Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
AA50 AndrewAAGamer vs. LederhosenMachtrFrei
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Round: 19
Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 3 infantry moved from Kazakh S.S.R. to Novosibirsk 5 armour moved from Persia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 5 armour, 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 armour and 1 infantry Russians roll dice for 5 armour, 1 artillery and 3 infantry in Novosibirsk, round 2 : 3/9 hits, 3.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Russians 5 armour and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 3 infantry moved from Kazakh S.S.R. to Persia 3 infantry moved from Russia to Belorussia 2 armour moved from Russia to East Poland 5 armour and 1 infantry moved from Ukraine to East Poland Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs
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@andrewaagamer
Intercept @ UK? And no panic, I will use the dice bot on the forum this time ;)
1941.J19.vAndrew_inquiry.tsvg -
Scramble all 3 fighters please.
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@andrewaagamer
Great. So for recap the order is as follows:- AA shoots
<casualties> - Dog fight
<casualties> - Combing raid.
Six AA rolls
[dice 6d6] - AA shoots
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6d6: 6, 2, 1, 6, 4, 1
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2d6: 3, 5
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@dicebot
Defending fighters@2[dice 3d6]
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3d6: 6, 4, 4
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@dicebot
No casualties.
Bombing raid:
[dice 2d6] -
2d6: 3, 1
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Forum rolls look perfect! Thank you…
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@lederhosenmachtfrei said in AA50 AndrewAAGamer vs. LederhosenMachtrFrei:
I select 1 bomber and 1 fighter as casualty.
Might just be semantics but I wanted us to be in agreement. You had to take 1 fighter and 1 bomber for casualties as the first 3 rolls were against fighters and the last three rolls were against bombers. Sorry to be exact, but did not want any issues going forward.
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Round: 19
Purchase Units - British British repair damage of 6x factory; Remaining resources: 25 PUs; 0 techTokens; British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from East Poland to Bulgaria Romania 1 bomber moved from Russia to Bulgaria Romania Combat - British Battle in Bulgaria Romania British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania British win, taking Bulgaria Romania from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Bulgaria Romania to East Poland 1 bomber moved from Bulgaria Romania to Russia 1 infantry moved from Karelia S.S.R. to Baltic States 3 infantry moved from Belorussia to East Poland 1 infantry moved from Ukraine to East Poland 1 fighter moved from United Kingdom to East Poland 1 artillery and 6 infantry moved from Karelia S.S.R. to Belorussia 4 transports moved from 4 Sea Zone to 3 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R. Place Units - British 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
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@andrewaagamer
Good that you insist on it. I wasn’t sure if AA worked like that for bombing raids. I had a hunch it was like that, but I couldn’t find it in any of Ozymandiac’s sources.Lucky (or actually unlucky) that the AA hit two in this case
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Round: 19
Purchase Units - Americans Americans buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 armour moved from Egypt to Italian Africa 1 fighter moved from Persia to Italian Africa 1 armour, 1 artillery and 20 infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Persia 1 aaGun moved from Egypt to Libya 1 armour, 1 artillery and 10 infantry moved from Morocco Algeria to Libya 1 fighter moved from East Poland to Persia 1 fighter moved from 4 Sea Zone to Persia 1 fighter moved from 12 Sea Zone to United Kingdom 6 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 9 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 artillery, 9 infantry and 6 transports moved from 9 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 9 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery and 10 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada Place Units - Americans 2 artilleries and 9 infantry placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
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