Hi Markus
Enjoy your game with crockett :)
@domanmacgee Wait I think I read the rule wrong. Looks like you need to hard-control 3 territories so the fact that Karelia/Livonia are at least contested means I’m safe for now. Just LMK your OOL and we can move on to G5.
@domanmacgee one german infantry left is good
@the_good_captain Game History
Round: 5
Puchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Ottomans roll mine dice in SZ 20 : 0/2 hits, 0.33 expected hits
2 artilleries and 2 infantry moved from Moscow to Belarus
2 artilleries and 2 infantry moved from Moscow to Karelia
11 artilleries, 4 fighters and 47 infantry moved from Moscow to Livonia
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Battle in SZ 20
Russians attack with 2 cruisers
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 2 cruisers in SZ 20, round 2 : 1/2 hits, 1.00 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 0/2 hits, 1.00 expected hits
1 cruiser owned by the Ottomans lost in SZ 20
Russians roll dice for 2 cruisers in SZ 20, round 3 : 1/2 hits, 1.00 expected hits
Ottomans roll dice for 1 cruiser in SZ 20, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Ottomans and 1 cruiser owned by the Russians lost in SZ 20
Russians win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for Ottomans: 2 cruisers
Casualties for Russians: 1 cruiser
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
AustroHungarians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry and 1 port
Russians roll dice for 2 artilleries and 2 infantry in Karelia, round 2 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.50 expected hits
Germans and Russians reach a stalemate
Air Battle in Livonia
Russians attacks with 4 units heading to Livonia
Germans launches 3 interceptors out of Livonia
Attackers Fire, : 1/4 hits, 1.33 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
1 fighter owned by the AustroHungarians lost in Livonia
Attackers Fire, : 0/4 hits, 1.33 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
Attackers Fire, : 2/4 hits, 1.33 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
2 fighters owned by the Germans lost in Livonia
Air Battle is over, the defenders have all died
Battle in Livonia
Russians attack with 11 artilleries, 4 fighters and 47 infantry
Germans defend with 9 artilleries and 28 infantry; AustroHungarians defend with 1 infantry
Russians roll dice for 11 artilleries, 4 fighters and 47 infantry in Livonia, round 2 : 29/62 hits, 26.17 expected hits
Germans roll dice for 9 artilleries and 29 infantry in Livonia, round 2 : 13/38 hits, 19.00 expected hits
13 infantry owned by the Russians, 1 infantry owned by the AustroHungarians, 1 artillery owned by the Germans and 27 infantry owned by the Germans lost in Livonia
Germans and Russians reach a stalemate
. Battle score for attacker is 49
Casualties for Russians: 13 infantry
Casualties for AustroHungarians: 1 infantry
Casualties for Germans: 1 artillery and 27 infantry
Combat Move - Russians
Place Units - Russians
6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Defenders Fire, : -2.33
Ottomans mine : -0.33
Attackers Fire, : -1.00
Germans regular : -7.00
Russians regular : 1.83
Ottomans regular : -0.50
Game History
Round: 5
Puchase Units - Germans
Germans buy 1 fighter, 10 infantry and 2 tanks; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Livonia: 1 infantry
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Tatarstan
Germans take Tatarstan from Russians
1 artillery, 1 fighter and 2 infantry moved from Ukraine to Belarus
3 artilleries and 3 infantry moved from Poland to Belarus
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
Germans take Belgian Congo from British
9 infantry moved from Hanover to Munich
13 artilleries, 2 fighters and 7 infantry moved from Ruhr to Munich
2 fighters moved from Munich to Hanover
1 infantry moved from Bohemia to Munich
1 fighter moved from Berlin to Hanover
8 artilleries moved from Livonia to Poland
1 infantry moved from Silesia to Poland
3 infantry moved from Silesia to Hanover
2 artilleries, 6 infantry and 2 tanks moved from Berlin to Kiel
Combat - Germans
Germans creates battle in territory SZ 9
Battle in Belarus
Germans attack with 4 artilleries, 1 fighter and 5 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 artilleries, 1 fighter and 5 infantry in Belarus, round 2 : 5/10 hits, 5.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 2.00 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Combat Move - Germans
