@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
barnee Axis vs VictoryFirst Allies G 40 Expansion
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Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers and 4 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 21 Sea Zone to 46 Sea Zone 1 bomber moved from Wake Island to 46 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 cruiser moved from 23 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Western United States to 10 Sea Zone Place Units - Americans 3 carriers and 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,6,2,6,6 Americans collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 59 PUs Trigger Americans Loses Philippines Turn2: Americans met a national objective for an additional -3 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,33Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Szechwan Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
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[dice 3d6] 3 inf
[dice 2d6] art+mech
[dice 1d6] TankI wish to attack with all of my forces in Egypt to Sudan, but I forgot to move them (actually I didn’t realize at that time that Egypt cannot be held lol :) )
[dice 1d6] Italian inf.
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3d6: 5, 3, 4
2d6: 6, 5
1d6: 2
1d6: 4 -
Alright, the tank scored one hit and your infantry missed. Is it ok for me to do this combat like this?
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I also swapped a paratrooper with a Facility destruction (Naval Base in Egypt).
And there was again no View Turn Summary screen so you are right about that :)
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@victoryfirst yea no worries. I’ve got the fix for UK Turn Summary. It’ll be in the next update.
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British EDIT: 1 italian_para moved from Southern Italy to Cyprus Combat - Italians Battle in Syria Italians attack with 1 bomber and 1 infantry French defend with 1 infantry Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Egypt Italians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry ANZAC defend with 2 infantry Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Normandy Bordeaux 2 fighters moved from Egypt to Alexandria 1 artillery moved from Tobruk to Alexandria 1 bomber moved from Syria to Southern Italy 1 aaGun and 3 infantry moved from Northern Italy to Southern France 1 Rail moved from Southern Italy to Yugoslavia 2 infantry moved from Yugoslavia to Romania 1 Rail and 1 aaGun moved from Yugoslavia to Normandy Bordeaux 1 aaGun moved from Yugoslavia to Romania 1 infantry moved from Libya to Tobruk Place Units - Italians 3 italian_paras placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
@victoryfirst LCVs can’t be moved with rail. It’s fixed for next update
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@barnee
Game HistoryRound: 2 Purchase Units - ANZAC ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
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@victoryfirst I assume you wanna keep the DD until Damaged BB only thing left ? If the UBoat boys are that successful anyway lol
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@barnee
Yes, that’s right. Lol, I didn’t realize you could reach me with the subs from sz 110 as well. Left my brain probably on my nightstand :) -
[dice 6d6] 6 UBoats attack at 3
[dice 1d6] 1 DD defends at 2
[dice 3d6] 3 CA defend at 3
[dice 1d6] 1 BB defends at 4 -
6d6: 1, 4, 5, 2, 6, 5
1d6: 5
3d6: 2, 6, 2
1d6: 1 -
3 UBoats sunk 1 BB Damaged and 1 CA sunk
[dice 3d6]3 Uboats attack at 2
[dice 1d6] 1 DD defends at 2
[dice 2d6] 2 CA defend at 3
[dice 1d6] 1 BB defends at 4 -
3d6: 2, 4, 2
1d6: 1
2d6: 5, 2
1d6: 4 -
All UBoats sunk and 2 more CAs. I assume you want to keep the DD still. If not, you can change on your turn.
Forgot to place the undg in first place phase. It counts as a placement in 2nd phase so had to edit it.
Game History
Round: 3 Purchase Units - Germans Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 Waffen_Oberst, 2 Wolfpacks, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 87 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 87 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 87 Sea Zone Germans attack with 6 GermanUBoats and 1 Wolfpack British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 cruiser Units damaged: 1 battleship owned by the British 6 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans retreated to 91 Sea Zone Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 91 Sea Zone: 6 GermanUBoats and 1 Wolfpack EDIT: Removing units owned by British from 87 Sea Zone: 2 cruisers EDIT: Removing units owned by French from 87 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 87 Sea Zone: 1 battleship EDIT: Adding units owned by British to 87 Sea Zone: 1 BB_Damaged EDIT: Changing unit hit damage for these British owned units to: BB_Damaged = 1 EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 109 Sea Zone to 103 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 infantry moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 1 Rail moved from Germany to Normandy Bordeaux 1 Rail and 1 mech_infantry moved from Normandy Bordeaux to Slovakia Hungary 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 Rail and 1 elite moved from Germany to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Denmark to Western Germany 5 armour moved from Germany to Slovakia Hungary 1 Panzer_General3 moved from Germany to Slovakia Hungary 2 Panzer_Grndrss moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 4 german_paras moved from Germany to Romania 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Romania 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from Western Germany to 113 Sea Zone 1 Panzer_Grndrs, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 2 infantry moved from Romania to Slovakia Hungary Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 ArmyGroupActive EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 ArmyGroupActive EDIT: Turning off Edit Mode Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Germans undo move 1. 1 Wolfpack placed in 110 Sea Zone 3 GermanUBoats placed in 110 Sea Zone 1 Wolfpack placed in 93 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone Units in France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in France 1 German_LCV, 1 elite and 2 german_paras placed in Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs and 2 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
I get the ‘this save was made on a newer version of triplea’ -message again…
I think it is the opposite though :) Did you accidentally run this turn on an older version, or did you do something different than in previous turns? I don’t exactly know what causes this issue!
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@victoryfirst yea did it with the prelaease probably
i’lkl try again
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@victoryfirst yea I fckd up with newer version. Uggh I dky thouht it was good.
Anyway I’ll do another
So yea wrong triopea version. Automatically switches to new one. Kinda fckd
Wr’ll do anothher
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@victoryfirst try this again :)





