Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCpt. Walker vs Karl7 Axis Wow game 3
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@karl7 I’ve been trying a strafe in S Karelia in local mode. I’ve tried it six times and three of those times Russia did well and left enough German units that UK can easily kill them. The other three times it went really bad for Russia so I’m trying to decide if I want to try it and risk collapse of Russia’s western front or just play it safe and wait for Japan to get taken out.
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@captainwalker said in Cpt. Walker vs Karl7 Axis Wow game 3:
@karl7 I’ve been trying a strafe in S Karelia in local mode. I’ve tried it six times and three of those times Russia did well and left enough German units that UK can easily kill them. The other three times it went really bad for Russia so I’m trying to decide if I want to try it and risk collapse of Russia’s western front or just play it safe and wait for Japan to get taken out.
understood. Yeah, that’s a definite move I anticipate. You go for it, it blows up in your face, I am looking good. If opposite, game over?
LOL< I think you will win the game if you don’t do it anyway, so there’s that to think about.
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@karl7 I decided to play it safe… w@w rus16.tsvg
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lol, I guess you win. Kursk rolled WAY over par and nipped 7 more guys meaning your odds on attack went from like 30% to 65%.
So you have to attack. I guess I could get lucky? LOL
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@karl7 I did well in Kursk but my fleet didn’t… probably should have tried the S Karelia attack last round.
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Yup, I had to push regardless. So, lets see how you do in the attack!
If you win big, it will be a good end to the game.
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@karl7 I did ok… the Brits can pick up Kursk on their turn.w@w rus17.tsvg
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Ok.? LOL
You rocked it!
Germans AA : -0.17 Germans regular : -11.33 Russians regular : 4.83 Hisaichi regular : 1.00GG
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Russians roll dice for 1 Adv.Fighter, 4 Artillerys, 1 HeavyTank, 121 Infantrys and 48 Tanks in Kursk, round 2 : 51/175 hits, 47.33 expected hits
Germans roll dice for 1 ArmoredCar, 22 Artillerys, 7 Elites, 27 Infantrys, 17 Mech.Infs, 5 Mot.Infs and 74 Tanks in Kursk, round 2 : 56/153 hits, 64.00 expected hitsFirst round in those big battles are decisive. That’s a 11 point spread. Pretty big. But you had odds anyway.
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BUt then again, that battle was decided in my attack on Kursk.
Fun game.
Want to start a new series? Not sure I knew exactly what I was doing the first couple of games. Now that I know how subs work, I have no excuses!





