4] [dice 1d6<2]
1d6<4: 2; Hits: 1
1d6<2: 3; Hits: 0
1 attack hit
def [dice 1d6<3]