From what I’m reading yes you can move those pieces on your actual turn again.
As midnight said US can make non combat moves to plan.
China have a bit of hope. Lol
Calcutta saved ?
This will give each country some extra planning and moves to think about during turns which was stated to keep players more focused per each countries turn.
Lots of things to check out
Does anyone support this? Note that this mainly applies to Global 1940.
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Have nations buy units at the end of their turn.
Ships are still repaired at the beginning of the turn, though.
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We have gone to screening each player’s buy plate and before the German begins their turn, every player must make their purchases which are unchangeable once the German turn has begun.
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Intriguing. How does that affect play? I think it’s a good way to make the game more challenging if experienced players want that.
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@chrisbump86 I like the idea, it really makes the turn order critical, rather than a slight advantage for first movers. However, I feel like it pretty significantly favors the Axis, who start with the initiative and go earlier. Do you pair it with any other modifications to compensate?
Might try it my next game.





