Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 Escorts, 3 Fortifications, 4 TotalWarFighters, 4 armour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Russians DemoAirfield: has removed 1 demo_airfield owned by Russians in Novgorod
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 artillery, 1 elite and 3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
3 armour moved from Kiangsu to Kwangtung
1 bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to 19 Sea Zone
1 Japan_destroyer moved from 36 Sea Zone to 19 Sea Zone
2 NavyFighters moved from 36 Sea Zone to 20 Sea Zone
1 Escort moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 Japan_destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 Escort_Convoy moved from 42 Sea Zone to 45 Sea Zone
1 pacific_submarine moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 Japan_destroyer, 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 Escort_Convoy, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 bomber and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 bomber and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 Japan_destroyer, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 2.67 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 NavyFighters
ANZAC defend with 1 transport
Japanese roll dice for 2 NavyFighters in 20 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 NavyFighter owned by the Japanese and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 NavyFighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 NavyFighter
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from ANZAC with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 Escort and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 Escort and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 Escort
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 3 armour and 1 bomber
British defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 3 armour and 1 bomber in Kwangtung, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Tsinghai
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sikang
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
1 battleship and 1 pacific_carrier moved from 36 Sea Zone to 35 Sea Zone
1 NavyFighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from 19 Sea Zone to French Indo China
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 aaGun, 1 elite and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Yunnan
6 armour moved from Sikang to Kweichow
7 armour moved from Tsinghai to Kweichow
2 armour moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 aaGun and 1 japanese_para moved from Tsinghai to Kansu
1 Rail moved from Kiangsu to Anhwe
1 Rail and 1 infantry moved from Anhwe to Sikang
1 Rail moved from Kiangsu to Anhwe
1 Rail and 1 infantry moved from Anhwe to Tsinghai
1 elite moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 36 Sea Zone
1 elite and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from 6 Sea Zone to Korea
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone
1 Escort moved from 6 Sea Zone to 16 Sea Zone
1 Escort moved from 6 Sea Zone to 17 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
1 Fortification placed in Java
2 Fortifications placed in Celebes
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
4 TotalWarFighters, 1 elite and 1 infantry placed in Japan
2 Escorts placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 65 PUs; end with 65 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
Trigger Japan Loses CarolineIslands Turn8: Japanese met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 3.67
ANZAC regular : -0.67
British regular : -0.67
@barnee
Game History
Round: 8
Purchase Units - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
Americans buy 2 Heavy_Transports, 1 artillery, 5 destroyers, 1 elite, 8 infantry and 1 marine; Remaining resources: 1 PUs;
Place Units - Americans
Units in Eastern United States being upgraded or consumed: 1 infantry
1 marine placed in Eastern United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 artillery, 1 elite and 6 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 elite, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 elite, 6 infantry and 4 usa_fighters moved from 95 Sea Zone to Northern Italy
4 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 pacific_submarine moved from 23 Sea Zone to 22 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 usa_fighter moved from 33 Sea Zone to 22 Sea Zone
6 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 1 elite, 6 infantry and 4 usa_fighters
Germans defend with 2 armour; Italians defend with 1 aaGun, 2 armour, 1 factory_minor and 4 infantry
Italians roll AA dice in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 elite, 6 infantry and 4 usa_fighters in Northern Italy, round 2 : 1/13 hits, 4,00 expected hits
Italians roll dice for 1 aaGun, 4 armour and 4 infantry in Northern Italy, round 2 : 3/9 hits, 3,50 expected hits
1 aaGun owned by the Italians and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery, 1 elite, 3 infantry and 4 usa_fighters in Northern Italy, round 3 : 3/10 hits, 3,50 expected hits
Italians roll dice for 4 armour and 4 infantry in Northern Italy, round 3 : 5/8 hits, 3,33 expected hits
1 elite owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
