As the two game boards are combined there may be anomalies, especially for the UK player.
I thought (& think) the UK player has two ‘Treasuries’.
In addition, the ‘Commonwealth’ (the UK ‘emigrant colonies’) deserves it’s own three ‘Treasuries’.
The other GP starting income totals are due to the ‘historical notes’ on Germany & the USSR.
As to the USA points - it is suggested there should be one & one only Territory value for each space on the board.
Axis and Allies Expanded Global Scenario
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@Darth-Vahl
That’s a good idea, I’ll definitely add something like that in.@General-6-Stars
What’s the rule out of curiosity, cause then I can maybe use yours and/or Vahl’s in the game or use both you guys as inspiration for my own rule -
Update!
Compiled games report for rounds 1-4 will be posted tomorrow.Teaser!
Am starting to compile a set of Alternate History scenarios as well as my own set of House Rules -
Lone transports only. Enemy has to kill them. If they are not killed get a escape roll @2 each.
My game transports defend @2 against planes only too. So if a plane kills them they get a AA shot and if a sub or ship kills them no defense shot at them.That’s for d12 die. For d6 then @1. Even better odds.