Game History
Round: 4 Combat Move - Germans 2 G-fighters moved from Sicily to Sea Zone 12 3 G-bombers moved from El Agheila to Tobruk 1 scoutcar and 3 tanks moved from Mersa Brega to Tobruk 1 G-antitank, 2 artilleries, 2 mechs and 1 tank moved from Benghazi to Tobruk Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Removing units owned by Mines from BEN-TOB: 1 landmine EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 scoutcar EDIT: Adding units owned by Germans to Benghazi: 1 scoutcar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber and 2 mechs EDIT: Adding units owned by Germans to Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 UK-aaGun, 1 UK-antitank, 1 UK-fighter and 1 matilda EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 matilda EDIT: Changing ownership of Tobruk from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi EDIT: 1 scoutcar moved from Tobruk to Benghazi 2 G-bombers moved from Tobruk to Benghazi 1 UK-truck moved from Benghazi to Tobruk 1 1-supply, 1 5-supply and 1 UK-truck moved from Benghazi to Tobruk 2 G-fighters moved from Sea Zone 12 to Italy Place Units - Germans 1 1-supply, 1 G-fighter, 2 mechs and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 16 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-fighter moved from Benghazi Convoy G to Sea Zone 15 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCpt. Walker vs Karl7 Axis Wow game 3
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@karl7 I’ve been trying a strafe in S Karelia in local mode. I’ve tried it six times and three of those times Russia did well and left enough German units that UK can easily kill them. The other three times it went really bad for Russia so I’m trying to decide if I want to try it and risk collapse of Russia’s western front or just play it safe and wait for Japan to get taken out.
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@captainwalker said in Cpt. Walker vs Karl7 Axis Wow game 3:
@karl7 I’ve been trying a strafe in S Karelia in local mode. I’ve tried it six times and three of those times Russia did well and left enough German units that UK can easily kill them. The other three times it went really bad for Russia so I’m trying to decide if I want to try it and risk collapse of Russia’s western front or just play it safe and wait for Japan to get taken out.
understood. Yeah, that’s a definite move I anticipate. You go for it, it blows up in your face, I am looking good. If opposite, game over?
LOL< I think you will win the game if you don’t do it anyway, so there’s that to think about.
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@karl7 I decided to play it safe… w@w rus16.tsvg
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lol, I guess you win. Kursk rolled WAY over par and nipped 7 more guys meaning your odds on attack went from like 30% to 65%.
So you have to attack. I guess I could get lucky? LOL
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@karl7 I did well in Kursk but my fleet didn’t… probably should have tried the S Karelia attack last round.
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Yup, I had to push regardless. So, lets see how you do in the attack!
If you win big, it will be a good end to the game.
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@karl7 I did ok… the Brits can pick up Kursk on their turn.w@w rus17.tsvg
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Ok.? LOL
You rocked it!
Germans AA : -0.17 Germans regular : -11.33 Russians regular : 4.83 Hisaichi regular : 1.00GG
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Russians roll dice for 1 Adv.Fighter, 4 Artillerys, 1 HeavyTank, 121 Infantrys and 48 Tanks in Kursk, round 2 : 51/175 hits, 47.33 expected hits
Germans roll dice for 1 ArmoredCar, 22 Artillerys, 7 Elites, 27 Infantrys, 17 Mech.Infs, 5 Mot.Infs and 74 Tanks in Kursk, round 2 : 56/153 hits, 64.00 expected hitsFirst round in those big battles are decisive. That’s a 11 point spread. Pretty big. But you had odds anyway.
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BUt then again, that battle was decided in my attack on Kursk.
Fun game.
Want to start a new series? Not sure I knew exactly what I was doing the first couple of games. Now that I know how subs work, I have no excuses!
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@karl7 yeah we can start another… that was a good game.
You do well playing the Europe axis but your Japan game needs some tweeking. Do you want axis again?