4 usa_fighters owned by the Americans retreated
Italians win with 4 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 elite and 6 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Battle in 17 Sea Zone
Americans attack with 2 destroyers, 4 transports and 6 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 2 destroyers, 4 transports and 6 usa_fighters in 17 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 destroyers, 4 transports and 6 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 Escort
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 22 Sea Zone
Americans attack with 1 pacific_submarine, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 pacific_submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 Japan_destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 pacific_submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery and 7 infantry
Changer defend; Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 artillery and 7 infantry in Iwo Jima, round 2 : 1/8 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 2/3 hits, 0,83 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 5 infantry in Iwo Jima, round 3 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 5 infantry in Iwo Jima, round 4 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 5 infantry in Iwo Jima, round 5 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 4 infantry in Iwo Jima, round 6 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 6 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 4 infantry in Iwo Jima, round 7 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 7 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery and 4 infantry in Iwo Jima, round 8 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 9 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 4 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 Heavy_BB, 1 battleship, 5 carriers, 3 cruisers, 4 destroyers and 1 pacific_cruiser moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
2 NavyFighters, 1 destroyer and 1 pacific_carrier moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 pacific_BB moved from 10 Sea Zone to 26 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 destroyers, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 usa_fighters moved from Northern Italy to 95 Sea Zone
1 usa_fighter moved from 22 Sea Zone to Iwo Jima
1 usa_fighter moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
1 artillery, 1 elite and 6 infantry placed in Eastern United States
2 infantry placed in Western United States
2 Heavy_Transports placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
Americans collect 53 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger Americans Loses Philippines Turn8: Americans met a national objective for an additional -3 PUs; end with 65 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 68 PUs
Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -12,00
Japanese regular : -2,17
Italians regular : 1,17
Italians AA : -0,50
I will do UK when I come back from work.
Man, those US boys got absolutely shredded in Northern Italy…
@victoryfirst yea that was pretty Brutal. Must’ve caught em on the beaches. Fly boys didn’t help much.
@victoryfirst Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Eastern Persia from British
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
EDIT: 1 italian_para moved from Iraq to Eastern Persia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 1
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Syria to Iraq
3 italian_paras moved from Syria to Egypt
EDIT: 1 Italian_LCV and 2 armour moved from Greece to Syria
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 infantry placed in Egypt
4 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
What a bloodbath in Egypt. I thought it might be close but didn’t expect it to hold.
@barnee
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 Japan_destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 Japan_destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
4 G INF Attack from Baltic STs into Belarus crossing 1 LM
1 LM @ 2 [dice 1d6]
1d6: 4
Germany Attacks Bessarabia
1 INF 1 Elite @1 [dice 3d6]
2 PnzrGrndr @2 [dice 2d6]
2 Ftrs @3 [dice 2d6]
1 Tac @4 [dice 1d6]
Russians Defend with 2 Paras @3 [dice 2d6]
3d6: 1, 5, 2
2d6: 3, 5
2d6: 4, 4
1d6: 1
2d6: 4, 4
Germany Attacks W UKR with
3 Paras @1 [dice 3d6]
2 Waffen Paras @3 [dice 3d6]
1 Ftr @3 [dice 1d6]
1 Tac @4 [dice 1d6]
Russia Defends with 2 Paras @3 [dice 2d6]
3d6: 1, 3, 4
3d6: 4, 3, 1
1d6: 1
1d6: 2
2d6: 4, 6
Game History
Round: 9
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body>
Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body>
Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body>
Trigger Me 262: buyMe_262 added to productionGermans
Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
Turning on Edit Mode
EDIT: Removing units owned by Changer from Belarus: 3 russian_mines
EDIT: Adding units owned by Changer to Belarus: 3 russian_mine_Oranges
EDIT: Turning off Edit Mode
COMMENT: 3 LMs in Belarus Changed to Orange to Designate E POL Border
Germans buy 1 German_LCV, 2 King_Tigers, 1 Me_262, 6 TotalWarMechInfs, 2 Waffen_Paras, 1 elite, 2 german_paras, 5 infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 armour and 2 german_paras
