No scrambles
PtV L22 #3 Simon33 (Axis+6) vs Nikola1975 (Allies)
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Game History
Round: 25 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Southern Manchuria 1 infantry moved from Korea to Southern Manchuria 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 4 armour and 4 mech_infantrys moved from Korea to Buryatia Japanese take Buryatia from Russians 20 artilleries and 16 infantry moved from Korea to Northern Manchuria Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Northern Manchuria Japanese attack with 20 artilleries and 16 infantry Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 20 artilleries and 16 infantry in Northern Manchuria, round 2 : 11/36 hits, 12.00 expected hits Chinese roll dice for 1 artillery and 3 infantry in Northern Manchuria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 20 artilleries and 14 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kansu to Jehol 1 aaGun, 8 artilleries and 10 infantry moved from Shantung to Jehol 1 bomber moved from Southern Manchuria to Japan Place Units - Japanese 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,6,2,5,1,6,2,6,4,4,2,2,2,2,2,3,5,4,3,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,2,6,6,5,5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4,1,6,2 Japanese collect 6 PUs (11 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.67
Hmm, could be a race to see if you can get Tokyo before I get Moscow and Stalingrad.
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Game History
Round: 25 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber moved from 82 Sea Zone to Iraq Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,1,1,5,3,5,4,4,5,2,1,3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,6,4,2,3 Italians collect 5 PUs (10 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs
Combat Hit Differential Summary :
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Kill them as the game suggests.
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Aa gun first was the main thing i wasn’t sure about
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Oh i also assumed no scramble from London
Will continue the combat when i am back home.
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Going to concede this game here. The very risky Moscow assault did not succeed. I thought it needed to.
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Hm, yes. It would be interesting if it went through. Russians had 48 units taking the Moscow back and Germans would be without real power in the east. It would still be very difficult to take 2 cities, while keeping Americans out of Rome and Tokyo.
It was a fun game, in the end, poor Japanese performance decided it.
Last time you said it is extremely difficult to win with Axis in PtV? Do you still think so?
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@nikola1975 i am less convinced of that than i was. A game with 666 where i was allies he did a g2 and matched straight in to Moscow, so a move like that needs to be stopped. Although i do still doubt the balance.
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Hm, I looked into that game now. There was a problem with your aggressive Soviet tactics :) That Scandinavian gambit had to break one time.
When you want to play again, I have time, the only game I am playing now is actually against 666.