Place Units - Germans
1 fighter, 10 infantry and 2 tanks placed in Berlin
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -0.33
@the_good_captain Game History
Round: 5
Puchase Units - French
French buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 battleships and 1 cruiser moved from SZ 7 to SZ 8
1 infantry moved from Togoland to Nigeria
1 artillery and 5 infantry moved from Switzerland to Tyrolia
1 artillery and 3 infantry moved from Burgundy to Lorraine
5 artilleries and 15 infantry moved from Belgium to Lorraine
2 fighters moved from Paris to Lorraine
1 infantry moved from Picardy to Belgium
1 infantry moved from Alsace to Lorraine
2 artilleries and 2 infantry moved from Picardy to Lorraine
1 artillery and 5 infantry moved from Paris to Burgundy
Combat - French
Battle in Tyrolia
Italians loiter and taunt; French attack with 6 artilleries and 15 infantry
AustroHungarians defend with 1 infantry
French roll dice for 6 artilleries and 15 infantry in Tyrolia, round 2 : 9/21 hits, 9.00 expected hits
AustroHungarians roll dice for 1 infantry in Tyrolia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Tyrolia
French win, taking Tyrolia from AustroHungarians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Combat Move - French
Place Units - French
1 artillery, 2 fighters and 6 infantry placed in Paris
Turn Complete - French
French collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
French regular : 0.00
AustroHungarians regular : -0.50
B5 next.
@domanmacgee Game History
Round: 5
Puchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
AustroHungarians roll mine dice in SZ 18 : 0/2 hits, 0.33 expected hits
1 artillery and 2 infantry moved from Sevastopol to Tatarstan
1 fighter and 7 infantry moved from Sevastopol to Romania
2 cruisers moved from SZ 17 to SZ 18
1 cruiser and 1 transport moved from SZ 7 to SZ 8
1 artillery and 1 infantry moved from Ireland to SZ 8
1 artillery and 1 infantry moved from SZ 8 to Picardy
1 artillery and 3 infantry moved from Nigeria to Kamerun
Combat - British
Battle in SZ 18
British attack with 2 cruisers
AustroHungarians defend with 1 battleship, 1 cruiser, 1 mines and 1 transport
British roll dice for 2 cruisers in SZ 18, round 2 : 0/2 hits, 1.00 expected hits
AustroHungarians roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 18, round 2 : 2/2 hits, 1.17 expected hits
2 cruisers owned by the British lost in SZ 18
AustroHungarians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18
Casualties for British: 2 cruisers
Battle in Romania
British attack with 1 fighter and 7 infantry
AustroHungarians defend with 1 infantry
British roll dice for 1 fighter and 7 infantry in Romania, round 2 : 4/8 hits, 2.67 expected hits
AustroHungarians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians and 1 fighter owned by the British lost in Romania
British win, taking Romania from AustroHungarians with 7 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for AustroHungarians: 1 infantry
Battle in Tatarstan
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Tatarstan, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tatarstan, round 2 : 0/1 hits, 0.50 expected hits
Germans and British reach a stalemate
Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Romania from British to Russians
EDIT: Turning off Edit Mode
Place Units - British
2 artilleries and 8 infantry placed in India
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
AustroHungarians mine : -0.33
Germans regular : -0.50
AustroHungarians regular : 1.33
British regular : -1.00
Game History
Round: 5
Puchase Units - Ottomans
Ottomans buy 1 artillery, 4 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Ottomans
8 infantry moved from Mesopotamia to Persia
1 artillery moved from Persia to Mesopotamia
2 infantry moved from Ankara to Mesopotamia
1 infantry moved from Ankara to Mesopotamia
1 artillery moved from Ankara to Constantinople
1 infantry moved from Trieste to Albania
Combat Move - Ottomans
Place Units - Ottomans
1 artillery, 4 infantry and 1 tank placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 22 PUs; end with 22 PUs
@the_good_captain Game History
Round: 5
Puchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Tuscany to Venice
1 infantry moved from Venice to Tyrolia
3 artilleries and 3 infantry moved from Rome to Tuscany
Combat Move - Italians
Place Units - Italians
5 infantry placed in Rome
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
USA5 next.
@domanmacgee Game History
Round: 5
Puchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from United States of America to SZ 1
5 artilleries, 1 battleship, 7 infantry and 6 transports moved from SZ 14 to SZ 17
5 artilleries and 7 infantry moved from SZ 17 to Albania
2 infantry and 1 transport moved from SZ 1 to SZ 14
2 cruisers moved from SZ 7 to SZ 8
Combat - Americans
Battle in Albania
Americans attack with 5 artilleries and 7 infantry
Ottomans defend with 1 infantry
Americans roll dice for 1 battleship in Albania, round 2 : 1/1 hits, 0.67 expected hits
AustroHungarians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans and 1 infantry owned by the Americans lost in Albania
Americans win, taking Albania from AustroHungarians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Ottomans: 1 infantry
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Albania from Americans to Italians
EDIT: Turning off Edit Mode
Place Units - Americans
1 transport placed in SZ 1
2 artilleries and 2 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
AustroHungarians regular : 0.50
@the_good_captain 9 F INF & 3 I INF die to give flexibility to potential future moves based on how G6 goes.
Game History
Round: 6
Puchase Units - AustroHungarians
AustroHungarians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
5 artilleries and 6 infantry moved from Ukraine to Tatarstan
1 fighter moved from Ukraine to Tatarstan
7 infantry moved from Ukraine to Moscow
4 artilleries and 11 infantry moved from Ukraine to Romania
3 fighters moved from Vienna to Romania
1 artillery, 1 fighter, 8 infantry and 2 tanks moved from Vienna to Tyrolia
5 artilleries, 9 infantry and 1 tank moved from Trieste to Tyrolia
Combat - AustroHungarians
Battle in Tyrolia
AustroHungarians attack with 6 artilleries, 1 fighter, 17 infantry and 3 tanks
Italians defend with 6 artilleries and 4 infantry; French defend with 6 artilleries and 15 infantry
AustroHungarians roll dice for 6 artilleries, 1 fighter, 17 infantry and 3 tanks in Tyrolia, round 2 : 12/27 hits, 12.00 expected hits
French roll dice for 12 artilleries and 19 infantry in Tyrolia, round 2 : 8/31 hits, 15.50 expected hits
Units damaged: 3 tanks owned by the AustroHungarians
5 infantry owned by the AustroHungarians, 9 infantry owned by the French and 3 infantry owned by the Italians lost in Tyrolia
French and AustroHungarians reach a stalemate
. Battle score for attacker is 21
Casualties for AustroHungarians: 5 infantry
Casualties for French: 9 infantry
Casualties for Italians: 3 infantry
Battle in Tatarstan
Germans loiter and taunt; AustroHungarians attack with 5 artilleries, 1 fighter and 6 infantry
British defend with 1 artillery and 2 infantry
AustroHungarians roll dice for 5 artilleries, 1 fighter and 6 infantry in Tatarstan, round 2 : 6/12 hits, 6.50 expected hits
British roll dice for 1 artillery and 2 infantry in Tatarstan, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the AustroHungarians, 1 artillery owned by the British and 2 infantry owned by the British lost in Tatarstan
AustroHungarians win with 5 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for AustroHungarians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Moscow
AustroHungarians attack with 7 infantry
Russians defend with 1 factory and 6 infantry
AustroHungarians roll dice for 7 infantry in Moscow, round 2 : 4/7 hits, 2.33 expected hits
Russians roll dice for 6 infantry in Moscow, round 2 : 4/6 hits, 3.00 expected hits
4 infantry owned by the Russians and 4 infantry owned by the AustroHungarians lost in Moscow
Russians and AustroHungarians reach a stalemate
. Battle score for attacker is 0
Casualties for AustroHungarians: 4 infantry
Casualties for Russians: 4 infantry
Battle in Romania
AustroHungarians attack with 4 artilleries, 3 fighters and 11 infantry
British defend with 7 infantry
AustroHungarians roll dice for 4 artilleries, 3 fighters and 11 infantry in Romania, round 2 : 6/18 hits, 8.00 expected hits
Russians roll dice for 7 infantry in Romania, round 2 : 3/7 hits, 3.50 expected hits