2 Waffen_Paras and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 german_paras moved from Romania to Western Ukraine
2 Waffen_Paras moved from Germany to Western Ukraine
1 Panzer_Grndrs, 1 elite and 1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 Panzer_Grndrs moved from Baltic States to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
4 infantry moved from Baltic States to Belarus
1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 5 infantry, 4 waffen_infantrys and 1 waffen_panzer moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 Panzer_Grndrs and 11 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Bessarabia
Germans attack with 2 Panzer_Grndrss, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 russian_paras
Russians roll RussianAirborneAttack dice in Bessarabia : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 Panzer_Grndrss, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/8 hits, 2.83 expected hits
Russians roll dice for 2 russian_paras in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
2 russian_paras owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 Panzer_Grndrss, 1 elite, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 russian_paras
Battle in Western Ukraine
Germans attack with 2 Waffen_Paras, 1 fighter, 3 german_paras and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 2 russian_paras
Russians roll RussianAirborneAttack dice in Western Ukraine : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 Waffen_Paras, 1 fighter, 3 german_paras and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 2 russian_paras in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 russian_paras owned by the Russians and 2 german_paras owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 Waffen_Paras, 1 fighter, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 german_paras
Casualties for Russians: 2 russian_paras
Battle in Belarus
Germans attack with 1 bomber and 4 infantry; Changer loiter and taunt
Changer defend; Russians defend with 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Belarus, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 17 infantry, 4 waffen_infantrys and 1 waffen_panzer
Russians defend with 1 harbour, 1 infantry and 1 russian_minor
Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 17 infantry, 4 waffen_infantrys and 1 waffen_panzer in Novgorod, round 2 : 19/46 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Some non-combat units are destroyed:
Germans win, taking Novgorod from Russians with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 17 infantry, 4 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 2 german_paras
EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
COMMENT: Replacing German Casualties From Dicebot Battles
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 bomber moved from Belarus to Romania
1 fighter moved from Bessarabia to Romania
2 tactical_bombers moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Germany to Romania
1 aaGun moved from Baltic States to Novgorod
1 Waffen_Oberst and 1 waffen_infantry moved from Baltic States to Romania
1 waffen_infantry and 1 waffen_panzer moved from Germany to Romania
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 Panzer_General3 and 5 armour moved from Germany to Romania
1 Rail and 1 elite moved from Germany to Baltic States
1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Egypt
1 Rail and 1 infantry moved from Germany to Romania
1 Panzer_Grndrs moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
4 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 Waffen_Oberst
EDIT: Adding units owned by Germans to Romania: 1 Waffen_Oberst_4
EDIT: Turning off Edit Mode
COMMENT: 3rd Waffen Forms in Romania
1 Me_262 and 1 TotalWarMechInf placed in Western Germany
1 infantry placed in Normandy Bordeaux
5 TotalWarMechInfs placed in Western Germany
1 German_LCV, 2 King_Tigers, 1 elite and 2 german_paras placed in Germany
1 infantry placed in Normandy Bordeaux
3 infantry placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 2.17
Russians RussianAirborneAttack : -0.67
@VictoryFirst oops accidentally rolled an extra dice for the Waffen Paras. It didn’t affect the battle though
@VictoryFirst 3rd Waffen should NOT be active in Romania as 3rd Panzer already is. I’ll fix on JPNs turn as it won’t affect Russia this turn.
I can’t edit the correct commissars into the battle, because it says ‘Territory is start or ending of pending move’, so I’ll do those battles here.
Battle for Belarus:
Russians:
Army Corps:
Commissar [dice 2d6] at 2
4 Guards [dice 5d6] at 2
Tank [dice 1d6] at 3
Germans:
3 German Infantry [dice 3d6] at 2
Battle for W Ukr:
Russians:
Army Corps:
Commissar [dice 2d6] at 2
3 Tanks [dice 4d6] at 3
Elite [dice 2d6] at 1
Infantry [dice 1d6] at 1
Fighter [dice 1d6] at 3
Tactical [dice 1d6] at 4
Germans:
2 Waffen Para’s [dice 2d6] at 4
3 Para’s [dice 3d6] at 3 (first round only, then at 2)
2d6: 1, 2
5d6: 6, 5, 4, 5, 2
1d6: 4
3d6: 5, 6, 2
2d6: 2, 1
4d6: 5, 3, 2, 6
2d6: 2, 4
1d6: 3
1d6: 5
1d6: 1
2d6: 1, 1
3d6: 5, 6, 2
Results:
Battle for Belarus:
Battle for W Ukr
Note: there actually was an extra infantry in the battle for Belarus, forgot to include it here.
So also, instead of the Russian guard being killed, the Russian infantry is killed. (I had two triplea windows open, and I was looking at the one where I didn’t had that infantry moved lol)