@cwglee51 Nice, that’s my favorite G1 buy.
No scramble, submerge both subs. GL!
My biggest thing on Vichy is siphoning (my new favorite word?) off units to take Normandy. I want every single ground unit at Paris because I do not want to lose to a France invasion gone wrong. People look at the percentages, and averages, but you don’t want to lose ANY more mech or artillery than necessary.
Uh, plus it can be stopped by the UK pretty easily on UK1 if they want to.
lol sorry so many posts, but when elche did it in game 1, if he hadn’t had such terrible dice my UK bomber on Syria would have gone “poof”, but part of that’s on me for not being really familiar with all Vichy rules and I rarely see it tried.
I mean, he attempted it with good odds. Dice said no.
I failed to add back the 2 US transports in 110, I just caught that - use this one
Hello JDOW, nice to meet you and thanks for your post.
Thank you gamerman for your help.
I started my new games without Vichy and was important to do so, because only the tanks left. Without 3 units going to N/B maybe the France attack failed or I loose my tanks.
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,33
Exactly. Too risky to take 2-3 ground units away from the Paris attack, thanks for confirming that
Tank goes out without even a whimper. I knew as soon as I saw the combat differential summary that it had been smoked lol
Lost a 98%er in the wrong place, but didn’t get hit by Leningrad AA at least. Ouch, that’s what I get for moving too many units into combat movement. Well, I think the defenses will hold.
But, credit where it’s due (to you). I only had one bomber terrorizing Bryansk because I needed a tac back to Rome.
You are playing the Allies well. Maybe they are your strong side too? Good pressure on both maps.
Playing the Axis is such a pain to me. At least it’s a rush to plow into Stalingrad and the Caucasus oil fields. I’d better enjoy it before it’s all taken away from me.
And those China rules are brutal. I guess they reduced the Yunnan NO and gave Japan an easy one with Iwo for 3, but still, garrisoning China from the east OR the west is really tough. I’m still going with the old strategy of rushing India, and clean up China later, obviously. But will I even be able to pull it off.
Thanks but its excellent play from you with Axis. You get India but you have to hold it and its far away from Japan. I cannot attack your planes in Thailand, only with help from Marti and therefore i didnt attack. I hope I can conquer this Airport later.
You are right with the China rules. Its much more difficult to win with Axis than in OOB.
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
2 artilleries and 6 infantry moved from Samara to Volgograd
5 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 5 armour, 2 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 4 artilleries, 1 factory_minor, 10 infantry and 3 mech_infantrys
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 5 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 8/20 hits, 6,50 expected hits
Germans roll dice for 1 aaGun, 3 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/20 hits, 7,17 expected hits
7 infantry owned by the Russians, 1 aaGun owned by the Germans and 7 infantry owned by the Germans lost in Volgograd
Russians roll dice for 5 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/13 hits, 5,33 expected hits
Germans roll dice for 3 armour, 4 artilleries, 3 infantry and 3 mech_infantrys in Volgograd, round 3 : 4/13 hits, 4,83 expected hits
4 mech_infantrys owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 2/9 hits, 4,33 expected hits
Germans roll dice for 3 armour, 4 artilleries and 2 mech_infantrys in Volgograd, round 4 : 4/9 hits, 3,50 expected hits
2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
3 armour owned by the Russians retreated to Samara
Germans win with 3 armour and 4 artilleries remaining. Battle score for attacker is -20
Casualties for Russians: 2 armour, 2 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys
Casualties for Germans: 1 aaGun, 10 infantry and 3 mech_infantrys
Non Combat Move - Russians
3 infantry moved from Novosibirsk to Samara
1 aaGun moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
11 infantry moved from Russia to Samara
6 infantry moved from Russia to Samara
4 artilleries moved from Russia to Samara
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
Place Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : -0,50
Russians regular : -2,17
Feel free to change casualties in Volgograd. I thought the russians won this battle. Only in historie.
I realized after completing the move yesterday I made 2 mistakes there. One is assuming I would win a 98% and moving too many units in combat move to Stalingrad and Caucasus. Two is not leaving stronger defenses, because of long supply lines. Still trying to learn the Axis in G40 but I’m learning a lot, fast.
Wow, excitement at Stalingrad. I was lucky to get an AA hit and really, to not lose more than I did.
Thanks for giving me retroactive casualty choice - I am going to lose 3 artillery instead of losing 3 mech -
Here is the revised map before Japan goes, even though you will probably just look after Japan’s turn
I need India so badly this turn. Japan has multiple issues. It’s daring to try for even one money island this turn, and China is about to get big money. I look forward to seeing what I come up with :face_with_head_bandage:
And I hope the Z112 situation messes with your head as much as it did mine. :grinning: