thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
No problem. Have to think about your tatic and about mine. And i will start today with first game PtV.
Have a wonderful sunday with your wife.
Thanks!!!
And be careful with switching between PtV and BM. PtV is really exciting to learn, as a new map and variation of A&A unlike we’ve ever seen before, but for me, I couldn’t go back and forth between PtV and BM without getting confused. Those carrier scrambles and scrambles from airbase to land are major changes. And the islands and sea zones. Enjoy!!
Thanks. Yes, its like a new game.
I hope I can defend this attack towards Egypt.
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries moved from Tambov to Volgograd
8 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Archangel to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 5 artilleries and 10 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 5 artilleries and 10 infantry in Volgograd, round 2 : 4/15 hits, 4,17 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
5 artilleries moved from Tambov to Rostov
7 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
1 infantry moved from Archangel to Belarus
3 armour moved from Archangel to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 aaGun moved from Tambov to Rostov
2 artilleries moved from Archangel to Smolensk
1 artillery moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
2 infantry moved from Archangel to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Bryansk
Place Units - Russians
2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -0,67
Russians regular : -0,50
Forget 1 ncm. If okay, please edit 1 inf from Tambov to Rostov.
No problem at all, I’ll edit the infantry.
If you don’t want me to take Egypt I think you can stop me for awhile. Otherwise, no comment, of course.
I tried to move 2 fighters to Java but they were in Z42. I edited them to Java, but they weren’t included in the battle.
My infantry and marine missed, and you scored 1 hit.
Here are the 2 fighters:
[dice 2d6<4]
2d6<4: 5, 4; Hits: 0
Well that’s horrible.
Round 2, rolling 2 fighters. Triple A will roll 1 infantry, 1 marine.
[dice 2d6<4]
2d6<4: 4, 2; Hits: 1
Marine also hits, ANZAC scores 1 more hit so I lose a 2nd infantry.
I messed up Manchuria, clicked retreat at the end of the first round.
In round 1 I hit 4, you hit 3
Then I accidentally retreated 4 infantry and fighter/tac, leaving 1 infantry
That infantry missed, you scored 1 more hit.
The rest of my attack roll is
4 infantry [dice 4d6<2]
Fighter/tac [dice 1d6<4] [dice 1d6<5]
4d6<2: 6, 3, 6, 6; Hits: 0
1d6<4: 2; Hits: 1
1d6<5: 3; Hits: 1
Manchuria captured with the loss of 4 infantry. Sorry about the confusion.
The dice are killing me right now…
Whew. A little reprieve
Forgot the Borneo sub, moved it to Hong Kong,
this one please
No problem. Where are the chinese gone.
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 111 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to Algeria
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Samara to Tsinghai
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
Combat - British
Battle in Persia
British attack with 2 armour, 6 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 2 armour, 6 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 8/22 hits, 7,17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 2 armour, 6 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Iceland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Iceland, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Iceland, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iceland
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Tsinghai
British attack with 1 armour
Germans defend with 1 mech_infantry
British roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai
Germans win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Persia to 81 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
Place Units - British
1 airfield placed in Egypt
1 armour and 2 infantry placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : 0,33
British regular : -0,50
There is no change with ac in sz110 :blush: