Elche (+18) vs Gamerman01 (x) BM4 rematch

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Unfortunately, you broke a rule. You can’t load 4 units onto 2 transports and drop one from each in amphibious assault. You have to unload both units because you just picked them up.

    I also was unaware of this rule until JDOW pointed it out to me.

    Page 16 of the Europe 2nd edition manual, under transports. “if a transport loads land units during the combat move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the conduct combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so.”

    So if you load up 2 on a transport in combat movement phase, you have to drop them both. The only way you can drop 1 of 2, is if you had them previously loaded on a previous turn.

    Please let me know how you want to remedy this, thanks!


  • Thank you. I think you know the rules very good. Didnt know that.
    Just say it with the rules and break a rule in next turn. Who can this tell about himself. :anguished:
    OK, I hope now, i knew all rules.
    I unload both.
    edit-uk5 (2).tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You are welcome, thanks for fixing.
    I am getting swarmed enough by your Allies so I have to make those green Americans follow the rules to keep me alive.

    Something isn’t working with that file, at least for me, I’m getting error messages. Editing can be tricky in TripleA.

    So I will edit it the same way you did, and upload here. Infantry on Holland, artillery to Normandy

    edit-uk5 Gman.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If you’re getting the errors that I am, when viewing history, I guess we have to load a previous file to see history. Anything before UK4 I think :p Don’t know what causes that.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Edit to noncom 2 cruisers to 99

    I5 edit.tsvg

  • 15 14

    @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    The fig in sz111 was nice.
    Looks interesting without Vichy and german Navy. Never had a planed non-Vichy game.
    Or will you attack with Italians ? If not I can use french ships and inf in Northafrika ?

    I believe, in the long run, Vichy hurts the Axis more than it helps in total.
    There are certainly benefits, especially if Axis goes for some kind of Blitz on a certain objective.

    In case Axis is not afraid of having a longer game, slowly grinding their way through, the income benefits and extra territories for bases Allies get outweigh the early benefits Axis gets.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks JDOW

    Unfortunately for me in my other game, I accidentally triggered Vichy on F3. AeV was sly in triggering it. +5 income for him per turn and the only consolation I get is that I did get South France with Germany and he has to go out of his way to pick up some of those territories. Oops.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, and I think of your comment often, about getting Leningrad “en passant”. Not working so well for me vs. elche, but he did siphon off considerable red army to defend it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And hello! We haven’t chatted in the same place for a long time

  • 25 24 23 22 15 11 10 Official Q&A Mod

    My biggest thing on Vichy is siphoning (my new favorite word?) off units to take Normandy. I want every single ground unit at Paris because I do not want to lose to a France invasion gone wrong. People look at the percentages, and averages, but you don’t want to lose ANY more mech or artillery than necessary.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Uh, plus it can be stopped by the UK pretty easily on UK1 if they want to.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    lol sorry so many posts, but when elche did it in game 1, if he hadn’t had such terrible dice my UK bomber on Syria would have gone “poof”, but part of that’s on me for not being really familiar with all Vichy rules and I rarely see it tried.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I mean, he attempted it with good odds. Dice said no.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I failed to add back the 2 US transports in 110, I just caught that - use this one

    I5 edit.tsvg


  • Hello JDOW, nice to meet you and thanks for your post.
    Thank you gamerman for your help.
    I started my new games without Vichy and was important to do so, because only the tanks left. Without 3 units going to N/B maybe the France attack failed or I loose my tanks.


  • Game History

    Round: 5
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,33
    

    fre5- (1).tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Exactly. Too risky to take 2-3 ground units away from the Paris attack, thanks for confirming that

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tank goes out without even a whimper. I knew as soon as I saw the combat differential summary that it had been smoked lol

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lost a 98%er in the wrong place, but didn’t get hit by Leningrad AA at least. Ouch, that’s what I get for moving too many units into combat movement. Well, I think the defenses will hold.

    G6.tsvg

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