@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
2nd Playoff semi final sovietishcat (Allies+12) vs Simon33 (Axis)
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Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 24 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from French 3 fighters and 5 tactical_bombers moved from 115 Sea Zone to Finland 4 fighters and 2 mech_infantrys moved from Novgorod to Finland 2 mech_infantrys moved from Russia to Volgograd Germans take Volgograd from Russians Combat - Germans Battle in Finland Germans attack with 7 fighters, 2 mech_infantrys and 5 tactical_bombers British defend with 2 infantry Germans roll dice for 7 fighters, 2 mech_infantrys and 5 tactical_bombers in Finland, round 2 : 5/14 hits, 7.17 expected hits British roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Finland Germans win, taking Finland from British with 7 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Germans 7 fighters and 5 tactical_bombers moved from Finland to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone 9 mech_infantrys moved from Baltic States to Novgorod 8 armour, 1 artillery, 6 infantry and 27 mech_infantrys moved from Novgorod to Vyborg 3 fighters moved from Russia to Vyborg 2 aaGuns, 10 armour, 40 artilleries, 34 infantry and 8 mech_infantrys moved from Tambov to Volgograd 3 artilleries and 3 infantry moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 artillery and 9 infantry moved from Western Germany to France 1 armour and 4 mech_infantrys moved from Denmark to France 16 artilleries and 2 infantry moved from Denmark to Western Germany 5 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Russia 3 infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 3 fighters placed in France Turn Complete - Germans Germans collect 59 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans regular : -2.17 British regular : 0.33 -
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autosaveAfterJapaneseCombatMove.tsvg
Not enjoying playing Japan very much now.
Submerge SZ19?
Submerge SZ6? OOL? -
@simon33 don’t worry you are having a blast with Germany! sz:19, submerge the two USA subs.
SZ 6 : Anzac subs will fight, please roll your dice round 1 than I will choose my hits.
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Didn’t notice the reply! Thought the SZ19 subs should fight. They had >50% to save the TT.

All subs missed.
Urgh, only 3 hits.
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@simon33 Tip Carrier, Tip BB and take 1 USA dd
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@simon33 Please let me know after Round 2 of combat dice.
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Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Chahar to Suiyuyan 5 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 6 armour, 23 artilleries, 3 infantry and 4 mech_infantrys moved from Kwangsi to French Indo China 1 mech_infantry moved from Hunan to French Indo China Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 2 submarines; ANZAC defend with 1 transport 2 submarines owned by the Americans submerged Japanese win, taking 19 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; Americans defend with 2 carriers, 2 destroyers, 2 fighters and 1 transport; ANZAC defend with 1 cruiser and 2 submarines Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British 1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -59 Casualties for Japanese: 5 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 6 armour, 23 artilleries, 3 infantry and 5 mech_infantrys British defend with 3 infantry; UK_Pacific defend with 1 factory_minor Japanese win, taking French Indo China from UK_Pacific with 6 armour, 23 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Suiyuyan Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 2 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Japan 2 artilleries and 2 infantry moved from Anhwe to Jehol 2 infantry moved from Chahar to Jehol 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kwangsi to French Indo China 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 infantry placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,2,1,3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,6,1,2,3,4 Japanese collect 19 PUs (20 lost to blockades); end with 19 PUsPoor Japan.
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@simon33 Do you scramble sz 6 and sz 112? The sub will submerge in sz 112? USA Scrambles.tsvg
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Scramble all.
3ftrs SZ112. Sub has to submerge SZ112.
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@simon33 I forgot to bring my USA dd in sz 6 from 26, would that change your decision?
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@simon33 And in sz 112, are you scrambling just German fighters or Italians?
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Of course the Italian fighters are scrambling. How else would I get to 3ftrs in SZ112?
No change SZ6. Although you aren’t really supposed to change attacks after asking for scramblings. I’ll let it go this time.
Lose the CV first.
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@simon33 Thank you for allowing it, I’ll make to sure to return the favor… 9 hits. R1 USA battle.tsvg
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tip everything, lose DD, lose 3CVs.
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@simon33 8 hits R2 USA battle r2.tsvg
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lose the ships, tacs, ita ftrs, 1 german ftr
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@simon33 Scramble sz 112? UK scramble.tsvg
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no scramble