3 infantry owned by the AustroHungarians and 6 infantry owned by the British lost in Romania
Russians and AustroHungarians reach a stalemate
. Battle score for attacker is 9
Casualties for AustroHungarians: 3 infantry
Casualties for British: 6 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
2 artilleries and 7 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : -7.50
Russians regular : 0.50
AustroHungarians regular : -0.83
British regular : -0.50
another dice swing… also - since the Russian Revolution cannot be avoided and terms must be extended to the CP. They will accept. In lieu of your overwhelming army throwing any dice, I will remove the CP units left in combat as well as all the Russian units. I will nullify the contested territories and Russian territories not under CP control. Romania is still in play in contested status as a “neutral” country. I will upload the end of Russia turn, then I will take Germany’s turn. Sound good?
let me know if you have any question or see something wrong but I think I got it. Here is “R6” - post-revolution (mines also removed per the FAQ). I’ll wait for your okay before executing G6.
@the_good_captain RR cannot be triggered if Moscow is CP-controlled as per the rules (unless something got errata’d that I am not aware of):
My intent for R6 is to intentionally withdraw from Moscow and let AH take it, thus preserving the core Russian stack and allowing it to continue making progress on the board.
Do you have a means of reverting the game state to the end of AH6 before you enforced the RR?
@domanmacgee yes, the AH6 upload. hah! and good call on giving up the capital! rock onward
Actually, I can save us both a lot of time and concede the game here. The whole strategy is/was predicated on the Revolution. The CP is not long for this world with that massive army running around. I see now that AH should have spread its forces evenly between the three territories adjacent.
@the_good_captain NP. If you wanna do a rematch that’s fine.
Re: The RR, I knew you were going for it as soon as like round 3 so I had to awkwardly dance around with the main Russian stack until you messed up by splitting the Austrian/German stacks. At that point it was a matter of just blowing up one of them and winning via Defeat in Detail because combat in this version gets really out of control if one side can get a strong initial round of combat in.
I did like your take on having Germany run down to help AH Vs. Italy/France actually. If Russia went sideways for one reason or another I was getting ready to either forfeit or turtle in Rome and pray that ferrying guys in with USA would be enough to hold out indefinitely. You also held out with Ottomans better than people I’ve played IRL, who just waste their stacks either futilely attacking into India/Russia or going on a fool’s errand into North Africa.
If you want to go again, do you want to swap sides or do you keep wanting to grind out experience as the Central Powers? I’m good for either.
@domanmacgee said in DoMan (Entente) v TGC (Central Powers) 1914, no bid with Russian Revolution:
@the_good_captain NP. If you wanna do a rematch that’s fine.
Re: The RR, I knew you were going for it as soon as like round 3 so I had to awkwardly dance around with the main Russian stack until you messed up by splitting the Austrian/German stacks.
I’m surprised to hear you thought that is/was a mistake. Those 6 infantry on Moscow have a have a 10% chance of causing a contested zone in one of those three adjacent territories (if I hadn’t made that noob mistake of entering the capital).
I can start it from the top of AH6 if you want me to demonstrate that?
When you say forfeit, do you mean that if I hadn’t attacked Moscow like a dummy and you couldn’t create a contested zone on R6, you were going to forfeit the game?
@domanmacgee well, heck now I’m REALLY interested to see how you play the CP. I might take you up on flipping sides and going again if you’re cool with it.