looks like you sent WaW file to me
barnee Axis vs VictoryFirst Allies G 40 Expansion
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Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers and 4 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 21 Sea Zone to 46 Sea Zone 1 bomber moved from Wake Island to 46 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 cruiser moved from 23 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Western United States to 10 Sea Zone Place Units - Americans 3 carriers and 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,6,2,6,6 Americans collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 59 PUs Trigger Americans Loses Philippines Turn2: Americans met a national objective for an additional -3 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,33Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Szechwan Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
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[dice 3d6] 3 inf
[dice 2d6] art+mech
[dice 1d6] TankI wish to attack with all of my forces in Egypt to Sudan, but I forgot to move them (actually I didn’t realize at that time that Egypt cannot be held lol :) )
[dice 1d6] Italian inf.
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3d6: 5, 3, 4
2d6: 6, 5
1d6: 2
1d6: 4 -
Alright, the tank scored one hit and your infantry missed. Is it ok for me to do this combat like this?
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I also swapped a paratrooper with a Facility destruction (Naval Base in Egypt).
And there was again no View Turn Summary screen so you are right about that :)
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@victoryfirst yea no worries. I’ve got the fix for UK Turn Summary. It’ll be in the next update.
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British EDIT: 1 italian_para moved from Southern Italy to Cyprus Combat - Italians Battle in Syria Italians attack with 1 bomber and 1 infantry French defend with 1 infantry Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Egypt Italians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry ANZAC defend with 2 infantry Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Normandy Bordeaux 2 fighters moved from Egypt to Alexandria 1 artillery moved from Tobruk to Alexandria 1 bomber moved from Syria to Southern Italy 1 aaGun and 3 infantry moved from Northern Italy to Southern France 1 Rail moved from Southern Italy to Yugoslavia 2 infantry moved from Yugoslavia to Romania 1 Rail and 1 aaGun moved from Yugoslavia to Normandy Bordeaux 1 aaGun moved from Yugoslavia to Romania 1 infantry moved from Libya to Tobruk Place Units - Italians 3 italian_paras placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
@victoryfirst LCVs can’t be moved with rail. It’s fixed for next update
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@barnee
Game HistoryRound: 2 Purchase Units - ANZAC ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
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@victoryfirst I assume you wanna keep the DD until Damaged BB only thing left ? If the UBoat boys are that successful anyway lol
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@barnee
Yes, that’s right. Lol, I didn’t realize you could reach me with the subs from sz 110 as well. Left my brain probably on my nightstand :) -
[dice 6d6] 6 UBoats attack at 3
[dice 1d6] 1 DD defends at 2
[dice 3d6] 3 CA defend at 3
[dice 1d6] 1 BB defends at 4 -
6d6: 1, 4, 5, 2, 6, 5
1d6: 5
3d6: 2, 6, 2
1d6: 1 -
3 UBoats sunk 1 BB Damaged and 1 CA sunk
[dice 3d6]3 Uboats attack at 2
[dice 1d6] 1 DD defends at 2
[dice 2d6] 2 CA defend at 3
[dice 1d6] 1 BB defends at 4 -
3d6: 2, 4, 2
1d6: 1
2d6: 5, 2
1d6: 4 -
All UBoats sunk and 2 more CAs. I assume you want to keep the DD still. If not, you can change on your turn.
Forgot to place the undg in first place phase. It counts as a placement in 2nd phase so had to edit it.
Game History
Round: 3 Purchase Units - Germans Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 Waffen_Oberst, 2 Wolfpacks, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 87 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 87 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 87 Sea Zone Germans attack with 6 GermanUBoats and 1 Wolfpack British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 cruiser Units damaged: 1 battleship owned by the British 6 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans retreated to 91 Sea Zone Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 91 Sea Zone: 6 GermanUBoats and 1 Wolfpack EDIT: Removing units owned by British from 87 Sea Zone: 2 cruisers EDIT: Removing units owned by French from 87 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 87 Sea Zone: 1 battleship EDIT: Adding units owned by British to 87 Sea Zone: 1 BB_Damaged EDIT: Changing unit hit damage for these British owned units to: BB_Damaged = 1 EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 109 Sea Zone to 103 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 infantry moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 1 Rail moved from Germany to Normandy Bordeaux 1 Rail and 1 mech_infantry moved from Normandy Bordeaux to Slovakia Hungary 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 Rail and 1 elite moved from Germany to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Denmark to Western Germany 5 armour moved from Germany to Slovakia Hungary 1 Panzer_General3 moved from Germany to Slovakia Hungary 2 Panzer_Grndrss moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 4 german_paras moved from Germany to Romania 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Romania 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from Western Germany to 113 Sea Zone 1 Panzer_Grndrs, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 2 infantry moved from Romania to Slovakia Hungary Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 ArmyGroupActive EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 ArmyGroupActive EDIT: Turning off Edit Mode Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Germans undo move 1. 1 Wolfpack placed in 110 Sea Zone 3 GermanUBoats placed in 110 Sea Zone 1 Wolfpack placed in 93 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone Units in France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in France 1 German_LCV, 1 elite and 2 german_paras placed in Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs and 2 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
I get the ‘this save was made on a newer version of triplea’ -message again…
I think it is the opposite though :) Did you accidentally run this turn on an older version, or did you do something different than in previous turns? I don’t exactly know what causes this issue!
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@victoryfirst yea did it with the prelaease probably
i’lkl try again
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@victoryfirst yea I fckd up with newer version. Uggh I dky thouht it was good.
Anyway I’ll do another
So yea wrong triopea version. Automatically switches to new one. Kinda fckd
Wr’ll do anothher
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@victoryfirst try this again :)





