I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
L22 #3 trulpen (X) vs farmboy (A+17) BM4
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@trulpen The game you posted was my Soviet turn. So you still need to post Japan.
And its certainly a good move to hold Caroline Islands as long as you can.
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Ah, sorry, I’ll fix it right away. Different computer now though, so will have to remake it with edits.
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Realized I need atleast 2 tr by the DEI, so exchanged 2 inf for a sub in the purchase. Not impacted by battle or dice.
J6 L22 #3 trulpen vs farmboy (+17) BM4.tsvg
Game History
Round: 6
Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Removing units owned by British from Shan State: 1 infantry EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 3 artilleries and 7 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 3 artilleries and 8 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 2 bombers moved from French Indo China to Shensi Combat - Japanese Non Combat Move - Japanese 2 battleships and 2 marines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 armour moved from French Indo China to Yunnan 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 6 carriers moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 35 Sea Zone 4 submarines moved from 36 Sea Zone to 35 Sea Zone 4 destroyers moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Caroline Islands 2 infantry moved from Japan to 6 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 2 bombers moved from Shensi to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
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Also wanted to land the marines on Philly, just in case.
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6 carriers with no air. Does seem odd.
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@trulpen Did you want to edit anything before I do my turn? I don’t plan on getting to it until tomorrow so you do have time.
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@farmboy if it is just the marines I can just make the assumption that they are landed, but want to make sure that you don’t want more air on the carriers.
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I think the fleet by Philly is fairly solid even without air, so it’s ok. The pilots get a bit of vacation in the Carolines. Need to keep the troops happy.
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@trulpen yeah it looks fine to me
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Oh, and thanks for asking.
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Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Non Combat Move - Americans 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 tactical_bomber moved from 92 Sea Zone to Egypt 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 4 fighters and 1 infantry placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 32 PUs; British buy 1 carrier, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 armour, 4 infantry and 4 mech_infantrys EDIT: Adding units owned by Americans to Algeria: 1 armour, 4 infantry and 4 mech_infantrys EDIT: Removing units owned by Americans from Gibraltar: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode Combat Move - British Non Combat Move - British 1 marine moved from Ethiopia to 76 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Eastern Persia 3 infantry moved from Persia to Eastern Persia 3 aaGuns, 5 artilleries and 27 infantry moved from India to Burma 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Sikang to Rostov 1 tactical_bomber moved from Egypt to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 2 fighters moved from 92 Sea Zone to Algeria 1 bomber and 1 fighter moved from United Kingdom to Algeria 1 tactical_bomber moved from Gibraltar to Algeria 1 destroyer moved from 79 Sea Zone to 38 Sea Zone 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from India to 81 Sea Zone Place Units - British 1 carrier and 1 submarine placed in 81 Sea Zone 1 marine placed in Egypt 1 mech_infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67
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@trulpen forgot to note that I reconsidered a US walk-in and then ncm and opted to blitz in and out in North Africa instead. I had rolled China’s dice in between the US move and doing so. I assume that is fine, but let me know.
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That’s fine.
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Didn’t I sink the Royal British Navy with my glorious Luftwaffe? What is it doing now reborn!?
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I6 L22 #3 trulpen vs farmboy (+17) BM4.tsvg
Game History
Round: 6
Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Americans Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 93 Sea Zone 2 fighters moved from 96 Sea Zone to 93 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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Considering to move out of Ukraine, but will look at it more closely. Think you can do Franz regardless.
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Might also just sacrifice the italian fleet, landing air differently. Not sure it’s wise to try and save it with Barbarossa being stuck. Crushia has a far greater priority than keeping the Med alive.
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Going for the sacrifice. That fleet is toast regardless sooner or later (but only one turn more after heavy investments).
I6 L22 #3 trulpen vs farmboy (+17) BM4.tsvg
Game History
Round: 6
Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Americans Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Northern Italy to Southern Italy 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 1 cruiser moved from 96 Sea Zone to 93 Sea Zone 1 battleship and 1 carrier moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from 96 Sea Zone to Southern Italy 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 2 transports moved from 96 Sea Zone to 97 Sea Zone EDIT: 1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from Tunisia to 97 Sea Zone EDIT: 1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 97 Sea Zone to Greece EDIT: 3 artilleries and 4 infantry moved from Tunisia to Libya EDIT: 2 transports moved from 97 Sea Zone to 99 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
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Think I’ll probably just stack the fleet in z97 instead. Had to leave so did the change a bit hastily.
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@trulpen said in L22 #3 trulpen (X) vs farmboy (A+17) BM4:
Didn’t I sink the Royal British Navy with my glorious Luftwaffe? What is it doing now reborn!?
:) Its interesting. I think though that the loss of air for the Germans in that attack actually is probably the reason I can threaten the Italian fleet. With more air, Germany doesn’t get stuck in Russia and has more income which it can spend to support the Italians. And if the Germans break through, the UK has to spend more to defend the mid east and isn’t buying as much naval.