@Panzerstahl-Helm Well, that was kinda unavoidable with what I had set up…those tank destroyers are better than I expected
Per my prior comment, I am going to edit away all my ICs:
FYI, the way I read the Russian rules, I can elect to destroy my IC/airstrip at any moment, so if you are likely to win a combat action, I will scorch earth everything LOL
May be a bit late on asking this, but since it was eliminated with a non aggression pact, does the Mongolia rule come back into effect when Japan declared war or not? (I assume not as we didn’t do that but just curious as this is my first time through)
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Reading the rules, I don’t see any limit to rail movement requiring control of the capitial - as such I have moved accordingly. (Please let me know if this is wrong to assume)
game-1-alex-vs-panzer-r13.tsvg
Purchase Units
Setting uses for triggers used this phase.
Politics
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 russian_minor
EDIT: Removing units owned by Russians from Samara: 1 russian_minor
EDIT: Removing units owned by Germans from Russia: 1 UndergroundMinr and 1 airfield
EDIT: Turning off Edit Mode
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 artillery and 1 elite moved from Samara to Novosibirsk
Russians undo move 1.
Combat
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Turning on Edit Mode
EDIT: 1 artillery and 1 infantry moved from Samara to Urals
EDIT: 1 infantry moved from Tambov to Urals
EDIT: Turning off Edit Mode
1 elite and 2 infantry moved from Samara to Kazakhstan
Russians undo move 4.
1 elite and 1 infantry moved from Samara to Kazakhstan
Setting uses for triggers used this phase.
Cleaning up during movement phase
Purchase Units