@chrisbump86 Does the attacker have to declare on their combat move which territory or sz they wish to continue to if they succeed w/o taking a casualty?Can they split their forces and go to multiple territories or sz?Can they return to another friendly spot or even to where they attacked from?Would a matter if the attacker needed more than 2,3 or more combat rounds to kill the defender?
If we playtest,these kind of questions are likely to come up.
Does anyone support this? Note that this mainly applies to Global 1940.
-
Have nations buy units at the end of their turn.
Ships are still repaired at the beginning of the turn, though.
-
We have gone to screening each player’s buy plate and before the German begins their turn, every player must make their purchases which are unchangeable once the German turn has begun.
-
Intriguing. How does that affect play? I think it’s a good way to make the game more challenging if experienced players want that.
-
@chrisbump86 I like the idea, it really makes the turn order critical, rather than a slight advantage for first movers. However, I feel like it pretty significantly favors the Axis, who start with the initiative and go earlier. Do you pair it with any other modifications to compensate?
Might try it my next game.





