3d10<=3: 2, 3, 7; Hits: 2
1d7<=3: 5; Hits: 0
1d10<=4: 7; Hits: 0
1d10<=6: 5; Hits: 1
5d8<=3: 1, 5, 1, 4, 1; Hits: 3
2d8<=5: 1, 7; Hits: 1
1d10<=5: 6; Hits: 0
Cpt. Walker vs Karl7 Axis Wow game 3
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@karl7 It’s go time Karl! May the dice be with me!
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@karl7 OOL in 85? I got ten sub hitsattack1.tsvg
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what is happening?
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how did you clear the transport that was blocking?
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@karl7 long range Anzac fighter…been waiting for this
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Just max defense, keep 1 dd if subs in play
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@karl7 ok
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carnage
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@karl7 I messed up the OOL on last round so I’ll roll here
destroyer [dice 1d6]
2 cv [dice 2d6] -
1d6: 4
2d6: 5, 1 -
@dicebot I’ll edit out one of my units
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@karl7 I don’t know if that was a good move or not… I’ll end up losing all my attacking units next round. 39259_ame15.tsvg
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it was a goof move. If you put max heat on japan maybe they collapse?
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@karl7 said in Cpt. Walker vs Karl7 Axis Wow game 3:
it was a goof move. If you put max heat on japan maybe they collapse?
good not goof LOL





