Well I lost Rome which I should have won.
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Scramble to Kwangsi?
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Volgograd to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
4 infantry and 3 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Volgograd to Rostov
6 infantry moved from Kazakhstan to Volgograd
3 artilleries moved from Volgograd to Tambov
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Rostov to Bryansk
Place Units - Russians
3 artilleries placed in Volgograd
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.00
J6 L22 #3 trulpen vs farmboy (+17) BM4.tsvg
Game History
Round: 6
Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 2 bombers moved from French Indo China to Shensi 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 3 artilleries and 10 infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries and 10 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in Yunnan, round 2 : 5/14 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 artilleries and 7 infantry British defend with 1 infantry Japanese roll dice for 3 artilleries and 7 infantry in Shan State, round 2 : 2/10 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to Caroline Islands 4 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from French Indo China to Kweichow 2 battleships and 2 marines moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 4 transports moved from 19 Sea Zone to 6 Sea Zone 4 submarines moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 2 bombers moved from Shensi to French Indo China 2 submarines moved from 6 Sea Zone to 35 Sea Zone 4 destroyers moved from 36 Sea Zone to 35 Sea Zone 6 carriers moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter moved from French Indo China to Philippines 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier and 1 destroyer placed in 6 Sea Zone 8 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 1,67
UK_Pacific regular : -0,33
It’s the first time I’m fighting hard for the Carolines with Japan. Thought I’d try it. It’s always horrible when US gets that strategic position.
@trulpen The game you posted was my Soviet turn. So you still need to post Japan.
And its certainly a good move to hold Caroline Islands as long as you can.
Ah, sorry, I’ll fix it right away. Different computer now though, so will have to remake it with edits.
Realized I need atleast 2 tr by the DEI, so exchanged 2 inf for a sub in the purchase. Not impacted by battle or dice.
J6 L22 #3 trulpen vs farmboy (+17) BM4.tsvg
Game History
Round: 6
Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Removing units owned by British from Shan State: 1 infantry EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 3 artilleries and 7 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 3 artilleries and 8 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 2 bombers moved from French Indo China to Shensi Combat - Japanese Non Combat Move - Japanese 2 battleships and 2 marines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 armour moved from French Indo China to Yunnan 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 6 carriers moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 35 Sea Zone 4 submarines moved from 36 Sea Zone to 35 Sea Zone 4 destroyers moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Caroline Islands 2 infantry moved from Japan to 6 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 2 bombers moved from Shensi to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Also wanted to land the marines on Philly, just in case.
6 carriers with no air. Does seem odd.
@trulpen Did you want to edit anything before I do my turn? I don’t plan on getting to it until tomorrow so you do have time.
@farmboy if it is just the marines I can just make the assumption that they are landed, but want to make sure that you don’t want more air on the carriers.
I think the fleet by Philly is fairly solid even without air, so it’s ok. The pilots get a bit of vacation in the Carolines. Need to keep the troops happy.
@trulpen yeah it looks fine to me
Oh, and thanks for asking.
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Non Combat Move - Americans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 tactical_bomber moved from 92 Sea Zone to Egypt
4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 32 PUs;
British buy 1 carrier, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour, 4 infantry and 4 mech_infantrys
EDIT: Adding units owned by Americans to Algeria: 1 armour, 4 infantry and 4 mech_infantrys
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - British
Non Combat Move - British
1 marine moved from Ethiopia to 76 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 5 artilleries and 27 infantry moved from India to Burma
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Sikang to Rostov
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to Algeria
1 bomber and 1 fighter moved from United Kingdom to Algeria
1 tactical_bomber moved from Gibraltar to Algeria
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from India to 81 Sea Zone
Place Units - British
1 carrier and 1 submarine placed in 81 Sea Zone
1 marine placed in Egypt
1 mech_infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
@trulpen forgot to note that I reconsidered a US walk-in and then ncm and opted to blitz in and out in North Africa instead. I had rolled China’s dice in between the US move and doing so. I assume that is fine, but let me know.
That’s fine.
Didn’t I sink the Royal British Navy with my glorious Luftwaffe? What is it doing now reborn!?
I6 L22 #3 trulpen vs farmboy (+17) BM4.tsvg
Game History
Round: 6
Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Americans Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 93 Sea Zone 2 fighters moved from 96 Sea Zone to 93 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Considering to move out of Ukraine, but will look at it more closely. Think you can do Franz regardless.
Might also just sacrifice the italian fleet, landing air differently. Not sure it’s wise to try and save it with Barbarossa being stuck. Crushia has a far greater priority than keeping the Med alive.